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RayZig

Foundational Zig bindings for making games with RayLib

RayZig is a work in progress aimed at providing foundational Zig bindings to create games using the RayLib library. The goal is to offer a clean, efficient, and idiomatic Zig interface to RayLib's powerful game development features.

Project Status

This project is currently in the early stages of development. The basic structure and some initial functionality are already in place, including:

  • Basic project setup with Zig build system integration.
  • RayLib bindings for essential game functions.
  • A simple example application that demonstrates window creation and drawing operations.

Future Plans

  • GitHub Actions: I plan to integrate continuous testing using GitHub Actions to ensure code quality and reliability as the project evolves.
  • Additional Features: As the project progresses, more features and utilities will be added to make game development with Zig and RayLib more accessible.

Getting Started

To get started with RayZig, clone the repository and build the project using Zig:

git clone https://github.com/Sposito/RayZig.git
cd RayZig
zig build run

This will compile and run a simple example game that opens a window and draws a red circle on the screen.

Contributing

Contributions, issues, and feature requests are welcome!

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Foundational Zig bindings for making games with RayLib

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