Merge commit godotengine/godot@394508d#970
Merged
Spartan322 merged 174 commits intoRedot-Engine:masterfrom Feb 22, 2025
Merged
Conversation
This project conversion should be removed before the next stable release, because it affects only projects opened during dev-builds.
…obally and only compile what is needed
PR #100062 introduced BUFFER_USAGE_DEVICE_ADDRESS_BIT. However it did so by adding a boolean to uniform_buffer_create(), called "bool p_enable_device_address". This makes maintaining backwards compatibility harder because I am working on another feature that would require introducing yet another bit flag. This would save us the need to add fallback routines when the feature I am working on makes it to Godot 4.5. Even if my feature doesn't make it to 4.5 either, this PR makes the routine more future-proof. This PR also moves STORAGE_BUFFER_USAGE_DEVICE_ADDRESS into BUFFER_CREATION_DEVICE_ADDRESS_BIT, since it's an option available to both storage and uniforms. This PR also moves the boolean use_as_storage into BUFFER_CREATION_AS_STORAGE.
Style skeleton button on import screen
Fix Modal Dialog with Embedded Game
Store `_custom_type_script` meta as String
Fix tree selecting hidden items
…hen-moving Fix Game and editor freeze when clicking on the game's title bar
Fix TreeItem button tooltip trigger area offset
Fixes that setters of NavBase properties never made the link or region dirty and requested a sync.
…l` class This only addresses the symptom, not the root cause of the problem. In the MRP of the linked issue, the parent class seems to not be found in DocData after renaming its child class, which seems weird. Force opening the docs of the parent class can work it around, so we seem to have inconsistent state. Changed the same code in EditorHelp for good measure. Fixes #102718.
This was found using lychee, which is being set up in godot-docs' CI.
…ded-bottom-panel-simple-version Fix Embedded Game over expanded bottom panel, by resetting expanded bottom panel on Play
Prevent pending input event callbacks from erasing the window in the middle of a loop.
…ects_in_rd Fix debug CanvasItem redraw rects in RD renderer
Merged `_get_comments` into `_parse_file` and changed to using a returned `Array[PackedStringArray]` instead.
…tion-windows Fix Embedded Game startup location on Windows
[IME] Do not redraw and move caret on IME update w/o text/position changes.
[Editor] Fix parsing translations in `EditorTranslationParserPlugin`
Remove non-existent IPUnix conversion
mbedtls: Don't set TLS max version on Mbed TLS < 3.0
Always allow selecting any rendering driver in the settings, add "auto" option.
Don't show `Show in Filesystem` Popup for empty frames in `SpriteFrames` editor
…gram` - Works around and closes #102867. - Works around and closes #102982. Co-authored-by: Hein-Pieter van Braam-Stewart <[email protected]>
…gram Windows: Configure MinGW LTO with `-fno-use-linker-plugin -fwhole-program`
Fix particle not re-randomizing every emission
Fix `modified_time` on Android
3ae7290 to
70b41e3
Compare
tindrew
approved these changes
Feb 22, 2025
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This resets everything in
editor/translations/editorandeditor/translations/propertiesto Godot's version of them as it is unmanageable to deal with conflicts there. We need to maintain a separated manageable doc translations directory.