Last updated on February 2, 2026

Ancestral Vision | Illustration by John Avon
It seems like the concept of a multiverse is becoming more and more prominent in popular culture. The entire MCU continues to play into it, and a lot of the DC TV shows are going for it too. But this is far from a new concept.
The multiverse has been around for decades in comics and roleplaying games, and Magic is no stranger to the concept. Magic’s story takes place in a Multiverse that’s made up of an almost infinite number of planes, and I’m here to walk you through all the known ones.
Ready? Let's planeswalk away and see what we find!
What Is a Plane in MTG?

Behold the Multiverse | Illustration by Magali Villeneuve
Planes are the self-contained “universes” that make up the grander Multiverse of MTG. Most planes tend to have a defining set of characteristics and particularities that differentiate them from one another. These planes exist in some kind of pseudo-physical space, with a void between each of them known as the “Blind Eternities.”
Most planes as we know them are similar to planets; spheres with a particular atmosphere and one or more suns and moons and stars. But the laws of physics and reality itself aren’t universal. There are planes that are endless sprawls of mass, vacuum spaces, or incomprehensible worlds where our understanding of reality is turned upside down.
This quasi-infinity of planes allows for a ton of design, worldbuilding, and writing possibilities. The most obvious one is the fact that having an almost-infinite number of planes allows for an almost-infinite number of concepts to explore without contradicting any previous worldbuilding.
While there is a central Multiverse where the main story takes place, there's also an Un-iverse where all Un-sets and silver-bordered cards and their planes exist. This is a parallel Multiverse that has no contact with the main Multiverse.
During the Planar Chaos story, the Multiverse crossed paths with an alternate reality or parallel multiverse, which explains the color-shifted cards and alternate border designs. It’s also worth noting that no Universes Beyond worlds exist in the actual Multiverse of MTG.
How Many Planes Are There in MTG?
There’s an almost infinite number of planes in the Multiverse, basically as many as WotC needs to explore as many concepts as they want. That being said, we know of 82 named planes in Magic's lore.
The Abyss
There’s not much information on the Abyss. It’s thought to be a void between planes and could even be the same as the Nether Void, the Aether, or the Blind Eternities. But it’s been implied by designers that the Abyss is actually a plane. It’s also considered synonymous to Hell.
Alara

Sovereigns of Lost Alara | Illustration by Donato Giancola
Alara was originally a normal and relatively peaceful plane until a cataclysm called the Sundering tore it up into five shards. These shards each had an abundance of a combination of three types of mana.
Bant () is a land of knights, castles, and high magic. Esper () is made up of islands and has no wilderness. Grixis () is a nightmarish hellscape covered in corpses and rot. Jund () is made up of high mountains and forests where dragons and beasts live. Naya () is a thriving jungle with rivers and a variety of wildlife.
Sets on Alara
- Shards of Alara
- Conflux
- Alara Reborn
- Magic Origins
Planeswalkers From Alara
- Ajani Goldmane (from Naya)
- Tezzeret (from Esper)
- Sifa Grent (from Grixis)
- Crucius (from Esper)
Alkabah
This is only the first in a long list of planes we know basically nothing about except for its name and some very basic info. All we know about Alkabah is that it’s the plane where Dack Fayden got the red scar on his right hand after he had it scalded for stealing an artifact.
Amonkhet

Throne of the God-Pharaoh | Illustration by Titus Lunter
The overall aesthetic and design behind Amonkhet is very clearly based on ancient Egypt. At some point before the mending, Nicol Bolas planeswalked there and corrupted it to warp its culture into worshiping him as a god-pharaoh.
Most of the world is covered in desert and ruins except for a single city. Bolas established a culture where people were encouraged to reach physical perfection to participate in the Trials, where they kill each other. They saw this as a way to become Eternals, a glorious path to the afterlife, but the true purpose for this was to create a zombie army that the dragon tyrant could control.
After the twin disasters of Bolas’s betrayal and the Phyrexian Invasion, Amonkhet has focused on rebuilding. The master-servant relationship between the living and the dead was overthrown, and both parties worked to build a bright future for their plane despite years of tragedy and lies.
Sets on Amonkhet
Planeswalkers From Amonkhet
- Basri Ket
- Samut
Antausia
Antausia is a plane that was created for the Duelist magazine. It was used as a sort of prototype game variant similar to Planechase.
Aranzhur
The only thing we know about Aranzhur is that it was mentioned by Jace Beleren at some point during Agents of Artifice.
Arcavios

Island (Strixhaven School of Mages) | Illustration by Lucas Stamic
Arcavios is the result of two completely separate planes colliding with each other. This led to the creation of a new world, but the conduits of mana merged in weird ways, causing a strong flow of combined opposing manas. Five powerful elder dragons founded Strixhaven University, an institution where the mages from the plane can hone their abilities.
Will and Rowan Kenrith are students at the University while Liliana Vess is a permanent professor, where she seeks to redeem herself after millennia of more-than-questionable actions.
Sets on Arcavios
Planeswalkers From Arcavios
- Quintorius Kand
Arkhos
Arkhos is a Greece-inspired plane trapped in perpetual twilight, where dream and reality are hard to tell apart. This plane was the first look of what would eventually become Theros, but they couldn’t clear the name Arkhos for the plane. Both planes currently coexist, but it’s unlikely we’ll ever hear about Arkhos again.
Avishkar (formerly Kaladesh)

Aether Hub | Illustration by Sam Burley
The plane of Avishkar was formerly known as Kaladesh. After the fascist Consul government was overthrown in a rebellion led by the Gatewatch and Pia Nalaar, the denizens of the plane renamed it Avishkar to move towards a brighter future.
Avishkar is inspired by India, and it’s unique among the multiverse for its high concentrations of aether. The plane has fewer natural born mages than other planes, and much of the magical wonder comes not from mages but works of exquisite artifice like vehicles powered by aether; these often bring a strong steampunk vibe to the plane. When the Omenpaths opened, Avishkar found itself with many stable Omenpaths, and it has become a central hub of the newly-connected Multiverse.
Sets on Avishkar
- Kaladesh
- Aether Revolt
- Aetherdrift
Planeswalkers from Avishkar
- Chandra Nalaar
- Dovin Baan
- Saheeli Rai
- The Aetherspark
Azgol

Ashen Reaper | Illustration by Joshua Raphael
The only thing we know about Azgol is that there’s an ash-spewing volcano known as the Lair of the Ashen Idol. Either the volcano or something in it is worshiped, and zombies seem to be relatively prominent.
Azoria
Azoria was one of the 12 planes enveloped in the Shard of the Twelve Worlds, a sort of pocket dimension in the Multiverse that separated 12 planes from the rest after Urza caused the Sylex Blast. It was in this plane that Tevesh Szat and Freyalise fought each other.
Belenon

Edge of Malacol | Illustration by Goran Josic
Belenon showed up on two Planechase cards, both of which are very different from each other but seem to have aesthetics that can easily be related to artifacts. Windriddle Palaces could fit right into the Esper shard in Alara or Kaladesh, and Edge of Malacol is pretty reminiscent of New Phyrexia.
Bloomburrow
Anthropomorphic animals inhabit this whimsical plane. Just like Lorwyn–Shadowmoor, no humans inhabit the plane. The animals that live in Bloomburrow are not humanoids. This means that, unlike the Nezumi of Kamigawa or the Loxodon of Ravnica, these animals retain their scopes and most animal characteristics, even though they stand upright, wear clothes, and are capable of talking and wielding magic.
Sets on Bloomburrow
- Bloomburrow
Cabralin
This plane was briefly mentioned by Roreca, a planeswalker’s familiar and protagonist of the Roreca’s Tale short story back in 1994. She describes it as having “lots of rolling hills and fields.”
Capenna

Capenna Express | Illustration by Viko Menezes
Capenna is the homeplane of Elspeth. It was invaded and ravaged by the Phyrexians at some point during its history. This led the plane’s archangels to create the guarded city of New Capenna, a final bastion for the inhabitants of this world to resist the invaders.
They enlisted their eternal enemies, the archdemons, to create and protect the city, who eventually betrayed the archangels. Both the demons and angels went into a slumber, and the city was left in the hands of five crime families that were granted power by the demons. The city eventually grew upwards into a massive metropolis, reminiscent of early 20th century big cities.
Sets on Capenna
Planeswalkers From Capenna
Cridhe
Cridhe is an old plane composed of a single isolated island. It was home to humans and elves and was accidentally thrown into a dark age by the planeswalker Tempé.
Planeswalkers From Cridhe
- Tempé
Diraden
Diraden is a dark plane that seems to be stuck in twilight and only has access to black mana thanks to its ruler's malevolent influence. Covered by ruins, rotting vegetation, and a perpetual fog, the human and goblin inhabitants of the plane thought this to be the normal state of their world.
Dominaria

Hinterland Harbor | Illustration by Daniel Ljunggren
The most known plane in all of Magic, Dominaria was home to most of MTG's early history. It’s home to a plethora of important characters, events, and storylines. The two most important events in Dominaria are probably the Phyrexian invasion that concluded in Yawgmoth’s defeat and the Mending of Dominaria.
The Mending was a way to fix the consequences of the several cataclysmic events that took place in the plane. A series of temporal rifts opened all over Dominaria and threatened the whole Multiverse. Several planeswalkers worked to fix them, some of them even sacrificing their lives.
This led to the Mending, which changed how planeswalker sparks worked, turning them from near-godlike beings to stronger-than-average spellcasters who can travel through planes.
Sets on Dominaria
- Antiquities
- Legends
- The Dark
- Fallen Empires
- Ice Age
- Alliances
- Mirage
- Visions
- Weatherlight
- Urza’s Saga
- Urza’s Legacy
- Urza’s Destiny
- Portal Second Age
- Prophecy
- Invasion
- Planeshift
- Apocalypse
- Odyssey
- Torment
- Judgment
- Onslaught
- Legions
- Scourge
- Coldsnap
- Time Spiral
- Planar Chaos
- Future Sight
- Dominaria (2018)
- Dominaria United
- The Brothers' War
Planeswalkers From Dominaria
- Altair of Coloni
- Bo Levar
- Dakkon Blackblade
- Dyfed
- Embereck
- Eskil
- Freyalise
- Grenfell Mor
- Jared Carthalion
- Jaya Ballard
- Jeska
- Karn
- Kristina of the Woods
- Liliana Vess
- Masrath
- Nicol Bolas
- Ravi
- Teferi
- Tessebik
- Tevesh Szat
- Ugin
- Urza
- Venser
- Lord Windgrace
Duskmourn

Valgavoth, Terror Eater | Illustration by Antonio José Manzanedo
The entire plane of Duskmourn is essentially a massive haunted mansion. It was a different plane entirely before the demon Valgavoth grew to power and consumed the entire plane within itself. The evil demon now lures in prey from other planes and forces them to endure the terrors within The House.
Sets on Duskmourn
Echoir
Echoir is a plane visited by Dack Fayden during his adventures. We only know there’s a giant titan’s castle where he keeps creatures from other planes imprisoned as parts of his collection.
The Edge
The Edge is a cosmic space that encircles the known Multiverse, and it’s separate from it; the denizens of the Edge have no knowledge of the Multiverse, though the presence of Tezzeret and the Eldrazi indicates that individuals from the Multiverse can enter the Edge. The Edge is vast, with a complex political system of different races that live on various planets and interact. It draws strongly from space opera science fiction tropes, like Star Wars.
Sets in The Edge
Eldraine

The Cauldron of Eternity | Illustration by Tomasz Jedruszek
Eldraine is a fantastic land heavily inspired by European tales like those of King Arthur. The plane is divided into the Wilds, where untamed magic and magical beings roam freely, and the Realm, which is further split into five courts that came to be after the humans freed themselves from the elves’ enslavement. Despite each court having its own ruler there's a High King who rules over the entire Realm.
- Ardenvale, ruled by King Kenrith, is home to The Circle of Loyalty and embodies white mana.
- Vantress, led by Gadwick, is home to The Magic Mirror and embodies blue mana.
- Locthwain is governed to Queen Ayara, is home to The Cauldron of Eternity, and embodies black mana.
- Embereth has a council for its ruling, is home to The Irencrag, and embodies red mana.
- Garenbrig, with Yorvo as its king, is home to The Great Henge and embodies green mana.
Sets on Eldraine
Planeswalkers from Eldraine
- Rowan Kenrith
- Will Kenrith
Equilor
Equilor was described by Urza during one of his travels as one of the Multiverse’s oldest and most distant planes. It’s inhabited by incredibly ancient and powerful beings who seem to have tons of knowledge of several subjects, even other planes. It was these beings who warned Urza of Phyrexia’s imminent invasion of Dominaria.
Ergamon

Truga Jungle | Illustration by Jim Nelson
Ergamon is a small plane with exotic fauna and huge peaks that was featured on the Planechase card Truga Jungle, and later on Invasion of Ergamon / Truga Cliffcharger.
Fabacin

Fabacin is a huge humid forest full of weird pods. Grove of the Dreampods is the only representation we have of this world.
Fiora

Paliano, the High City | Illustration by Adam Paquette
The massive, renaissance-style city of Paliano sits as the capital of Fiora with unexplored wilderness around it. Home to several intrigues and conspiracies, the city is now ruled by Queen Marchesa.
Sets on Fiora
Planeswalkers From Fiora
- Dack Fayden
- Daretti
Gargantikar
Gargantikar is a plane where everything is absolutely gigantic, and it exists as an opposite to Segovia.
Gastal
Gastal is a wasteland plane where Urza met with other planeswalkers in hopes of finding the way to Phyrexia.
Gobakhan

Lightshield Array | Illustration by Andreas Zafiratos
Gobakhan is a massive desert with two suns. Two massive sandstorms with diamond micrograins surround civilization. These settlements are protected by an order of shield mages who keep the storms at bay.
Planeswalkers from Gobakhan
- Teyo Verada
Hell
It’s uncertain if Hell is the same plane as The Pit and The Abyss. This is a black-aligned world full of demons and devils, and it has connections to other planes of the Multiverse. The known connections are in Dominaria, Ravnica, and Innistrad.
Ikoria

Plains (Ikoria: Lair of Behemoths) | Illustration by Alayna Danner
Ikoria is a world full of monsters and beasts of varying sizes and levels of intelligence. Humans are the only non-beast race on the plane, and they live secluded in sanctuaries to keep themselves protected from the monsters.
Planeswalkers From Ikoria
- Lukka
Sets on Ikoria
Ilcae
Ilcae was briefly mentioned in the novel The Cursed Land as Malvos was trying to escape from it.
Innistrad

Ghost Quarter | Illustration by Peter Mohrbacher
Innistrad is a dark and gloomy plane inspired by gothic horror fiction. Its main inhabitants are humans who live in fear of monsters like zombies, werewolves, vampires, and other horrors. The plane has seen countless tragedies, with its guardian angel Avacyn being corrupted by the Eldrazi titan Emrakul and then killed by her own maker, Emrakul being trapped in the plane’s moon, and the entire world being plunged into an eternal night that allows vampires to rule freely.
Sets on Innistrad
- Innistrad
- Dark Ascension
- Avacyn Restored
- Shadows Over Innistrad
- Eldritch Moon
- Innistrad: Midnight Hunt
- Innistrad: Crimson Vow
Planeswalkers From Innistrad
- Arlinn Kord
- Sorin Markov
- Tibalt
- Vronos
Iquatana
Iquatana’s surface is covered in chimneys that vent out aether, which makes up most of the atmosphere. The Iquati, the plane’s inhabitants, created Narcomoebas to store information which makes them a valuable source of knowledge.
Ir

Turri Island and its giant inhabitants, called Fomori, are all we know of Ir. Turri Island is supposed to be a mana haven and is often attacked by planeswalkers.
Ixalan

Unclaimed Territory | Illustration by Dimitar Marinski
A plane from which, until recently, planeswalkers could not leave, Ixalan has two main continents. One of them, named Torrezon, is ruled by vampires in a coalition between a monarchy and a powerful church. The other continent, sharing the plane’s name, is ruled by an empire inspired by Mesoamerican cultures and is home to dinosaurs. Off the coast of this continent lives a coalition of pirates.
The plane used to house an artifact called The Immortal Sun designed to trap Nicol Bolas, but it was stolen by one of the dragon’s henchmen.
Sets on Ixalan
Planeswalkers From Ixalan
- Huatli
Kaldheim

The World Tree | Illustration by Anastasia Ovchinnikova
Kaldheim was first featured in Planechase on Skybreen, and was then the location of the final antagonist in the Duels of the Planeswalkers 2014 game. It’s a Norse mythology inspired plane divided into 10 realms all connected to The World Tree.
These worlds are:
- Istfell (), home to the spirits of those who died outside of battle.
- Karfell (), realm of the Viking zombies named Draugr.
- Immersturm (), a hellish landscape that houses demons.
- Gnottvold (), where the trolls live amidst the mountains.
- Bretagard (), home of the humans.
- Starnheim (), where Valkyries live alongside fallen heroes.
- Surtland (), a land in constant turmoil inhabited by giants.
- Skemfar (), the dark forest where the elves live.
- Axgard (), a rugged mountain peak home to the dwarves.
- Littjara (), a mysterious land of lakes and pines where the shapeshifters roam.
Sets on Kaldheim
Planeswalkers From Kaldheim
- Tyvar Kell
Kamigawa

Takenuma, Abandoned Mire | Illustration by Sam Burley
Kamigawa takes heavy inspiration from Japanese culture and mythology. The first time we visited this plane it had a feudal-Japan design and style, but it's since evolved into a futuristic cyberpunk world.
This plane is divided into two worlds, a spirit and a material one, which are in the process of merging.
Sets on Kamigawa
- Champions of Kamigawa
- Betrayers of Kamigawa
- Saviors of Kamigawa
- Kamigawa: Neon Dynasty
Planeswalkers From Kamigawa
- Kaito Shizuki
- Tamiyo
- The Wanderer
Karsus

Refraction Elemental | Illustration by Zoltan Boros
This plane was first depicted in Mirrored Depths, which shows the plane's crystals. This world is inhabited by humans, viashino, and crystal elementals that can form into colossi. The crystals that make up this plane have refractive properties that can hurt invading creatures as well as planeswalkers.
Kephalai
Visited by Chandra during The Purifying Fire, Kephalai is a plane with huge cities and gothic architecture. There’s also a well-known bazaar where items from various planes can be found.
Kinshala

Tember City | Illustration by Ben Thompson
Only featured in Tember City, Kinshala seems to be inspired by North African cultures.
Kodisha
The only thing we know about Kodisha is that it’s home to the “Endless Bazaar.”
Kolbahan

Astral Arena | Illustration by Sam Burley
The only representation of Kolbahan, Astral Arena, depicts floating buildings with what we could easily assume is an arena in the center.
Kylem

Play of the Game | Illustration by Jung Park
Sports and competitions are central to Kylem’s culture. Two-vs-two combats take place in the Valor’s Reach arena, where combatants try to defeat their opponents while also putting up a spectacle for the crowd.
Sets on Kylem
Kyneth

The Zephyr Maze | Illustration by rk post
Kyneth was only ever featured in Planechase’s The Zephyr Maze card. The place depicted in the card has weird stone shapes with waterfalls and trees.
Lorwyn-Shadowmoor

Secluded Glen | Illustration by Terese Nielsen
This plane was divided into two different aspects, which represented day (Lorwyn) and night (Shadowmoor), switching from one to the other every 300 years. Both the plane and the beings in it were affected by this change, becoming distorted reflections of themselves during the night time.
After the planes merged, Lorwyn and Shadowmoor coexisted. Areas of the plane belonged to one or the other, with light and shadow directly bordering each other, but these boundaries shift over time. Where the two directly conflict with each other, eclipsed realms that are neither Lorwyn nor Shadowmoor appear.
Sets on Lorwyn-Shadowmoor
- Lorwyn
- Morningtide
- Shadowmoor
- Eventide
- Lorwyn Eclipsed
Luvion

Celestine Reef | Illustration by Donato Giancola
Seemingly an aquatic word with a few islands, Luvion is only depicted on Celestine Reef.
Meditation Plane
An everchanging and uncanny world, Meditation Plane was first discovered by Nicol Bolas and Ugin. It was used by Ugin during War of the Spark to trap his brother and stop his evil schemes.
Mercadia

High Market | Illustration by Carl Critchlow
Close to Dominaria, Mercadia was visited by the Weatherlight crew during their journeys. It’s one of the only planes in the Multiverse where goblins are highly intelligent and respected members of society.
Sets on Mercadia
Metal Island
Metal Island is a pocket plane that can be accessed from the Esper shard in Alara. Tezzeret planned to defeat Nicol Bolas here, but the dragon was (unsurprisingly) ahead of him and fooled his plans.
Mirrankkar
The graphic novel Mezlok’s Challenge is the only representation we’ve had of Mirrankkar. We know powerful mages live there and cities hold competitions to choose duelists.
Moag
Urza and his friend Xantcha lived on Moag while locked out of Dominaria. It was a very hospitable plane, but Urza and Xantcha fled when the Phyrexians invaded it.
Mongseng

Kharasha Foothills | Illustration by Trevor Claxton
Mongseng was depicted in Planechase 2012’s Kharasha Foothills. It’s been mentioned as the inspiration for Tarkir, which means we probably won’t be seeing any more of it.
Muraganda

March of the World Ooze | Illustration by Helge C. Balzer
Imperiosaur and Muraganda Petroglyphs were the first looks we got into Muraganda. Even though Ixalan also features dinosaurs, it’s not a replacement for this plane since it’s been described as a prehistoric world.
The trip to Muraganda in Aetherdrift revealed a lush yet dangerous plane filled with fierce monsters that struggle for survival as the shattered remains of the plane’s moon rain upon the ground.
Sets on Muraganda
- Aetherdrift
Nether Void
A planar void where a group of powerful planeswalkers fought long ago, it’s not entirely certain if Nether Void could technically be called a plane. There’s also a chance that it's the same as The Abyss.
New Phyrexia

Shrine of Loyal Legions | Illustration by Igor Kieryluk
Previously known as Argentum and Mirrodin, this metal plane was created by Karn. It was Karn himself who inadvertently carried the Phyrexian oil into the plane. After several years the infection spread and started taking over New Phyrexia, which has now been overrun by the mechanical monsters.
The New Phyrexians launched a massive invasion on the rest of the multiverse by use of Realmbreaker. Their efforts were thwarted after the phased out territory of Zhalfir was forcefully pushed into the space in the multiverse that was occupied by New Phyrexia. The plane is now completely locked away from the multiverse.
Sets on New Phyrexia
- Mirrodin
- Darksteel
- Fifth Dawn
- Scars of Mirrodin
- Mirrodin Besieged
- New Phyrexia
- Phyrexia: All Will Be One
Planeswalkers From New Phyrexia
- Koth of the Hammer
- Slobad
Obsidias
Obsidias was briefly mentioned during Mezlok’s Challenge.
Phyrexia

The Fourth Sphere | Illustration by Dave Kendall
Phyrexia is an artificial plane divided into nine layers. It’s the hellish landscape of intertwined metal and flesh where Yawgmoth built his monstrous army. The sight of this demonic world was so magnificent that it made Urza betray his own plan of destroying it.
Sets on Phyrexia
- Urza’s Saga
- Urza’s Legacy
- Urza’s Destiny
Shenmeng

Ten Wizards Mountain | Illustration by Iris Compiet
This plane, previously known as the Plane of Mountains and Seas, is inspired by the Chinese Classic of Mountains and Seas and is characterized by its rich flora and fauna.
Planeswalkers From The Plane of Mountains and Seas
- Jian Yanggu
- Mu Yianling
Pyrulea

Invasion of Pyrulea | Illustration by Nicholas Gregory
Pyrulea is the plane where Dyfed took Yawgmoth while showing her planeswalker abilities. Our only real look at this came with Invasion of Pyrulea / Gargantuan Slabhorn from March of the Machine.
Rabiah
Rabiah is actually 1,001 planes refracted off the original plane. It’s a massive desert world that can have its environment affect the places in other planes where they come into contact. Jamuraa is an example of this.
Sets on Rabiah
Rath

Furnace of Rath | Illustration by John Matson
Created by Yawgmoth himself and ruled by overlords named Evincars, Rath was used as a staging point by the Phyrexians in their invasion of Dominaria.
Sets on Rath
Ravnica

Hallowed Fountain | Illustration by Jedd Chevrier
A massive city covers the entirety of Ravnica. Ten guilds rule over the city, each of them representing a combination of two colors of mana and taking care of specific jobs within society. It was the place where the War of the Spark was fought and Nicol Bolas’s army was defeated, and many MTG sets take place in the City of Guilds.
Sets on Ravnica
- Ravnica: City of Guilds
- Guildpact
- Dissension
- Return to Ravnica
- Gatecrash
- Dragon’s Maze
- Guilds of Ravnica
- Ravnica Allegiance
- War of the Spark
Planeswalkers From Ravnica
- Domri Rade
- Ral Zarek
- Vraska
Regatha

Invasion of Regatha | Illustration by Daarken
Regatha is a highly volcanic plane where the Order of Heliud was created that served as a home for Chandra and Jaya for some time. It features in the art of Invasion of Regatha / Disciples of the Inferno, plus Regathan Firecat.
Segovia

Invasion of Segovia | Illustration by Edgar Sanchez Hidalgo
In opposition to Gargantikar, Segovia is a plane where everything exists in a miniature scale.
Serra’s Realm

Serra Avatar | Illustration by Igor Kieryluk
Made up of pure white mana, this artificial plane was created by Serra as a heavenly ideal. It was eventually tainted by the Phyrexians’ pure black mana, leading its protector to start killing her own people in a paranoia-fueled attempt to get rid of the evil influence. It was eventually collapsed by Urza.
Sets on Serra’s Realm
- Urza’s Saga
Seven Planes of Parnash
The Seven Planes of Parnash is a collection of seven planes mentioned in The Cursed Land where Tempé jailed Malvos.
Shandalar

Invasion of Shandalar | Illustration by Adam Paquette
Shandalar is a relatively small plane that’s rich in mana, and magic is incredibly widespread here. It was first created for the 1997 Magic PC game. Shandalar replaced it as a more generic fantasy-type setting after Dominaria turned into a post-apocalyptic world.
Planeswalkers From Shandalar
- Boragor
- Kenan Sahrmal
Skalla
Skalla was a world with a deep division between the forest dwellers and an advanced civilization that slowly crept upon the woodlands. The entire plane was eventually destroyed by Nicol Bolas after he plundered it for its secrets.
Planeswalkers From Skalla
- Vivien Reid
Tarkir

Dragon Throne of Tarkir | Illustration by Daarken
Deeply inspired by eastern-Asian cultures, Tarkir heavily featured five factions called clans. After the time-traveling meddling of Sorin and Sarkhan, the clans were replaced by the armies under the tyrannical dragons.
After the Phyrexian Invasion, the humans of Tarkir rebelled against the dragonlords. Narset convinced other rebellion leaders to use a spell that created five spirit dragons, which bonded to the khans and allowed humanity to free itself from the dragonlords, though Tarkir remained dangerous as the dragonstorms grew in intensity.
Sets on Tarkir
Planeswalkers From Tarkir
- Narset
- Sarkhan Vol
Tavelia
Characterized by death cults, despots, and corruption, Tavelia was visited by Garruk while he pursued Liliana.
Theros

Nylea's Presence | Illustration by Ralph Horsley
Taking heavy inspiration from Hellenic Greece and its literary and mythological characters, Theros is a plane of heroes and monsters. It was the first plane to introduce a pantheon of gods, who rule the world from Nyx.
If things are believed in or dreamed of enough in this plane, they can become real after several centuries. The planeswalker Elspeth was murdered by Theros’s sun god but eventually managed to escape the plane’s underworld.
Sets on Theros
- Theros
- Born of the Gods
- Journey Into Nyx
- Theros Beyond Death
Planeswalkers From Theros
- Calix
- Gideon Jura
- Niko Aris
- Xenago
Thunder Junction

Spirebluff Canal | Illustration by Ron Spears
Thunder Junction is a plane inspired by the aesthetics of the Wild West. It's full of deserts and exists as a place favored by the greatest's villains in the multiverse, both planeswalkers and non-planeswalkers now that the Omenpaths allow for anyone to travel through the Blind Eternities.
Sets on Thunder Junction
Tolvada

The Broken Sky | Illustration by Henry Peters
Tolvada’s sky has been covered in cracks for years and they seem to have something to do with its inhabitants going insane. Kaya suspects this is Nicol Bolas’ fault, which wouldn’t surprise anyone.
Planeswalkers From Tolvada
- Kaya
Ulgrotha

Grandmother Ravi Sengir | Illustration by Viko Menezes
Ulgrotha is a small plane that’s also known as the Homelands. It used to be a relatively normal plane, but a long history of conflict and wars between planeswalkers made it a hostile place plagued by war and ruled by despotic beings.
Planeswalkers From Ulgrotha
- Daria
- Sandruu
Sets on Ulgrotha
Valla
Originally incorporating Immersturm and part of Kaldheim’s realms, Valla was eventually split off from its original plane.
Vatraquaz
We know nothing of Vatraquaz save for the fact that it was visited by Urza and Xantcha in their travels.
Vryn

Jace, Vryn's Prodigy | Illustration by Jaime Jones
Giant mana conduits called mage-rings cover Vryn's landscape and serve as the home for its inhabitants. Their origin is unknown, and society is organized around their power.
Planeswalkers From Vryn
Wildfire
Wildfire is completely covered in flame and lava and is home to beings like the Djinni and Efreeti. It has several plane portals that allow for trade with planes like Dominaria and several of the Rabiahs.
Xerex

Xerex Strobe-Knight | Illustration Pavel Kolomiets
Possibly one of the weirdest planes, Xerex is a world with gigantic passages that bend the laws of reality and physics.
Zendikar

Zendikar Resurgent | Illustration by Chris Rallis
Home to massive sources of mana and huge riches, Zendikar is known by planeswalkers across the multiverse as a place worth exploring. This huge amount of mana is also what led the Eldrazi titans to it, where they remained sealed for centuries.
They threatened to destroy the entire plane once released but were defeated by the Gatewatch. The plane is now healing from the devastation and corruption left by the Titans.
Sets on Zendikar
- Zendikar
- Worldwake
- Rise of the Eldrazi
- Battle for Zendikar
- Oath of the Gatewatch
- Zendikar Rising
Planeswalkers From Zendikar
- Kiora
- Nahiri
- Nissa Revane
Zhalfir

Zhalfirin Void | Illustration by Chase Stone
Originally a territory on Dominaria, Zhalfir was phased out by Teferi during the Phyrexian invasion. After centuries of existing in a void caused by being phased out, Zhalfir was found by Wrenn and Realmbreaker. The dryad planeswalker used her powers to swap the places of Zhalfir and New Phyrexia in the multiverse. This caused Zhalfir to become its own plane, and New Phyrexia to become locked out of the multiverse. The swap caused Mirrodin’s five suns to end up orbiting around Zhalfir.
Planeswalkers from Zhalfir
- Teferi Akosa
What Was the First Plane in Magic?
Magic’s early sets didn’t have a very concrete story or worldbuilding. Even though Arabian Nights was released before Antiquities, Dominaria was the first plane that was properly set up.
What’s the Best Plane in Magic?
There’s obviously no single “right” answer to the best plane in Magic. I personally love a ton of planes, with Ravnica, Kamigawa, New Phyrexia, and Zendikar being some of my favorites.
If I had to choose my personal best plane, I’d have to say Dominaria. It’s massive plane with a rich and fascinating history, and I’d dare say it has the biggest variety when it comes to cultures, civilizations, and ideas.
What Are Plane Cards?

Planes are special oversized cards included in Planechase products. They’re used in a format of the same name, where players use these cards to represent the different worlds they travel through during their duel and the effects they can take advantage of in each of them.
Plane cards actually represent a particular place within a plane, with their subtype being the name of the plane where that place is.
Does Planechase Anthology Have Every Plane?
Planechase Anthology included all 72 planes from the original Planechase releases, as well as six new promotional planes, but obviously didn't include anything released after that, like planes printed in Doctor Who and Duskmourn Commander.
How Many Planechase Planes Are There?
There are 142 traditional plane cards in MTG, with another 43 that are “special” cards included for MagicCon events or Secret Lair throw-ins. That brings the total to 185 including all possible plane cards.
Does Earth Exist in Magic: the Gathering?
Notice how I’ve said there’s an almost infinite number of planes, but not infinite. This is because the design team doesn’t want planeswalkers to be from Earth or have adventures on Earth. If the multiverse contained a truly infinite number of planes then Earth would inevitably have to exist in that infinity. But claiming they’re almost infinite means you can create basically anything you want while still denying the existence of our reality in that Multiverse.
I personally like this choice. Earth would feel like a cop-out, not to mention that including real cultures (not just fantasy interpretations of them) and historical events could turn really murky really quick.
Fun fact: This concept wasn’t considered when Portals: Three Kingdoms came out, and it represents various real people from Chinese history. These characters have retroactively been changed to “alternate reality” versions of those characters.
Wrap Up

Finale of Devastation | Illustration by Bayard Wu
I’m a huge fan of Magic’s Multiverse. I think it guarantees a massive space for innovative design ideas, both in terms of lore and game mechanics. The possibility of shoving any controversial ideas into some new plane so that they don’t mess up or contradict preexisting worldbuilding details makes for a huge level of freedom. And it allows the story to have high-stakes, world-ending threats that don’t feel void and pointless.
I’m always excited to visit new planes, even if I’m not a big fan of the design decisions behind some of them. But enough about me. What are your favorite planes? What was the plane that introduced you to Magic? Feel free to leave a comment down below or let us know over in the Draftsim Discord.
That’s all from me for now. Have a good one, and I’ll see you next time!
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3 Comments
Wow, thank you for taking the time to list and detail all of the known planes in MTG! I especially enjoyed reading the lore of what high-profile planeswalkers did in each. Thanks to chroniclers like you, Magic’s multiverse comes alive for the whole player base to easily find. Otherwise, I’d have gone on thinking that war of the spark was fought on Amonkhet. Keep up the good work!
Shandalar was also featured in Core Set 2015 I believe, loved reading your article!
Oh yeah, it’s definitely shown up in different spots!
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