Comments for Feniks Development https://feniksdev.com/ Coding tutorials, tips, and tricks Sun, 08 Feb 2026 17:53:42 +0000 hourly 1 https://wordpress.org/?v=6.7.5 Comment on Ren’Py Screen Language Basics – Frames by Lucasso972 https://feniksdev.com/renpy-screen-language-basics-frames/#comment-386 Sun, 08 Feb 2026 17:53:42 +0000 https://feniksdev.com/?p=2962#comment-386 Thank you fire bird!!
This whole post alone, helped me deal with an issue I had with health bars for an RPG fight.
It needed to be 3 different layers to look like I wanted, but that was impossible to do with vbox. Thus I had to use frames for the first time and was kind of struggling…
Again, thank you so much for writing all of it down! I spent and entire afternoon trying to find a solution and the rest of the internet wasn’t very helpful.

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Comment on How to make resizeable backgrounds in Ren’Py with Frame by Fen https://feniksdev.com/how-to-make-resizeable-backgrounds-in-renpy-with-frame/#comment-382 Mon, 11 Aug 2025 19:40:55 +0000 https://feniksdev.com/?p=3014#comment-382 I really appreciate your kind words! It's nice to know someone is looking forward to more ✨]]> In reply to Jan.

I’m still an active part of the Ren’Py community, and I would like to continue making more tutorials in this series! 2025 has been quite busy for me, though I do have some drafts in the works. I actually was working on the next tutorial a few weeks ago and came across an engine bug that really needs to be resolved before the tutorial is released (as the property I would like to explain does not work like it should lol) which caused me to lose a bit of steam there 😅
I really appreciate your kind words! It’s nice to know someone is looking forward to more ✨

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Comment on Remapping Controls by Fen https://feniksdev.com/tool/remapping-controls/#comment-381 Mon, 11 Aug 2025 19:37:57 +0000 https://feniksdev.com/?post_type=docs&p=3398#comment-381 In reply to zsc2015.

Have you tried Delete Persistent from the launcher? That would be the first step to take, as the changes to the keymap are remembered in persistent.

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Comment on How to make resizeable backgrounds in Ren’Py with Frame by Jan https://feniksdev.com/how-to-make-resizeable-backgrounds-in-renpy-with-frame/#comment-380 Mon, 11 Aug 2025 18:27:55 +0000 https://feniksdev.com/?p=3014#comment-380 These have been really wonderful, there’s really no comparison out there in terms of explaining these concepts clearly with an eye towards Ren’py game development. Is this series complete or should we expect some more? I’d love to have similar clarity brought to more complicated concepts like lists, dictionaries, and classes, which I know I should probably master but have trouble finding equivalent tutorials for. Either way, thank you for everything you’ve done!

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Comment on Remapping Controls by zsc2015 https://feniksdev.com/tool/remapping-controls/#comment-379 Thu, 07 Aug 2025 11:18:19 +0000 https://feniksdev.com/?post_type=docs&p=3398#comment-379 In reply to Fen.

I’ve encountered a new issue: I can’t use the pad_remap.add_custom_event command from your documentation to customize new keybindings. Although the program doesn’t throw any errors, my settings don’t take effect. What could be causing this? Is it because Ren’Py’s default key mappings haven’t been overridden yet?

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Comment on Remapping Controls by zsc2015 https://feniksdev.com/tool/remapping-controls/#comment-378 Thu, 07 Aug 2025 00:06:52 +0000 https://feniksdev.com/?post_type=docs&p=3398#comment-378 In reply to Fen.

I have tried to delete any “focus_up/DOWN” at rightstick in controller_remap.rpy, but when I start my game, the rightstick still can controll the focus point, and I have used “config.pad_bindings[***’].remove(‘focus_**’)” to remove focus controll in ren’py’s default pad controll list, so is there some code in other position need to delete or rewrite?
my controller is PS5 dualsense,

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Comment on Remapping Controls by Fen https://feniksdev.com/tool/remapping-controls/#comment-377 Wed, 06 Aug 2025 19:23:00 +0000 https://feniksdev.com/?post_type=docs&p=3398#comment-377 In reply to zsc2015.

Hey there! For the controller pack, the default controls are set up in controller_remap.rpy, with the DEFAULT_BINDINGS dictionary. You can update those values to remove/adjust the default button mappings! Just remember that the DEFAULT_BINDINGS dictionary has to only have events included with the engine itself – custom events are declared with the add_custom_event function. Hope that answers your question!

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Comment on Remapping Controls by zsc2015 https://feniksdev.com/tool/remapping-controls/#comment-376 Wed, 06 Aug 2025 00:41:59 +0000 https://feniksdev.com/?post_type=docs&p=3398#comment-376 greeting,I’m a chinese developer, there’s question is if I don’t want the rightstick get some function, such as I don’t want rightstick to control the focus point, in ren’py, I can use “config.pad_bindings[‘pad_rightx_pos’].remove(‘focus_right’)” to remove the default event, but how could I remove the event in your controller support tool?
wating for your answer and thanks for your tool

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Comment on Ren’Py Screen Language Basics – Declaring and Showing a Screen by Fen https://feniksdev.com/renpy-screen-language-basics-declaring-and-showing-a-screen/#comment-372 Fri, 04 Jul 2025 17:59:17 +0000 https://feniksdev.com/?p=2056#comment-372 ]]> In reply to Dave Castro.

Happy to hear you’ve found it helpful! Best of luck with the project ✨

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Comment on Ren’Py Screen Language Basics – Declaring and Showing a Screen by Dave Castro https://feniksdev.com/renpy-screen-language-basics-declaring-and-showing-a-screen/#comment-371 Fri, 04 Jul 2025 15:15:46 +0000 https://feniksdev.com/?p=2056#comment-371 i’ve been immerse in my work just reading the libraries in the Ren’py web, and its kinda frustrating, i have CERO knowledge about coding or anything related, but here i am, starting a new project, So thank you so much for having this amazing website, <3 it helps a lot with people like me to help to understand things and explain it.

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