Last updated on March 12, 2026

Olivia, Crimson Bride - Illustration by Anna Steinbauer

Olivia, Crimson Bride | Illustration by Anna Steinbauer

A creature dying in Magic is far less permanent than it sounds. There are lots of ways to get your permanents back from the graveyard. There are cards that shuffle them back into the deck or allow you to put them back into your hand. One of the most powerful methods of interacting with your graveyard is reanimation effects.

These effects can be seen on several cards, most famously Reanimate which helps give the archetype its name. These effects are powerful because they won’t just get a creature from your graveyard directly onto the battlefield, they can often do so at a lower price than that creature’s original casting cost. This means you can intentionally dump your best creatures in the graveyard, then bring them back for a lower cost.

While Commander used to be a bit slower and more casual, it seems to be getting faster and faster. Reanimator decks are a good way to keep pace in a faster game since you can cheat out big threats early.

Let’s take a look at some of the best reanimator commanders that you can build a deck around so you can try out this archetype yourself!

What Are Reanimator Commanders in MTG?

Old Stickfingers | Illustration by Jehan Choo

Reanimator commanders are commanders that either have a reanimate ability on them or abilities that synergize well with reanimation. This could mean the card allows you to easily put more resources in your graveyard or gives you powerful effects for sacrificing your creatures since you know they’ll be coming back anyway.

I didn't consider commanders like Muldrotha, the Gravetide which allow you to cast creatures from your graveyard. I personally see a distinction between hard casting from the graveyard and reanimating a creature. Reanimate effects should have the potential to be cheaper than the actual creature itself, giving you an advantage for casting it from the graveyard. While Muldrotha is a great commander, I just don’t see it as part of this theme.

Honorable Mention: Stitcher Geralf

Stitcher Geralf

Stitcher Geralf isn’t really a reanimator commander, but I wanted to mention it because it seems very similar to Herbert West. If you don’t know, Herbert West is a character originally created by HP Lovecraft and later adapted for the cult film Re-Animator. While you could argue that Geralf is a Victor Frankenstein parallel, here’s his art from Crimson Vow, which looks suspiciously like some shots of Herbert West from the movie. So, while Geralf isn’t a reanimator commander, he’s possibly the right commander for fans of Re-Animator.

#38. Sheoldred

Sheoldred

Sheoldred has a very powerful reanimate ability, but it can be somewhat difficult to get off. You’ll need to both transform it and ensure The True Scriptures sticks around a few turns. Including a Yawgmoth, Thran Physician can help tick your saga up faster, but it’s still a risky strategy. But you'll be in a very powerful position if you can reanimate all creatures to your side of the field.

#37. Braids, Arisen Nightmare

Braids, Arisen Nightmare

While Braids, Arisen Nightmare is slightly better suited to an aristocrats or sacrifice theme, it does work pretty well with reanimate effects too. Because you know that you have ways to get your creatures back, you can sacrifice them for Braids’s ability without worrying as much about it. This can help you get an advantage on the board if you bring your creatures back while your opponents are forced to lose theirs.

#36. Syrix, Carrier of the Flame

Syrix, Carrier of the Flame

Syrix, Carrier of the Flame works well with a specific subset of reanimators: phoenixes. Since Syrix is in Rakdos colors, you can include other reanimation spells to help speed up the return of your phoenixes and help trigger Syrix’s ability.

#35. Sauron, Lord of the Rings

Sauron, Lord of the Rings

Sauron, Lord of the Rings may be expensive, but it gives you a lot of value for its casting cost. You’ll be able to reanimate a creature, fill your graveyard some more, and get a free 5/5. Sauron is also an effective attacker. That said, this is a commander that lives and dies by what’s in the 99 since it’ll be a while until you can cast Sauron.

#34. Chainer, Nightmare Adept

Chainer, Nightmare Adept

Though Chainer, Nightmare Adept falls into the realm of just casting from the graveyard, I think its ability works well with other reanimate effects. Giving you easy ways to put cards from your hand into the graveyard is always helpful for a reanimator deck, and Chainer does that. Having its ability to hard cast from the graveyard is also a good backup if you aren’t able to cheat out something from your graveyard or if your reanimate spells are countered.

#33. Neyam Shai Murad

Neyam Shai Murad

Neyam Shai Murad can be a very powerful reanimator commander, but it takes some specific planning to get it right. Since your opponent chooses permanents from your graveyard to reanimate, you’ll want to try and curate your graveyard so they have no choice but to give you something good. Alternatively, this commander offers a great opportunity for making allies at the table. They let you hit them, you give them something they want from their graveyard, and they give you something you want back. It’s a win-win!

#32. Ratadrabik of Urborg

Ratadrabik of Urborg

Ratadrabik of Urborg works well with reanimation strategies thanks to its triggered ability. You won't have to worry about your legendary creatures dying as much because you’ll still end up with another copy. This is good for creatures like Elesh Norn, Grand Cenobite or Syr Konrad, the Grim that you’ll want on the field more for their effects than as attackers.

Thanks to being in white, you can also include token doublers like Mondrak, Glory Dominus to make even more copies of your dying creatures. While not part of the reanimator theme, it’s also worth mentioning that Ratadrabik goes infinite with Boromir, Warden of the Tower, allowing you to get infinite death triggers. If you’re including something like Elas il-Kor, Sadistic Pilgrim in this deck, you’ll be able to win the game this way.

#31. Athreos, Shroud-Veiled

Athreos, Shroud-Veiled

While I wouldn’t consider Athreos, Shroud-Veiled’s ability to be a true reanimate effect, I do think it synergizes well enough with the strategy to fit here. Similar to a reanimation deck, you can use Athreos’s ability to ensure an important permanent sticks around and take advantage of ETB effects multiple times. Athreos can also help protect the cards you cheat out, ensuring your reanimating efforts aren’t in vain.

#30. Kenrith, the Returned King

Kenrith, the Returned King

Kenrith, the Returned King has a lot of different tricks, reanimation being one of them. Kenrith’s reanimate ability isn’t as cheap as some spells, but it’s nice to have a consistent source of reanimation on hand. Since Kenrith is all five colors, you have access to all the best abilities that support reanimation strategies.

#29. Rona, Herald of Invasion / Rona, Tolarian Obliterator

Rona, Herald of Invasion can help you cycle through your deck while also filling  your graveyard with resources to reanimate. You can also help speed this along with similar Dimir creatures like Vohar, Vodalian Desecrator or Obsessive Stitcher.

Transforming Rona into Rona, Tolarian Obliterator allows your commander to stay useful after your graveyard has enough fuel in it. This side of the card is also very powerful, allowing you to cheat out cards from your opponents’ hands. This paired with the creatures you can cheat out with reanimate effects gives you the chance to get ahead of your opponents.

#28. Vohar, Vodalian Desecrator

Vohar, Vodalian Desecrator

Similar to Rona, Vohar, Vodalian Desecrator is a good tool for a reanimator deck thanks to its looting ability. What makes it even better is its ability to allow you to cast an instant or sorcery from your graveyard. This means being able to reuse reanimation spells that you’ve already played or that were countered originally. Because Vohar is cheap, sacrificing it isn’t a big deal since you can easily get it back.

#27. Liliana, Heretical Healer / Liliana, Defiant Necromancer

Like most flipwalkers, Liliana, Heretical Healer isn’t really the side that’s important here. It’s worth noting that it’s pretty easy to transform compared to some other flipwalkers, especially if you include some ways to sacrifice creatures. The real reanimator goodness comes from Liliana, Defiant Necromancer.

Before reanimating, you can force everyone to discard, an effect that won’t be as bad for you since you’re using your graveyard as a resource. Then you can use Liliana’s -X ability to reanimate creatures when you can. You’ll also want to build in other ways to reanimate creatures, as Liliana can be a little slow on its own. Its ultimate ability can also be very powerful, allowing you to use your creatures as recklessly as you want, knowing they’ll always come back.

#26. Celes, Rune Knight

Celes, Rune Knight

On ETB, Celes, Rune Knight lets you pitch any number of cards, then draw that many plus one, and it pumps your whole team with +1/+1 counters when creatures enter from the graveyard.

Murderous Redcap and Putrid Goblin keep coming back for value, Necromancy and Animate Dead cheat bodies back fast, and Goblin Bombardment is the sac outlet that turns loops into damage.

#25. Alesha, Who Laughs at Fate

Alesha, Who Laughs at Fate

Alesha, Who Laughs at Fate makes it incredibly easy to reanimate small creatures. First strike helps ensure Alesha survives combat and there are tons of great creatures with 2 power and under worth bringing back. See who's laughing when you pop out Ravenous Chupacabra, Imperial Recruiter, or Gray Merchant of Asphodel.

#24. Shilgengar, Sire of Famine

Shilgengar, Sire of Famine

Shilgengar, Sire of Famine benefits from any other source of Blood tokens, and if you use those tokens, or do any amount of rummaging or looting, you set up a mass reanimation that is great on cost if you get three or more creatures. High-toughness angels aren't too hard to find, given their giant flier status in Magic.

#23. Scion of the Ur-Dragon

Scion of the Ur-Dragon

When building a reanimator deck around Scion of the Ur-Dragon, you’ll be slightly limited to playing dragons as the bulk of your creatures. That said, dragons make up some of the more powerful creatures in the game, and coupled with this commander’s powerful ability, you won’t really feel that this is a downside. You can dump whatever dragon you want to reanimate in the graveyard easily, and Scion’s ability is repeatable so you can do it multiple times a turn if you’d like. Perfect pairing with Bladewing the Risen.

#22. Olivia, Crimson Bride

Olivia, Crimson Bride

Olivia, Crimson Bride’s reanimate ability is high risk high reward since both Olivia and the reanimated creatures have to attack. That said, a free reanimation along with a combat trigger can be very powerful, especially in red where you can include some ways to have several combats a turn. You’ll want to run a few other legendary vampires to make it less of a risk that your reanimated creatures get exiled.

#21. Teval, the Balanced Scale

Teval, the Balanced Scale

Similar to Terra, Herald of Hope, swinging with Teval, the Balanced Scale mills on attack, but it offers a different approach as it replays a land from the bin tapped, and then you get Zombie Druid tokens whenever cards leave your graveyard.

Life from the Loam loops lands back to hand, Hedron Crab jump-starts self-mill, and Conduit of Worlds lets you keep playing from the ‘yard, all this on top of the other tools you may run to bring your dead creatures back to the battlefield.

#20. Nethroi, Apex of Death

Nethroi, Apex of Death

Nethroi, Apex of Death has a pretty good ability to reanimate creatures, and it can be relatively cheap depending on the mutate creatures you put in the 99. There aren’t too many creatures that exceed the mana value limit on Nethroi’s ability, but you can also include other reanimator spells for the few that do.

#19. Shorikai, Genesis Engine

Shorikai, Genesis Engine

While black is usually thought of as the main reanimator color, white also has a fair number of ways to bring creatures back. Magic's best vehicle commander, Shorikai, Genesis Engine is a powerful commander for a deck featuring vehicles or artifacts, but it works well as a reanimator commander. Its card draw is very helpful, and it allows you to discard creatures to later be reanimated.

Blue has good ways to mill yourself or just draw and discard cards. It also has Body Double, a sort of pseudo reanimation spell. White has great spells like Unfinished Business and Breath of Life that help you get back some of the cards you discard or ones that are removed.

#18. Slimefoot and Squee

Slimefoot and Squee

Slimefoot and Squee gives you a pretty consistent way to reanimate your creatures, and it's part of some of Jund's best combos. Its ability also allows you to consistently reuse your commander without worrying about tax. It’s worth including some additional ways to make saprolings since you don’t want this great Jund card to get stuck in the graveyard.

#17. Chainer, Dementia Master

Chainer, Dementia Master

Chainer, Dementia Master has a very powerful built-in reanimate effect. Three mana and 3 life for any creature in a graveyard gives you a lot of options, especially later in the game. While you risk losing your creatures when Chainer dies, this also acts as graveyard hate if you’ve reanimated any of your opponents’ creatures.

#16. Teneb, the Harvester

Teneb, the Harvester

Reanimator commanders like Teneb, the Harvester that can pull from any graveyard always give you a lot of options to play around with. As a 6/6 flier, it won’t be too difficult for Teneb to deal combat damage to at least one of your opponents, allowing you to reanimate a creature for a pretty cheap price. Both white and black have solid removal spells which you can use to fill your opponents’ graveyards with creatures you’d like to reanimate for yourself.

#15. Sedris, the Traitor King

Sedris, the Traitor King

Sedris, the Traitor King gives you an easy and inexpensive way to bring back creatures from your graveyard. There are plenty of big creatures that only need one turn to have a serious impact on the game, but if you want your unearthed creatures to stick around you can also include cards like Obeka, Brute Chronologist and Sundial of the Infinite.

Thassa, Deep-Dwelling or Conjurer's Closet are other ways around the unearth issue, allowing you to keep your creatures and even have them go to the graveyard again when they die. Because the unearth ability your creatures gain is so cheap, you can get a lot back out in a single turn.

#14. Obeka, Brute Chronologist

Obeka, Brute Chronologist

Obeka, Brute Chronologist works well with both true reanimation and temporary reanimate effects. By ending the turn, cards like Cauldron Dance or effects like unearth that allow you to temporarily put a card from the graveyard onto the battlefield will miss their sacrifice triggers. This means you’ll be able to keep cards around longer, and sometimes cheaper, than if you had truly reanimated them.

#13. Betor, Ancestor’s Voice

Betor, Ancestor's Voice

The end step is where Betor, Ancestor's Voice pays you off: It grows a creature based on the life you’ve gained, then reanimates something with mana value up to the life you lost that turn.

Soul Warden pads your life total with every creature that enters, Rhox Faithmender doubles that lifegain, Greed lets you pay life for steady cards or bodies, and Unburial Rites adds redundancy.

#12. Meren of Clan Nel Toth

Meren of Clan Nel Toth

Grinding is the whole identity of Meren of Clan Nel Toth. You stack experience counters as your stuff dies, and your end step turns the graveyard into a second hand.

Sakura-Tribe Elder ramps while sacrificing itself, Viscera Seer is the free sac outlet to control timing, Plaguecrafter keeps everyone honest, and Spore Frog, well, fogs combat over and over.

#11. Sauron, the Dark Lord

Sauron, the Dark Lord

Sauron, the Dark Lord is a very powerful creature to have on the field. It has one of the most restrictive ward costs and also generates a lot of value for you with all its triggered abilities. You’ll want to build in ways to have the Ring tempt you so you can wheel consistently and put a lot of resources into your graveyard to reanimate. Read our Commander build on the Dark Lord if that gets the wheels spinning.

#10. Terra, Magical Adept / Esper Terra

At 3 mana, Terra, Magical Adept is a nasty early setup piece: It mills five on entry and can even snag an enchantment you milled straight into your hand. You’re fueling the graveyard while still keeping gas, which is exactly why you’ll often hear people call this Terranimator. Dropping this on turn 2 is very real with a mana dork start, and suddenly by turn 3, you’re already threatening to bring a powerful reanimation target back to life.

On top of that, flipping it into Esper Terra starts cloning your best non-legendary enchantment with haste for multiple chapters and then spikes into a massive rainbow mana burst on chapter IV to reload the front face and keep the chain going.

#9. Imotekh the Stormlord

Imotekh the Stormlord

Imotekh the Stormlord is a bit more selective about the types of creatures you’ll want to reanimate. That said, there are a lot of good artifact creatures that you can include in this build while getting some serious benefits from this commander. The extra token creatures work well with cards like Lich-Knights' Conquest that require you to sacrifice a creature to bring another back.

#8. Raffine, Scheming Seer

Raffine, Scheming Seer

Conniving with Raffine, Scheming Seer, one of the best Esper commanders, is a great way to fill your graveyard with creatures to reanimate. This both buffs whatever creature connived and gives you a chance to filter through cards in your hand and deck. Raffine is nice and cheap, and it also has a bit of built-in protection, which are all good qualities for a commander.

#7. Hashaton, Scarab’s Fist

Hashaton, Scarab's Fist

With Hashaton, Scarab's Fist, every creature you discard can turn into a tapped 4/4 zombie copy if you pay , so your looting turns into board presence.

Tortured Existence trades creatures between hand and graveyard, Frantic Search loots and untaps lands so you can keep mana up, and Reanimate just grabs the real thing when needed. This last part is insane because you can have both the copy and the real deal when paired with any reanimation spell.

#6. Old Stickfingers

Old Stickfingers

Apart from being a great Halloween-themed commander with an appropriately goofy name, Old Stickfingers is a very powerful reanimator commander. Because Old Stickfingers’ cast trigger guarantees a certain number of creatures are put into your graveyard, you can pump a lot of mana into it knowing you can’t whiff. This gives you a ton of resources to work with in the graveyard while also making your commander powerful in the meantime.

#5. Kroxa and Kunoros

Kroxa and Kunoros

Kroxa and Kunoros’s reanimation ability is a fun reference to Theros Beyond Death’s escape mechanic. Being able to reanimate creatures from your graveyard on a somewhat consistent basis is always a huge plus for this type of deck, and this commander is strong enough to attack and likely survive. There are also good protective spells in white, and good combat tricks across Mardu that can help keep this card alive when it attacks.

#4. Sidar Jabari of Zhalfir

Sidar Jabari of Zhalfir

Even from the command zone, Sidar Jabari of Zhalfir loots whenever your knights attack. But once Sidar Jabari itself hits a player, it reanimates a knight straight onto the field.

Knight Exemplar makes your board harder to wipe, Haakon, Stromgald Scourge lets you cast knights from the graveyard, Knights' Charge drains and rebuys knights, and Herald of Hoofbeats helps your team connect for that reanimate trigger.

#3. Superior Spider-Man

Superior Spider-Man

Superior Spider-Man is a graveyard thief that enters as a copy of any creature card in a graveyard, then it exiles that card so its owner can’t use it. One of the interesting facets that led to this card's success in Standard is the fact that you can still get certain cast triggers from the creature it copies, namely Bringer of the Last Gift.

#2. Terra, Herald of Hope

Terra, Herald of Hope

Your combat step fuels Terra, Herald of Hope: You mill two, Terra gets flying, and when it connects you can pay 2 to reanimate a creature with power 3 or less, tapped.

Faithless Looting loots early and flashes back, Buried Alive dumps three targets in the bin, Victimize sacs a dork to bring back two, and Living Death is the big graveyard reset button. These are all complementary to Terra's self-contained gameplan.

#1. Sefris of the Hidden Ways

Sefris of the Hidden Ways

Sefris of the Hidden Ways at first glance doesn’t seem like a very good commander. It relies on the somewhat specific dungeon mechanic that was mostly present in a single set. However, because Sefris’s abilities work so well together, you don’t really need to worry about having other dungeon cards. If you have ways to loot and mill yourself, you’ll easily be filling your graveyard with creatures. This in turn lets you venture into the dungeon, (I recommend Tomb of Annihilation because it’s the shortest), and reanimate your creatures while also getting whatever benefits the dungeons have.

Best Reanimator Commander Payoffs

One thing all good reanimator decks want are ways to get creatures into their graveyards. Looting cards like Likeness Looter are a good way to do this because you can pick and choose which cards to put there from your hand. Entomb and similar cards are also a good option, so you don’t have to wait to draw a specific card. Dredge and self-mill cards are another good way to get the most out of these commanders.

Cards like Syr Konrad, the Grim and Sefris of the Hidden Ways are also solid inclusions. Since you’ll be dumping your own creatures into the graveyard on purpose, you might as well also benefit from self-mill commanders like these.

You’ll want to supplement any reanimator commander’s natural affinity for reanimation with spells like Reanimate and Unburial Rites to give yourself more ways to cheat out the creatures in your graveyard.

The best wheel effects for reanimation must discard, not shuffle cards back into the library. Effective, but you have to have the good cards in your hand first for this to work.

One thing I like to add to my decks is a backdoor plan besides pure reanimation. Sometimes your main plan is shut down, or your graveyard gets locked out, but if you’re already built around cheating big creatures into play, you can pivot. Cards like Sneak Attack in red, Show and Tell in blue, and Summoning Trap in green still let you slam your top-end threats without needing the graveyard.

On top of that, you have tools like Eldritch Evolution in shells with commanders like Tasigur, the Golden Fang, or even Neoform in lists that can support it. A good reanimator deck shouldn’t feel all-in on the graveyard; it should feel like a big creature deck that just happens to have the graveyard as its fastest route to get them out.

Commanding Conclusion

Sedris, the Traitor King - Illustration by Paul Bonner

Sedris, the Traitor King | Illustration by Paul Bonner

Reanimator decks can be very good at getting big threats for less mana. There’s also something oddly satisfying about filling up your own graveyard and pulling big creatures out of it. I also enjoy that it allows you to view the graveyard almost like a second hand that you can explore for options.

What is your favorite reanimator commander? Are there any you think I missed that should be included here? Let me know in the comments or on Draftsim’s Twitter/X.

Thank you for reading and I’ll see you next time!

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2 Comments

  • Ben August 16, 2025 9:06 pm

    Consider adding kefka, court mage to this list. The discarding from everyone, while getting the much rewarding added draw is ridiculously good for this style of play. Trust me, i kept my kefka deck as a power 3of5, and tell people to try and stop me 3 versus 1. Havent struggled to keep my win streak going.

    • Timothy Zaccagnino
      Timothy Zaccagnino August 17, 2025 8:26 am

      Yeah, could totally see it using Kefka as a value engine + discard outlet at the same time.

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