
Anafenza, Unyielding Lineage | Illustration by Matt Stewart
As the combination of white (), black (), and green (), Abzan () has always been at the intersection of life and death. The color combination has also been a good space for some of Magic’s most fundamental mechanics: +1/+1 counters, and tokens. With Tarkir: Dragonstorm, we now have a mechanic that puts the two together: endure.
How good is this mechanic, and what does it mean when a creature endures N? Let’s try to capture the Spirit of the thing.
How Does Endure Work?

Descendant of Storms | Illustration by Lie Setiawan
Endure is a keyword with the rules text: “put N +1/+1 counters on this creature or create an N/N white Spirit creature token.” You choose whether you’re placing the counters or creating the token as the ability resolves.
The History of Endure in MTG
Endure was introduced on 10 cards in 2025’s Tarkir: Dragonstorm as an ability associated with the Abzan Houses. Notably, it wasn’t used at all in the Abzan Armor precon, unlike some of the other clan-specific mechanics from that set.
What Does Endure N Mean?
Endure N means, “put N +1/+1 counters on this creature or create an N/N white Spirit creature token.” The N is usually determined by the rules text, like “this creature endures 1,” but there are a few endure N abilities that determine N in other ways.
Krumar Initiate’s endure number depends on the mana and life that you pay to activate its ability; Pay and 1 life, and it endures 1. Pay and 2 life, and it endures 2. And so on.
Warden of the Grove is a hydra that makes your other creatures endure when they enter the battlefield. It’s an endure X ability, where the X is determined by the number of counters on Warden of the Grove. Note that it’s all kinds of counters, not just +1/+1. You can mess around with keyword counters, but you also benefit if an opponent uses Chevill, Bane of Monsters to put a bounty counter on it.
What if an Endure Creature Is Removed in Response to the Trigger?
An endure ability still resolves if an endure creature is removed in response to the trigger. In that case, you make the Spirit token since the endure creature isn’t there to receive any +1/+1 counters. The only exception is Warden of the Grove, since its trigger allows another creature to endure; an opponent would have to remove your newly entered creature before the trigger resolves, and you’d still get a Spirit token.
Is Endure a Triggered Ability?
Not always. Endure is a keyword action that’s used to shorten text that would read “place N +1/+1 counters on this creature or create an N/N white Spirit creature token.” Endure is sometimes a triggered ability, but it can also be part of an activated ability, like on Krumar Initiate.
Is Endure an Enters Ability?
Dusyut EnchanterNot always. Endure can be an enters ability, like on Dusyut Enchanter, or it can be an ability that cares about when your other creatures enter (creaturefall) like Warden of the Grove. Endure can also be an attack trigger, like Descendant of Storms.
If You Copy an Endure Ability, Can You Choose a Different Mode?
Yes! Let’s take the example of an interaction between Delney, Streetwise Lookout and Fortress Kin-Guard. Delney doubles any triggered ability of creatures with power 2 or less, including Fortress Kin-Guard. If your Fortress Kin-Guard enters when Delney is on the field, its enters ability triggers, then Delney triggers that enters ability again. Each instance of the ability is essentially, “Fortress Kin-Guard endures,” allowing you to choose a +1/+1 counter or a Spirit token separately because you choose the mode as the ability resolves.
The same is true for Strionic Resonator: Fortress Kin-Guard enters the battlefield, and its enters ability goes onto the stack. You activate Strionic Resonator and copy that triggered ability. Once again, both instances of the ability read, “Fortress Kin-Guard endures,” and you can make a different choice for each trigger.
Gallery and List of Endure Cards
- Anafenza, Unyielding Lineage
- Descendant of Storms
- Dusyut Earthcarver
- Fortress Kin-Guard
- Inspirited Vanguard
- Kin-Tree Nurturer
- Krumar Initiate
- Sandskitter Outrider
- Sinkhole Surveyor
- Warden of the Grove
Best Endure Cards
#3. Warden of the Grove
Warden of the Grove should find homes in a few Commander decks. Hydra commanders may consider it as a 3-drop, and some +1/+1 counters decks could use it to buff nontoken creatures as they enter. Something in the realm of a Tribute to the World Tree without the card draw, but with the potential to add more counters overall.
#2. Anafenza, Unyielding Lineage
Anafenza, the Foremost was among the first mythic cards I ever pulled, so I have a soft spot for the character. I can see Anafenxa, Unyielding Lineage being useful in an Orzhov () or Abzan reanimator deck, likely more as a token generator than a card that’s looking to grow tall.
#1. Sinkhole Surveyor
Sinkhole Surveyor has one of the more repeatable endure abilities. Without a haste enabler, it attacks as early as turn 3, either as a 2/4 or a 1/3 in the air, depending on whether you give it the counter or make a Spirit. You can also use it as an early game blocker to soak up some damage.
Wrap Up

Krumar Initiate | Illustration by Josu Solano
I’m frankly a bit lukewarm on endure. Don’t get me wrong; two-for-ones on bodies are good. But I much prefer what Mardu is doing in this set, and while endure is thematically appropriate to the Abzan Houses, it’s not mechanically distinct enough from Mardu for my liking. But I also see how the overlap makes both mechanics a lot more playable together in a Limited environment, so I’m not getting bent out of shape about it.
I do appreciate endure’s modality compared to a mechanic like bolster, since bolster doesn’t give you much choice about which creature receives +1/+1 counters. And outlast asks you to tap the creature to let it gain counters, which is fine, but slower than Magic has become over the last few years. I mainly see outlast cards as support cards in +1/+1 counter decks or modified decks these days, not something to build around. I think endure winds up in the same boat; you may use some of these cards somewhere, but you aren’t going to focus your deck around endure abilities, except maybe as an Abzan player in Tarkir: Dragonstorm Limited.
What do you think of what endure adds to the Abzan space? Do you plan to mess around with it, and in which formats? Let me know in the comments below or over on the Draftsim Discord.
Thanks for ready, and stay safe!
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