Event Flow

Saturday

10am: Event start

10-10.30: Opening Address by guest speakers

10.30-12.00: Hacking begins
12.00-2ish: Lunch (Eat Ngon)

2.00-3.00: Panel Talk with Sponsors and Industry People
3-late: Hacking Continues

 

Sun

10.00: Open, Hacking Continues

12.00-whenever: Lunch (GYG)

Whenever-6.30: Hacking

6.30-8.00- Judging and Presentations (Presentations Max 3 Mins)

8.00- Winners Announced

 

Eligibility

 

  1. GameJam is open to all, but only University of Melbourne students, or teams with at least one University of Melbourne student are eligible for prizes.

  2. Teams of up to 3 are allowed.

Project and Submission Requirements

  • Teams have 38 hours to build their project. There are no restrictions on what form it should take, programming languages, or devices.
  • Teams must not work on any pre-existing project for the competition.
  • Teams must not commence any form of development or design work before the start of the competition. This includes, but is not limited to, any code, graphics, audio, and 3D design work.
  • Teams may only build the project during the allocated time.
  • All your code must be published in a public publicly accessible repository, with a link to the repository provided in your submission. All parts of your code must remain up for the entirety of the judging process.
  • Any third-party material used must be legally licensed and is available to the public to download or buy. You may purchase materials, tools and equipment for the competition, but at your own expense. You must list of all third-party material and APIs, including anything that was purchased, in your submission.