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ThomasGorisse/README.md

Thomas Gorisse

Senior Android Engineer · Open Source Creator · AI-Augmented Builder

Website  ·  LinkedIn  ·  YouTube  ·  Nantes, France 🇫🇷


Senior Android Engineer with 10+ years building production-grade mobile apps. Deep expertise in Kotlin, Jetpack Compose, Clean Architecture, and 3D/AR — with open-source projects used by hundreds of teams worldwide.

I'm actively expanding into iOS, Flutter, and cross-platform development, accelerated by AI-augmented workflows. Android is where I go deepest. Mobile is where I'm headed.


Core Expertise

Android Engineering 10+ years building production Android apps across retail, finance, healthcare, and social — serving millions of users. Kotlin, Jetpack Compose, and architecture patterns (MVVM, Clean Architecture, multi-module) that keep codebases maintainable as products and teams scale.

3D & Spatial Computing An unusual depth: creator of SceneView, contributor to Google Filament, and years of shipping AR features into real apps — from room-scanning experiences to 3D model viewers in production. Started as an exploration, became a genuine specialisation.

Building with AI I build tooling when it doesn't exist — filling gaps in my own workflow as essential engineering infrastructure, not side projects. Using AI for architecture review, spec generation, and accelerating cross-platform delivery. Engineering judgment stays in the loop, always.


Platform Reach

Platform Level Notes
Android Senior expertise 10+ years, Compose, ARCore, Architecture, 3D/AR
Kotlin Multiplatform Natural extension Shared business logic, native UIs — the Kotlin-first path to multi-platform
Flutter Expanding AI-accelerated, architecture-grounded, actively building fluency
iOS Expanding Strong mobile architecture instincts + AI tooling — a capability in progress

Featured Open Source

Stars Forks

The production 3D and AR library for Android. Jetpack Compose + LayoutView, powered by Google Filament and ARCore.

Stars

Maintained fork of Google's Sceneform SDK — keeping ARCore development alive with active bug fixes and Kotlin upgrades.

Stars

Kotlin APIs for graphics math — vectors, matrices, and quaternions. The missing piece for idiomatic 3D development on Android.

Stars

Active contributor to Google's physically-based real-time rendering engine — the foundation of SceneView.


GitHub Stats


Currently focused on

  • Android XR — spatial computing for the next form factor era
  • Kotlin Multiplatform — sharing business logic across Android and iOS at scale
  • On-device AI — Gemini Nano and AICore integration patterns for real products
  • AI-native workflows — making spec-driven, AI-augmented development a standard part of mobile engineering

Pinned Loading

  1. SceneView/sceneview-android SceneView/sceneview-android Public

    3D and AR for Android using Jetpack Compose and Layout View, powered by Google Filament and ARCore

    Kotlin 1.1k 204

  2. SceneView/sceneform-android SceneView/sceneform-android Public

    Sceneform Maintained is an ARCore Android SDK with Google Filament as 3D engine. This is the continuation of the archived Sceneform

    Java 679 158

  3. google/filament google/filament Public

    Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

    C++ 19.9k 2.1k

  4. romainguy/kotlin-math romainguy/kotlin-math Public

    Set of Kotlin APIs to make graphics math easier to write.

    Kotlin 882 66

  5. realitycore realitycore Public

    Render 3D content in your Augmented Reality Android apps

    Kotlin 25 4