Friday Night Funkin' Vanilla Engine is a rewrite of Friday Night Funkin' built on LÖVE for Windows and using Funkin' Rewritten as a base.
Friday Night Funkin' Rewritten features:
- A rewritten engine focused on performance and playability
- Much less memory usage than the original game
- Controller support
- Other cool features, like downscroll
- Extended support for more platforms (MacOS, Linux, Nintendo Switch, etc.)
- And more to come!
Join Vanilla Engine's server for VE updates and what not: https://discord.gg/TJfbQbptyW
Join HTV's server for Funkin' Rewritten updates and discussion: https://discord.gg/tQGzN2Wu48
If using a controller on a PC, a controller with an Xbox button layout is recommended. (Controller keybinds are not rebindable)
| Action | Input (Keyboard) | Input (Controller) |
|---|---|---|
| Select | Arrow Keys |
Left Stick / D-Pad |
| Confirm | Enter |
A |
| Back | Escape |
B |
| Action | Input (Keyboard) | Input (Controller) |
|---|---|---|
| Arrows | WASD / Arrow Keys |
Left Stick / Right Stick / Shoulder Buttons / D-Pad / ABXY |
| Confirm (Game Over) | Enter |
A |
| Back (Pause) | Return |
Start |
| Action | Input (Keyboard-only) |
|---|---|
| Take Screenshot | F3 |
| Open Debug Menu | 7 |
Note
Screenshots will be saved in the screenshots folder in the game's directory. The path varies by platform:
| Platform | Path |
|---|---|
| Windows | %APPDATA%\VE-FNFR\screenshots |
| macOS | ~/Library/Application Support/VE-FNFR/screenshots |
| Linux | ~/.local/share/love/VE-FNFR/screenshots |
| Nintendo Switch | ./VE-FNFR/screenshots |
Prerequisites: Python (all platforms), dkp-pacman (Linux only).
python make.py <version>
Where <version> can be one of: win64, macos, switch, lovefile, all, clean.
You can also add an imageformat argument, for example:
python make.py win64 --imageformat dxt5
Possible formats: PNG, dxt5, ASTC
If using ASTC, you may supply an optional --block argument, for example:
python make.py switch --imageformat ASTC --block 8x8
Follow the official instructions for LÖVE game distribution for your platform: https://love2d.org/wiki/Game_Distribution
- HTV04 for Funkin' Rewritten, the original engine used for developing this Engine
- KadeDev for FNFDataAPI, which was referenced while developing the chart-reading system
- The developers of BeatFever Mania for their music time interpolation code
- The developers of the LÖVE framework, for making Funkin' Rewritten possible
- p-sam for developing love-nx, used for the Nintendo Switch version of the game
- Davidobot for developing love.js, used for the Web version of the game
- TurtleP for developing LÖVE Potion, originally used for the Nintendo Switch version of the game
- Funkin' Crew (ninjamuffin99, PhantomArcade, kawaisprite, and evilsk8er), for making such an awesome game!
Friday Night Funkin' Rewritten is licensed under the terms of the GNU General Public License v3, with the exception of most of the images, music, and sounds, which are proprietary. While FNF Rewritten is open-source, you must not distribute these proprietary assets outside the game.
Also, derivative works (mods, forks, etc.) of FNF Rewritten must be open-source. The build methods shown in this README technically make one's code open-source anyway, but uploading it to GitHub or a similar service is highly recommended.
