Tags: Overload-Technologies/Cargo
Tags
Updated project for Overload v1.6 (#15) * Fixed Lava shader * Updated shaders and adjusted reflection probe settings * Adjusted reflection settings on some objects
Updated project for Overload v1.5 (#14) * Updated game for 1.5 * Renamed project file to match folder name * Updated assets, adjusted post-fx, and minor fixes * Updated materials follow shader variant reduction * Updated README * Update Cargo.ovproject
Fix `Gameplay_Key_Color.lua" script (#13) The color should be set in OnAwake instead of OnStart because another script is trying to access the light color in OnStart as well. Resulting in Undefined Behavior which breaks the final door enigma. Prior to Overload-Technologies/Overload#437 there was no issues even though we didn't have any script ordering, it was just luck.