Last updated on September 30, 2025

Wingblade Disciple | Illustration by Julian Kok Joon Wen
With every new Magic: The Gathering set, we often get fresh mechanics to play around with. But sometimes Wizards of the Coast simply renames existing interactions or abilities that didn’t have a formal keyword before.
Today, we’re talking about flurry—a mechanic you’ve probably already built around without even realizing it had a name. I’ll go over the best cards with the flurry mechanic, its history, and everything you need to know to start building your next deck with it.
Intrigued by what these cards may be? Let’s jump on it!
How Does Flurry Work?

Wayspeaker Bodyguard | Illustration by Inkognit
Flurry triggers when you cast your second spell in a turn, no matter what type of spell it is—creature, instant, sorcery, you name it. The moment that second spell hits the stack, every permanent you control with a flurry ability sees it and triggers.
Just remember: Flurry only triggers once per turn, and only on the second spell. Casting a third or fourth spell won’t trigger it again. Also, the creature or permanent with flurry needs to already be on the battlefield when you cast that second spell—it can’t trigger off its own entrance.
This works on any turn, not just yours. If you cast two spells during an opponent’s turn, your flurry cards still go off.
The History of Flurry in MTG
Flurry debuted in Tarkir: Dragonstorm (2025) as the Jeskai () clan’s new signature mechanic. Instead of the old prowess trigger, Jeskai now cares about casting your second spell each turn. That’s when flurry kicks in—cards with it do something cool when that second spell hits.
Flurry appears on permanents of various rarities in that set – from commons like Devoted Duelist and Poised Practitioner to powerful mythics like Taigam, Master Opportunist – each showcasing a different payoff for casting your second spell.
Although flurry as a keyword is new, the underlying idea of “something special happens when you cast your second spell during a turn” has been seen on many cards in the past. Wizards of the Coast has used this design in several sets before giving it the flurry label.
A legendary merfolk that says “Whenever you cast your second spell each turn, draw a card.”
Jori En, Ruin Diver was one of the earliest instances of the “second spell each turn” trigger appearing on a card, effectively rewarding players with card draw for doubling up on spells in a turn. The same set also had Pyromancer's Assault, an enchantment that deals 2 damage to a target whenever you cast your second spell.
A white creature that creates a 1/1 flying Spirit token each time you cast your second spell. Kaldheim’s Draft environment actually made “casting two spells a turn” into a minor theme, with cards like Clarion Spirit, Bloodsky Berserker, Doomskar Oracle, and Infernal Pet all showcasing this mechanic. These cards didn’t use a keyword for it at the time (although the idea was to use them along with foretell), but they function exactly like flurry cards in terms of trigger condition.
An uncommon elf monk that gets a +1/+1 counter whenever you cast your second spell each turn. Monk of the Open Hand was a nod to a 2nd level monk ability in D&D called “Flurry of Blows,” showing up as a standalone example of the mechanic.
A card that has been a staple for many formats, Ledger Shredder has its own take on the flurry ability by conniving whenever a player casts a second spell on each turn. Notably, this one is even better as it can trigger multiple times during the same turn depending on the number of players casting spells.
The second-spell trigger has even popped up in supplemental products. For instance, Kraum, Ludevic's Opus from Commander 2016 lets you draw a card whenever an opponent casts their second spell in a turn (a twist on the mechanic for multiplayer). More recently, Saruman of Many Colors in The Lord of the Rings: Tales of Middle-earth (2023) has a second-spell triggered ability that mills each opponent for two cards.
These examples show that the design space was fairly well-explored even before flurry became an official keyword, to the point where you might even assume it's evergreen, or at least deciduous.
Does Flurry Resolve Before or After the Second Spell?
A triggered flurry ability resolves before the second spell itself resolves. Flurry triggers as soon as you cast your second spell in a turn, and that trigger goes on the stack on top of the spell that caused it. In other words, the flurry ability goes off and resolves prior to the resolution of the second spell that triggered it. This timing holds true regardless of what happens to that second spell afterward (whether it resolves or not).
Can You Trigger Flurry by Casting Two Spells After Resolving the Flurry Card?
There’s only one “second spell” each turn, so if a flurry spell is the second spell, or even further beyond that, you've missed the opportunity to trigger that flurry ability for the turn. Flurry doesn't care about two spells being cast, it specifically cares about the second spell for the turn, so the flurry permanent needs to be in play already when the second spell of the turn is cast in order to trigger.
What if the Card with Flurry is Your Second Spell?
If the card with flurry itself is the second spell you cast in a turn, it won’t trigger its own flurry ability. This is because the creature (or permanent) wasn’t on the battlefield to “see” that second spell being cast – it only entered play as a result of being that second spell. Essentially, the flurry permanent needs to be on the battlefield before you cast the second spell to trigger it, so casting it as the second spell means you miss the flurry trigger for that turn.
Is Flurry a Triggered Ability?
Yes. Flurry is an ability word that denotes a triggered ability on the card. The text after “Flurry —” on each card is a triggered ability that fires off whenever you cast your second spell in a turn. In practical terms, flurry works just like other “whenever you cast…” triggers (like prowess or magecraft), except it cares explicitly about each turn's second spell.
Will Older Cards Receive Errata to Use the Word Flurry?
No – older cards with “second spell” effects won’t be retroactively updated to use the flurry keyword. On his blog, Mark Rosewater (Magic’s head designer) has stated there are no plans to errata old cards to include the word “flurry,” nor to make flurry an evergreen mechanic.
What If the Second Spell Gets Countered?
It doesn’t matter if your second spell gets countered – flurry still triggers and resolves normally. The flurry ability triggers as soon as you cast the second spell, independent of that spell’s eventual fate. Even if the second spell is countered or otherwise doesn’t resolve, you still cast a second spell, so the flurry triggered ability remains on the stack and resolves as usual.
What If the First Spell Was Countered?
Even if your first spell of the turn was countered, it still counts as being cast. Your next spell cast that turn is still considered the second spell. In this scenario, the flurry ability triggers when you cast your next spell. The mechanic explicitly doesn’t care what happened to the first spell – it may have resolved, been countered, or even still be on the stack.
Gallery and List of Flurry Cards
- Aligned Heart
- Shiko and Narset, Unified
- Cori Mountain Stalwart
- Jeskai Devotee
- Equilibrium Adept
- Devoted Duelist
- Cori-Steel Cutter
- Wingblade Disciple
- Taigam, Master Opportunist
- Wayspeaker Bodyguard
- Poised Practitioner
Honorable Mention
While it’s the same ability, it’s technically not called the same thing as this one appeared first in Adventures in the Forgotten Realms on Monk of the Open Hand as the only card with the ability.
Best Flurry Cards
Shiko and Narset, Unified is peak Jeskai synergy. When you cast your second spell each turn, you either copy it (if it targets something) or you draw a card. That means you’re always getting value, whether you’re going for a flashy spell or just chaining cantrips. On top of that, you get a 4/4 flying vigilance body, which means it’s swinging while staying back on defense.
Taigam, Master Opportunist’s flurry trigger is absolutely wild. When you cast your second spell, Taigam copies it, then gives the original spell suspend so you can cast it again for free in a few turns. You basically get double value over four turns: once now, and once more down the line. The fact that Taigam only costs 2 mana makes it a great engine early on—especially in a spell-heavy deck.
This enchantment turns every flurry trigger into a token factory. Every time you hit your second spell, Aligned Heart adds a counter and makes a 1/1 Monk token with prowess for each one. The longer it stays on the board, the more overwhelming your board presence becomes. It’s especially nasty in a deck that can chain spells turn after turn—suddenly you’re going wide and pumping your army.
Cori-Steel Cutter
Cori-Steel Cutter brings the heat by dropping a 1/1 Monk with prowess every time you hit your second spell, and then auto-equipping the new token to give it trample and haste. You’re not just going wide—you’re going fast and hard. It turns every flurry trigger into an immediate threat on board, especially if you’re chaining spells across multiple turns.
Decklist: Saruman, The Flurry in Commander

Saruman of Many Colors | Illustration by Alexander Mokhov
Commander (1)
Planeswalker (1)
Creature (18)
Esper Sentinel
Clarion Spirit
Lotho, Corrupt Shirriff
Baral, Chief of Compliance
Ledger Shredder
Taigam, Master Opportunist
Bruvac the Grandiloquent
Wavebreak Hippocamp
Wingblade Disciple
Halo Forager
Wizards of Thay
Archmage Emeritus
Talrand, Sky Summoner
Notion Thief
The Council of Four
Saruman the White
Consuming Aberration
Syr Konrad, the Grim
Sorcery (10)
Gitaxian Probe
Ponder
Preordain
Maddening Cacophony
Demonic Tutor
Windfall
Fractured Sanity
Toxic Deluge
Breach the Multiverse
Treasure Cruise
Instant (17)
Brainstorm
Consider
Opt
Thought Scour
Dark Ritual
Dovin's Veto
Arcane Denial
Borne Upon a Wind
Snap
Counterspell
Drown in the Loch
Anguished Unmaking
Frantic Search
Saruman's Trickery
Memory Plunder
Rewind
Dig Through Time
Enchantment (9)
Mystic Remora
Monk Class
Aligned Heart
As Foretold
Psychic Corrosion
Memory Erosion
Smothering Tithe
Leyline of Anticipation
Storm of Saruman
Artifact (10)
Sol Ring
Arcane Signet
Azorius Signet
Dimir Signet
Fellwar Stone
Mesmeric Orb
Mindcrank
Orzhov Signet
Palantír of Orthanc
Mindsplice Apparatus
Land (34)
Arcane Sanctum
Caves of Koilos
City of Brass
Command Tower
Contaminated Landscape
Drowned Catacomb
Evolving Wilds
Exotic Orchard
Fabled Passage
Glacial Fortress
Godless Shrine
Hallowed Fountain
Island x4
Isolated Chapel
Morphic Pool
Plains x3
Prairie Stream
Raffine's Tower
Sea of Clouds
Shattered Sanctum
Shipwreck Marsh
Sunken Hollow
Swamp x3
Terramorphic Expanse
Underground River
Vault of Champions
Watery Grave
This Saruman of Many Colors deck is all about casting your second spell each turn and getting paid off big time for it. It leans into that flurry vibe from Tarkir: Dragonstorm, with cards like Taigam, Master Opportunist and Aligned Heart giving you bonuses every time you hit that second spell. You’ve got tons of cheap spells, flash enablers, and Treasure producers to help keep the spells flowing—ideally on your turn and everyone else’s too.
Wrap Up

Shiko and Narset, Unified | Illustration by Chris Rallis
While flurry is a very cool name for a mechanic—especially one we've seen in previous sets—I personally dislike mechanics or abilities that are limited to a specific time frame during a match. In this case, flurry only triggers once per turn. In other cases, we’ve seen abilities that can only be activated at sorcery speed, and so on.
Still, these limitations open up interesting challenges for deck builders, and honestly that’s a big part of what Magic: The Gathering is all about.
Where do you stand on flurry as a whole? Let us know in the comments!
As always, thanks for reading. If you want to stay up to date with the latest MTG content, be sure to follow us on social media and join our Discord server so you never miss a thing.
Take care, and I’ll see you next time!
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