[4.3] Fixed occlusion culling buffer getting overwritten in larger scenes#978
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Spartan322 merged 1 commit intoRedot-Engine:4.3from Mar 6, 2025
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(cherry picked from commit 329d25b)
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(cherry picked from commit 329d25b)
On subsequent calls to
_transform_vertices_range()(wherep_fromwould have been adjusted) it would still start writing to the same index in ofxformed_verticeseffectively overwriting and corrupting vertex data previously written.The correct implementation is to offset
p_writewith 3*p_from.I tested using occlusion_culling_mesh_lod for both double and float builds.
Before:

After:
