Senior Android Engineer with 10+ years building production-grade mobile apps. Deep expertise in Kotlin, Jetpack Compose, Clean Architecture, and 3D/AR — with open-source projects used by hundreds of teams worldwide.
I'm actively expanding into iOS, Flutter, and cross-platform development, accelerated by AI-augmented workflows. Android is where I go deepest. Mobile is where I'm headed.
Android Engineering 10+ years building production Android apps across retail, finance, healthcare, and social — serving millions of users. Kotlin, Jetpack Compose, and architecture patterns (MVVM, Clean Architecture, multi-module) that keep codebases maintainable as products and teams scale.
3D & Spatial Computing An unusual depth: creator of SceneView, contributor to Google Filament, and years of shipping AR features into real apps — from room-scanning experiences to 3D model viewers in production. Started as an exploration, became a genuine specialisation.
Building with AI I build tooling when it doesn't exist — filling gaps in my own workflow as essential engineering infrastructure, not side projects. Using AI for architecture review, spec generation, and accelerating cross-platform delivery. Engineering judgment stays in the loop, always.
| Platform | Level | Notes |
|---|---|---|
| Android | Senior expertise | 10+ years, Compose, ARCore, Architecture, 3D/AR |
| Kotlin Multiplatform | Natural extension | Shared business logic, native UIs — the Kotlin-first path to multi-platform |
| Flutter | Expanding | AI-accelerated, architecture-grounded, actively building fluency |
| iOS | Expanding | Strong mobile architecture instincts + AI tooling — a capability in progress |
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The production 3D and AR library for Android. Jetpack Compose + LayoutView, powered by Google Filament and ARCore. |
Maintained fork of Google's Sceneform SDK — keeping ARCore development alive with active bug fixes and Kotlin upgrades. |
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Kotlin APIs for graphics math — vectors, matrices, and quaternions. The missing piece for idiomatic 3D development on Android. |
Active contributor to Google's physically-based real-time rendering engine — the foundation of SceneView. |
- Android XR — spatial computing for the next form factor era
- Kotlin Multiplatform — sharing business logic across Android and iOS at scale
- On-device AI — Gemini Nano and AICore integration patterns for real products
- AI-native workflows — making spec-driven, AI-augmented development a standard part of mobile engineering





