{
"id": "hunter-class",
"title": "Hunter Class",
"version": "1.0.0",
"compatibility": {
"minimum": "13",
"verified": "13"
},
"authors": [
{
"name": "Fennrys",
"flags": {}
}
],
"flags": {
"canUpload": true,
"hunter-class": {
"pf2e-homebrew": {
"featTraits": {
"rush-1": "Rush 1",
"rush-2": "Rush 2",
"rush-3": "Rush 3",
"rush-4": "Rush 4",
"hunter": "Hunter"
}
}
}
},
"packs": [
{
"name": "actions",
"label": "Actions",
"path": "packs/actions",
"type": "Item",
"system": "pf2e",
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
}
},
{
"name": "class",
"label": "Class",
"path": "packs/class",
"type": "Item",
"system": "pf2e",
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
}
},
{
"name": "effects",
"label": "Effects",
"path": "packs/effects",
"type": "Item",
"system": "pf2e",
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
}
},
{
"name": "feats",
"label": "Feats",
"path": "packs/feats",
"type": "Item",
"system": "pf2e",
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
}
},
{
"name": "items",
"label": "Items",
"path": "packs/items",
"type": "Item",
"system": "pf2e",
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
}
},
{
"name": "spells",
"label": "Spells",
"path": "packs/spells",
"type": "Item",
"system": "pf2e",
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
}
},
{
"name": "features",
"label": "Features",
"path": "packs/features",
"type": "Item",
"system": "pf2e",
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
}
},
{
"name": "subclasses",
"label": "Subclasses",
"path": "packs/subclasses",
"type": "Item",
"system": "pf2e",
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
}
}
],
"packFolders": [
{
"name": "Hunter Class",
"sorting": "m",
"packs": [
"actions",
"class",
"effects",
"feats",
"items",
"spells",
"features",
"subclasses"
],
"color": null
}
],
"description": ""
}
in the root there is module.json, .gitattributes, and /packs
inside /packs is
![]()
We play once every two weeks on Mondays 2026-03-23T00:00:00Z UTC
![]()
Kingmaker is one of the most acclaimed Pathfinder campaign, and it has been recently rewrote for the Second Edition. Come play with us in this sandbox campaign full of Hexploration, realm building, combat and roleplay and found your perfect kingdom!
![]()
We’ll use Foundry to play and discord to voice chat!
Both beginners and experienced players are welcome in this game.
You can join this campaign at:
]]>Can your player check and see if this issue persists with few other browsers, such as Firefox, Chrome, and Edge (Making sure hardware acceleration is enabled for all of them). It is possible this could be caused by their browser extensions, and possibly even antivirus software, if they have it.
Also, they should have the browser console open (F12) when they connect next time and roll the dice, the browser console then should give us more specific information in that moment.
Let us know the results of those suggested steps.
-Aki
]]>Error: Forge VTT | Asset Sync: please set a valid API Key in Settings before attempting to sync!
at ForgeAssetSync.sync (assets-sync.js:117:19)
at async ForgeAssetSyncApp._onClickSyncButton (assets-sync.js:1101:13)
Here’s the code snippet. Looks like it’s making a webcall to check validity? Btw I edited the js to print the apiKey it has at this point to console, and it’s definitely correct to what I copied from my account.
if (!apiKey || !apiKey?.length || !ForgeAPI.isValidAPIKey(apiKey)) {
await this.setStatus(ForgeAssetSync.SYNC_STATUSES.NOKEY);
throw Error("Forge VTT | Asset Sync: please set a valid API Key in Settings before attempting to sync!");
}
Is this perhaps a version compatibility issue? Any suggestions would be much appreciated!
UPDATE: I’m an idiot who was copying the wrong field in (got the share link and didn’t scroll down far enough to see the actual key). Looks like it’s running now.
]]>Join us today: Hawthorne Guild
]]>For more information, we are using the latest version of both foundry, the Cosmere RPG system module, and the Stormlight Handbook module by the time being of today.
]]>We are starting a Barbarians of Lemuria Mythic Plus Edition and Dicey Tales campaign. Dicey Tales is a pulp adventure game covering the entire gamut of the pulp genre that uses the BoL game rules.
We will switch between the two occasionally when we feel like switching at the conclusion of a story arc or adventure series.
We will begin things in Dicey Tales, playing a pulp-era mystery men/masked vigilante setting dripping with hardboiled, rain-filled noir aesthetic, fighting against a corrupt city and those who rot it to its core. Think The Shadow/The Spider/Batman/Daredevil meets Sin City.
U.S. EST here.
If you do not yet know how to play, do not worry! We will provide game materials, tools, etc. and help get you up to speed in no time! This is a rules-lite RPG that is extremely fun to play and captures pulp action brilliantly.
In Barbarians of Lemuria Mythic Plus Edition the group will be aiding Krongar the mighty barbarian achieve his destiny while carving out legends for themselves along the way that will be spoken of in the Crimson Edda.
]]>We would have to take a look at your module itself to be able to say if it’s not structured properly.
You can send us an email at [email protected] with the module attached or linked if its on git, we’ll see what’s happening with it from there.
It ends up looking like this;
Am I doing something wrong? I upload the images as png.
]]>Sorry for the delay on our part, turns out this issue was quite a hurdle.
I’m happy to say that we’ve finally gotten Forge Compendium browser working with v13, you should be able to import DDB content properly once more.
Please let us know if you’re seeing any other issues with this.
]]>I’ll pass on this post to our UI/UX folks for review, we’re making big changes to UI so I hope they’ll be able to pick up some ideas from here to cram into that project.
]]>Would it be possible to create folders, categories, tags, or another method for organizing the Games list? Specifically, the “Your Games” page. It does have a “Favorite” star feature, a search bar at the top, and a “Create New Game” button, but that’s the only UI I can see for navigating the list.
I run several games a week, and I make templates of various systems/campaigns, then copy them for instances of specific games. As such, I have several similarly-named campaigns, and navigating between them, the other unique games I run, the games I play in, and the games I have played in before has become a minor inconvenience. It would be great to have some way to quickly navigate the list of games without needing to simply scroll through a large list.
For instance, I’d love to have a “Lancer” folder, a “D&D5E” folder, etc. Alternatively, it would be great to have a “Day of the Week” filter option to quickly toggle the day of game I’m working on, then see only games scheduled for that day of the week. Another possibility would be to have a “Template” or “Is Player” or “Is GM” tag/toggle to quickly filter between such games.
I’m sure my problem isn’t a commonly encountered one, and it truly isn’t the end of the world to simply scroll a bit, but I figured I’d ask about the possibility. Thanks!
]]>Join us today: Hawthorne Guild
]]>Game will play every Thursday 2026-03-12T22:30:00Z UTC→2026-04-30T22:30:00Z UTC
How many times have you saved the world? This time, the world needs saving from you!
Recruited by a diabolic cult, you will perform all kinds of misdeeds in order to burn down the lawful good regime of Talingarde and build a new nation from its ashes.
Fight against city guards, paladins, angels, good dragons, and more! Saboteur strongholds, corrupt officers, start a war, manage your very own dungeon, and become the mastermind behind an evil organization!
“Way of the Wicked” is an adventure path for lawful evil characters, from levels 1 to 20. You can download the Player´s Guide for this campaign here: https://elliquiy.com/pics/Way_Wicked_Players_Guide.pdf
Both beginners and experienced players are welcome in this game.
This campaign will play every Thursday, from 6:30pm to 9:30pm EST. We will use Foundry VTT, and Discord for chat and call. New fresh campaign about to start!
You can join the adventure on this link:
]]>I’m from the UK, 41 years old.
Pretty new to RPGs, only played a few one shots at board game conventions and the like.
I’d like to try GMing once I have a bit more experience as a player.
[Platform]: Foundry/discord for voice
[Requirements]: computer that can run foundry and a functional mic
[Summary]: this is a homebrew campaign made in inspiration from many monster hunting works of fiction, from monster hunter, to the Witcher, to Attack on Titan. the campaign will be primarily exploration and combat, with a chunk of RP, and a small dosage of story just to keep things interesting and moving in some ways. Im not very good at synopsis so please ask as many questions as you wish id be more than happy to explain more! I am very open to anything from battlezoo and would be more than willing to take a look at any other 3rd party options or minor alterations to the rules to make some fun builds work in more fun or interesting ways.
Me the DM: I will be your DM, Phill, I have been playing TTRPGs for around 11 ish years, and I am 21 years old. I have been DMing for a few years, and am currently running a game with some friends thats been going on close to a year thats been going strong. I have about 2-3 years of expierence with pf2e specifically, and have been rather obsessed with it the entire time. I run a small just starting youtube channel and have a lot of fun making characters in pf2e. this is my second shot at finding a game since I went in with a preset time last time which turned out to not work very well lol.
[Costs]: session 0 is free, 15 USD per session.
Players: currently have 2 players with confirmed interest and am looking to start once I have 4 but will gladly accept up to 5 or 6 players!
Some Extra: characters are starting at level 3 as it is established figures who are invited for the expedition, we are also using free archetype and Automatic Bonus progression.
So if you have any interest, please reach out to me in DMs on discord! My name on there is Themightyphill.
]]>One does not arrive accidentally in Barovia, beyond the veil of the mortal world. The mists take you: draw you in, separate you from everything you once knew. Whether by fate, curse, or cruel invitation, you now stand within a realm cut off from hope. Here, souls are currency, faith is tested, and every flicker of light is hunted by darkness. Crooked trees claw at a bleeding sky and wolves howl hungrily across the Svalich Woods. The village bells toll for the dead more often than the living. And high above this valley trapped in perpetual gloom, looming over cliff and cloud, stands the sorrowful silhouette of Castle Ravenloft.
This campaign follows the legendary Curse of Strahd module, taking characters from Level 1 to Level 10 or more. You will begin as fragile wanderers caught in a nightmare and grow into figures capable of challenging the Devil of Barovia himself. Survival will require more than simple courage, strength, and wit. Beware, for Strahd is always watching… and he delights in breaking heroes slowly.
The Curse of Strahd is not a simple dungeon crawl. It is gothic horror, moral tension, psychological pressure. You will encounter tragic NPCs, impossible choices, ancient evils, and the question of what “hope” truly means in a land that feeds on despair. Will you rally the broken villages and ignite rebellion? Seek lost relics that can wound the immortal vampire lord? Attempt to redeem the irredeemable? Or will Barovia claim you as it has countless others, adding your soon-forgotten story to its endless graveyard?
The question is not whether you can escape, but whether you can survive long enough to try.
Game Links:
Game Details:
• Weekly / Monday & Wednesday - 4:00 PM MST
• Players: 4–5
• System: D&D 5e
• Levels: 1–10(With potential for up to Level 15)
• Tone: Gothic Horror, Dark Fantasy, High-Tension Roleplay
• Platform: FoundryVTT for Maps/Gameplay
• Voice: Discord
• Character Sheets: FoundryVTT (or D&D Beyond)
This campaign welcomes Table-Top RPG players of all experience levels, both newcomers and veterans alike. If you enjoy immersive storytelling, meaningful roleplay, personalized character arcs, dark themes, and a villain who actively engages with the party, this table is for you.
Respect for the GM and party during game-play is mandatory. Collaboration is key. We are here to have fun building a story together, & horror is most powerful when everyone on the team fights back together.
]]>Date/Time/Time Zone: every other saturday next session 3/21
@7pm est till 11pm est
Party Size: currently 5 currently lvl 9
Game System: (DND 5E 2024)
Played On: (Foundry VTT with Discord Voice )
**Campaign Summary **:
The world of Elimastar was once a single continent with one sun. Only the races of humans, elves, dwarves, halflings, and gnomes inhabited the world. There was peace, law, and order across the land.
One day 98 years ago, a comet, only know to this day as Jormunder, smashed into the sun. This comet broke the sun into 2 and crashed into our planet, releasing magic into this world. The once great continent splintered into 5 pieces, this is remembered as the Sundering. Many of the inhabitants watch the lands split and their family and community torn apart. And when the comet crashed, it shattered into 50 fragments, scattering fragments across the entire world.
With magic now in this world, beasts grew into monsters, but new races came to be as well. Filled with horror and anger, the old races imparted their trauma onto the new races and shunned them. The old races made many as slaves and left the rest to die in the sea. The survivors found refuge on the other splintered continents and began new civilizations.
Game info: This is a Homebrew Campaign that weve been playn for about a year now. this group has been together for 8+ years. We are a good group of players looking to add another player, as one of my long time friends had to leave for life reasons. If picked you may become a part of other long running campiagns. Weve done 3 so far I have got another one in the works ,when this one ends hopefully not for atleast another 11 lvls.
The current status of the group is lvl 9. and palyers are as follwed (orc Paladin) (human Sorcerer) (Kobold Barbarian) (Dwarf Artificer) (Tabaxi Rouge)
If you have any more questions just ask, ill reply as quick as i can. We will be making our decission this upcoming saturday, and will message the player after the group decides. then a session zero with more campiagn details. TY and have a great day
]]>hello i’m having some trouble importing Abomination Vaults for PF2E into my forge foundry world. when i try to import it on just foundry on my desktop it works just fine but when i try on forge the import button doesn’t show up at all and clicking the import on the top right does not do anything. Any help is appreciated
]]>➱ Sunday Group - 1/5 (2 players needed to start)
Get your one way ticket to Barovia, and join us in trying to save the land from the many horrors haunting the nights.
]]>This game will explore themes around the price of civilization, the price of conservation, and finding a balance between them. Take Princess Mononoke, Shadow of the Colossus, and a Fistful of Dollars and toss them in a blender, and that should give you the tone I’m aiming for!
Currently scheduled for Wednesdays at Noon, Central time USA.
Prices can be discussed on a case-by-case basis for players with unusual circumstances (military, student, and others).
]]>Join us today: Hawthorne Guild
]]>Im from the uk
Begrudgingly turning 30 next month
I have a varied amount of experience in both PC and DM, i have run a couple of one shots and i have played in around 8 sessions of a campaign. I am currently building a full scale campaign at this time. Not much experience though.
I am happy to DM or play tbf.
Hope to speak to you soon!
]]>New Campaign! Need one player to start!
2026-02-28T00:30:00Z UTC
Fifteen years ago, Drakkenheim fell from grace.
An eldritch storm of falling stars shattered the city, leaving behind twisted ruins soaked in alien magic. What remains is a poisoned urban wasteland where factions clash, monsters stalk the streets, and reality itself feels unstable.
This is a dark fantasy campaign steeped in cosmic horror, political intrigue, and dangerous exploration. You will navigate a nonlinear, open-ended city filled with over 20 unique ruined locations, uncovering secrets through rumors, personal quests, and hard choices that shape the fate of Drakkenheim.
Power comes at a cost. Every expedition risks corruption, madness, or worse — but for those brave enough to venture into the ruins, unimaginable rewards await.
Will you survive Drakkenheim… or become another ghost in its streets?
join Here: https://startplaying.games/adventure/cml78fw2g00mdi604wqie0rww?ref=ckyc3jqdf3yk8bopk6vi5dfif
]]>The campaign uses the following variant rules:
I run a high-automation, combat-heavy, lite role-play campaign with a focus on player agency. You can see my GM reviews and profile here.
If you have any questions, please contact me through the Start Playing messaging system, as I do not check this forum.
]]>I like to dip my toes into this great idea as a Player and a possible DM/GM game referee.
]]>UK
29
about 6 months experience in Pathfinder, and theoretical experience with D&D (Alot of podcasts and Youtube videos, as well as BG3, and other video game TTRPGs)
Not at this moment, no. Maybe once I get more comfortable with TTRPG groups!
This is a fairly common question with somewhat complicated answer.
In short, it is possible to do what your asking, but to do it reliably, you need to be on the Story Teller tier, which you are, and to have Game Manager enabled, which provides the feature to set your world to a particular Foundry version.
To make this work you need to be aware not to use any of the same modules across both systems, as Forge gives you access to version of the modules for all worlds and so the modules would need to updated/downgraded to match the Foundry version each time they are used.
So all in all, it is possible, but you need to be very careful when updating.
I’d also like to add that, due to popular demand, new features are being worked on to make this much easier. Feature release is still TBD though, so stay tuned for updates!
]]>When do you play:
Sunday at 1PM GMT
Sessions run approximately 3–4 hours.
Short campaign (6–8 sessions).
Brief Description of the game/setting/premise:
Operation: Blackvault is a tactical dark fantasy campaign inspired by “hunters become the hunted” survival thrillers like Predator
You are an elite mercenary company sent deep into hostile wildlands on a high-risk extraction mission. The objective should be simple.
It isn’t.
Expect dynamic, terrain-driven combat, intelligent enemies, escalating tension, and meaningful teamwork. This is combat-forward but story-driven, your company’s identity and cohesion matter just as much as your skill in battle.
You are professionals.
But something out there is hunting you.
Additional Details:
• Starting Level: 5
• Stats: Standard Array
• Allowed Sources: PHB (2014), Xanathar’s Guide, Tasha’s Cauldron, Eberron: Rising from the Last War
• Session 0 included to create characters and establish the mercenary company
• Foundry VTT for maps and automation
• Discord for voice
This is a paid game run through StartPlaying. Booking link available upon request.
]]>One is Lancer that is ran on Foundry v12,
The other is Starfinder 2e that is ran on v13.
I’m trying to see how to have modules for each version downloaded and set up (with potentially the same module being used on different versions such as Bar Brawl), and each game running at once. Or if I’ll need instead two forge accounts to get this working.
]]>Appreciate you reaching out. Yeah, session 1 is tomorrow, so it might be a little late to get you in there. We play every other Friday, so being out next week is no biggie.
We had 5, but our bard literally ghosted us an hour into Session 0. I guess he didn’t like that it wasn’t really playing and was more about teaching the newbies about Foundry.
I’ll send you a link to our Discord if you want to play still. We can work out details there. Have plenty of spell slingers so something martial or rogue is would be helpful.
Sean~
]]>Biggest question? Session zero or one date?
I have to go out of town next wkend for a site walk for work… but afterwards 100% committable.
Join us today: Hawthorne Guild
]]>Slots Available: 5
System Used: Pathfinder 2nd Edition
Style: Voice
Session Duration: 3h
Schedule: Weekly on Thursdays at 2026-02-20T01:00:00Z UTC
Requirements: Free accounts on Foundry, Forge and Discord
Payment: USD 15,00 per player per session. You only have to pay for the first four sessions if you decide to continue past the fourth session, that way, you can see if you jive with the group and the DM ![]()
Description:
The One Ring 2e is a fun narrative game set in the world of JRR Tolkien - I wanted to create this campaign specifically to introduce new Players to the game in a tutorial manner. We will go over Session Zero and Character Creation step by step to on-board you to the game. Players are encouraged to ask me, the GM, to stop to explain rules and interpretations as we go along.
Character creation:
We will go over PC Creation and Session Zero in the First Session
Goals:
Players will create PCs engage in a Campaign that should last 10-20 sessions depending on interest and Roleplay
Requirements:
Discord voice and able to join Foundry.
Experience:
I have been a GM for several systems since 2020 for a variety of different game systems including D&D 5e, Pathfinder 2e, Cyberpunk RED, Shadowrun 5e, Old School Essentials and more. I love Tolkien and Middle Earth and also love The One Ring 2e
Note:
If any aspect of this ad was confusing feel free to DM me to ask about it, that’s the point of the whole game. I will wait until we have a full Fellowship and then we can figure out a starting week for the Campaign.
Also, don’t feel that you require any familiarity with the system as I’ll set aside time to go over PC creation with you. I’d prefer little to no experience as learning the system fits the campaign premise.
]]>