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…D, 2D/3D or n/a) (4ian#8303) Only show in developer changelog
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- Removed the + button that was wrongly shown to add an instance variable (instance variables can only "override" the values of the variables defined in the object) - Fix paste/delete a child of structure/array of a variable that is re-defined in instances variables. Previously it was not possible to paste a variable as a child of a instance variable that was a structure/array. This is now possible (and fully supported - you can't add new variables at the root, but items inside structures/arrays can be changed).
…when editing variables
This updates the translations by downloading them from Crowdin and compiling them for usage by the app. Please double check the values in `newIDE/app/src/locales/LocalesMetadata.js` to ensure the changes are sensible. Co-authored-by: 4ian <[email protected]>
…it (4ian#8319) - For advanced use cases where it's important to run events on each instance of an object with an ordering, the For Each can now have an ordering: an expression can be written and will be evaluated for each instance separately. The For Each will then execute for each instance in the order of the result of the expression. - It's possible to change the direction (ascending or descending) - It's also possible to give a limit (for example, 1 will allow to pick just the instance with the highest/lowest value for the expression). - Examples are provided in the UI for common use cases (maximum value of a variable, health points, ammo, distance to another object...)
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…n#8332) Don't show in changelog
Also fix an exception when importing a GDO file with an extension without a valid version number
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…n#8374) Only show in developer changelog
This updates the translations by downloading them from Crowdin and compiling them for usage by the app. Please double check the values in `newIDE/app/src/locales/LocalesMetadata.js` to ensure the changes are sensible. Co-authored-by: ClementPasteau <[email protected]>
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| return Remove(name); | ||
| } | ||
| void RemoveEventsFunction(const gd::String& name) { return Remove(name); } | ||
| void ClearEventsFunctions() { return Clear(); } |
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Clear folder tree when clearing events functions
ClearEventsFunctions now clears only the function storage, but the new rootFolder still keeps FunctionFolderOrFunction nodes pointing to the deleted EventsFunction objects. This leaves dangling pointers that are later dereferenced by folder serialization (SerializeFoldersTo), which is on the export path after ProjectStripper::StripProjectForExport calls ClearEventsFunctions; projects with event-based extensions can therefore crash or emit corrupted folder data during export.
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