tag:github.com,2008:https://github.com/VisionDepth/VisionDepth3D/releasesTags from VisionDepth3D2026-02-11T20:31:11Ztag:github.com,2008:Repository/918467518/Release-v3.8.22026-02-11T22:18:49ZVisionDepth3Dv3.2.8 Release<p>V3.8.2 Update (<a class="issue-link js-issue-link" href="https://github.com/VisionDepth/VisionDepth3D/pull/87">#87</a>)</p>
<p>* Update Model List</p>
<p>v3.8.2 - Readded ONNX model from Depth inference list that was missing</p>
<p>* Add files via upload</p>
<p>Adapters for DAV3 and Video Depth Anything Depth models for integration</p>
<p>* Add files via upload</p>
<p>Video Depth Anything Backend</p>
<p>* Add files via upload</p>
<p>* Add files via upload</p>
<p>Config files for DAV3</p>
<p>* Add files via upload</p>
<p>model backend for integration</p>
<p>* Add files via upload</p>
<p>DAV3 Model back end</p>
<p>* Add files via upload</p>
<p>Windows Updater for latest release</p>
<p>* v3.8.2 - Main GUI & Workflow Improvements</p>
<p>### Main GUI & Workflow Improvements</p>
<p>- Renamed **Depth Estimation** tab to **Depth Engine** to reflect multi-backend depth processing.
<br />- Added native DA3 and Video Depth Anything engines directly into the unified depth selector.
<br />- Improved model list consistency so UI options always match available backends.
<br />- Added clearer ONNX model identification in the console during load.
<br />- Fixed mismatched slider labels and tooltips in the 3D Generator tab.
<br />- Reworked **Encoding Settings** dialog layout for cleaner spacing and readability.
<br />- Moved **Clip Range** controls into Processing Options with translated labels and tooltips.
<br />- Added optional **Convergence Crosshairs** overlay in Preview GUI for faster tuning.
<br />- Fixed File menu actions failing to trigger dialogs (Load Preset and Output Path).
<br />- Simplified File menu by removing redundant Save/Load Settings in favor of presets.
<br />- Integrated built-in **VisionDepth3D Updater** accessible from Help → Check Updates.
<br />- Added confirmation prompt before launching updater for safe auto-closing behavior.
<br />- Reduced console warning spam for cleaner runtime output.</p>
<p>* v.3.8.2 - Depth Estimation Improvements & Fixes</p>
<p>### Depth Estimation Improvements & Fixes</p>
<p>- Introduced native **Depth Anything 3 (DA3)** backend with full integration into image and video workflows.
<br />- Added native **Video Depth Anything (VDA)** backend with sequence-aware temporal inference.
<br />- Unified DA3, VDA, ONNX, and Hugging Face models under a single depth engine pipeline.
<br />- Normalized all depth outputs into a consistent 0–1 range for reliable blending and 3D rendering.
<br />- Added warm-up passes for DA3 and VDA to eliminate first-frame hitching.
<br />- Improved batching support and fallback handling for multi-frame depth inference.
<br />- Added configurable target FPS control for VDA to reduce inference load on high-FPS sources.</p>
<p>#### ONNX Stability & Model Fixes
<br />- Fixed Distill-Any-Depth ONNX models failing due to tensor shape mismatches.
<br />- Enforced correct 518×518 inference resolution for Distill-Any-Depth models.
<br />- Added automatic ONNX model detection and resolution enforcement.
<br />- Switched ONNX preprocessing to aspect-ratio-preserving padding instead of stretching.
<br />- Enabled safe ONNX Runtime graph optimizations for improved stability and performance.
<br />- Fixed ONNX warm-up errors and broadcast failures.</p>
<p>#### Video Depth Handling Improvements
<br />- Fixed letterbox (black bar) regions incorrectly affecting depth inference.
<br />- Improved multi-frame letterbox detection to prevent flicker.
<br />- Filled letterbox areas with neutral depth to prevent pop-out artifacts and white banding.</p>
<p>#### Performance Optimizations
<br />- Removed redundant image resizing during video inference.
<br />- Consolidated resizing into a single pass per frame.
<br />- Enabled CUDA `channels_last` memory layout for supported Hugging Face models.
<br />- Improved FP16 inference handling for faster CUDA performance.
<br />- Optimized ONNX session configuration to reduce memory overhead.
<br />- Improved batch handling to reduce per-frame processing cost.
<br />- Reduced console warning spam for cleaner runtime output.</p>
<p>* v3.8.2 Preview GUI & Live View Improvements</p>
<p>- Added optional **Convergence Crosshairs overlay** to the Preview GUI for faster and more precise convergence tuning.
<br />- Significantly improved real-time Preview GUI smoothness by resetting render state between sessions to prevent drift and jitter.
<br />- Eliminated “settling” artifacts at the start of previews by reinitializing depth normalization and convergence trackers per render.
<br />- Improved floating window behavior during the first frames of preview playback for more stable stereo alignment.
<br />- Increased live preview FPS by reducing GPU memory churn and persistent buffer reuse.
<br />- Reduced preview stutter caused by warm-up spikes and redundant tensor allocations.
<br />- Improved frame pacing for smoother SBS output during live preview.
<br />- Enhanced stability when mixing screen capture with GPU depth inference.</p>
<p>* v3.8.2 - VD3D Live 3D Performance & Stability Upgrades</p>
<p>- Major real-time performance boost across GPUs, with live 3D preview running approximately **40 to 70 percent faster** depending on resolution and hardware.
<br />- Eliminated frequent GPU memory reallocations by introducing persistent CUDA buffers for depth inference and stereo rendering.
<br />- Smoother live depth updates through optimized GPU tensor reuse and reduced CPU to GPU transfer overhead.
<br />- Added independent **Depth FPS control**, allowing depth inference to run at a lower rate than preview rendering for better responsiveness and stability.
<br />- Reduced temporal jitter in live depth maps using improved EMA smoothing while preserving depth responsiveness.
<br />- Minimized preview hitching caused by first-frame warm-up and inference spikes.
<br />- Improved frame pacing for more consistent SBS output in live mode.
<br />- Increased stability when combining screen capture with GPU depth inference.</p>
<p>* v3.8.2 - 3D Generator Performance, Stability & Quality Improvements</p>
<p>- Significantly smoother offline and real-time 3D rendering by fully resetting internal render state at the start of each render session.
<br />- Eliminated temporal drift, convergence carry-over, and accumulated smoothing artifacts between consecutive renders.
<br />- Improved depth range calibration per clip with fresh percentile normalization for more consistent parallax response.
<br />- Stabilized floating window behavior and convergence transitions during the first frames of each render.
<br />- Increased real-time preview FPS and reduced jitter across long renders.</p>
<p>- Fixed output sizing across all 3D modes including:
<br /> - VR formats
<br /> - Passive Interlaced displays
<br /> - Single-eye exports </p>
<p>- Corrected floating window calculations to operate per-eye instead of full SBS width.
<br />- Added safety resizing to guarantee final encoded frames always match target output resolution.</p>
<p>- Added optional **Convergence Crosshairs overlay** in the Preview GUI for faster and more precise tuning.</p>
<p>- Cleaned up UI inconsistencies:
<br /> - Foreground and Background shift labels now match their actual sliders
<br /> - Tooltips correctly reflect each control’s function </p>
<p>- Reworked Encoding Settings layout for better readability and workflow.
<br />- Moved Clip Range controls into Processing Options for a cleaner main interface.</p>
<p>- Fixed File menu actions:
<br /> - Preset loading now works correctly from the dropdown
<br /> - Output path dialog now opens properly from both menu and hotkey
<br /> - Removed redundant Save/Load Settings in favor of streamlined Preset workflow</p>
<p>* Revise changelog for VisionDepth3D v3.8.2 release</p>
<p>Updated changelog for VisionDepth3D v3.8.2 with performance improvements, new depth engines, and various fixes.</p>
<p>* Update requirements.txt with new packages</p>
<p>Added new dependencies to requirements.txt for additional functionality.</p>
<p>* Update copyright year in LICENSE.txt</p>
<p>* Delete presets/Best3DSettings.json</p>
<p>old</p>
<p>* Delete presets/balanced_depth.json</p>
<p>old</p>
<p>* Add files via upload</p>VisionDepthtag:github.com,2008:Repository/918467518/Release-v3.8.12025-12-28T17:42:36ZVisionDepth3Dv3.8.1 - Release Bug patchVisionDepthtag:github.com,2008:Repository/918467518/Release-v3.82025-12-18T02:28:52ZVisionDepth3Dv3.8 - Release <p>Include licensing information in README</p>
<p>Added licensing notice for VisionDepth3D.</p>VisionDepthtag:github.com,2008:Repository/918467518/Release-v3.72025-11-26T17:27:10ZVisionDepth3Dv3.7 - Release<p>VisionDepth3D v3.7 Update (<a class="issue-link js-issue-link" href="https://github.com/VisionDepth/VisionDepth3D/pull/78">#78</a>)</p>
<p>* Delete languages directory</p>
<p>Delete for 3.7 update</p>
<p>* Add Language Directory </p>
<p>Adding language directory for 3.7</p>
<p>* Update DB.py</p>
<p>v3.7 Update</p>
<p>* Update render_depth.py</p>
<p>v3.7 Update</p>
<p>* Update render_3d.py</p>
<p>v3.7 Update</p>
<p>* Update merged_pipeline.py</p>
<p>v3.7 update</p>
<p>* Update vd3d_live.py</p>
<p>v3.7 update</p>
<p>* Update preview_gui.py</p>
<p>v3.7 Update</p>
<p>* Reformat preview_utils.py for consistency</p>
<p>v3.7 update</p>
<p>* Refactor imports in core/__init__.py for clarity</p>
<p>v3.7 update</p>
<p>* Update VisionDepth3D.py</p>
<p>v3.7 Update</p>
<p>* Revise Changelog for VisionDepth3D v3.7 release</p>
<p>Updated changelog for version 3.7 with new features, fixes, and performance improvements.</p>VisionDepthtag:github.com,2008:Repository/918467518/Release-v3.6.22025-10-08T18:14:52ZVisionDepth3Dv3.6.2 - Release <p>Update README.md</p>
<p>Updated Banner Photo</p>VisionDepthtag:github.com,2008:Repository/918467518/Release-v3.62025-10-06T14:02:33ZVisionDepth3Dv3.6 - Release <p>Update index.html</p>
<p>updated download tally badge</p>VisionDepthtag:github.com,2008:Repository/918467518/Installer2025-12-14T18:30:17ZVisionDepth3D Setup Downloader<p>Update index.html</p>
<p>links</p>VisionDepthtag:github.com,2008:Repository/918467518/Release-v3.52025-08-24T06:06:30ZVisionDepth3Dv3.5 - Release <p>V3.5 (<a class="issue-link js-issue-link" href="https://github.com/VisionDepth/VisionDepth3D/pull/56">#56</a>)</p>
<p>* Delete languages directory</p>
<p>Removing to add updated ones</p>
<p>* v3.5 - Language JSON Files</p>
<p>Updated json files to all match en and cleaned up dups</p>
<p>* v3.5 </p>
<p># VisionDepth3D v3.5 – Changelog</p>
<p>## 1) Depth of Field (DOF) – Rewritten & Stabilized
<br />- Fully rewritten as a **GPU-accelerated, multi-level Gaussian pipeline**.
<br />- Uses **per-pixel interpolation** between blur levels for smooth transitions.
<br />- Added **motion-adaptive focal tracking**:
<br /> - Exponential moving average (EMA) for stable focus.
<br /> - Deadband to ignore micro noise.
<br /> - Max-step limiter to prevent “focus pops.”
<br />- DOF now applies **after stereo warp** using warped per-eye depth.
<br />- DOF slider maps directly to `max blur`; setting it to `0` cleanly disables DOF.
<br />- **Result:** smoother bokeh, no ring artifacts, and much more natural focal transitions.</p>
<p>## 2) Audio Tool – Revamp & Codec Control
<br />- Added **progress bar** for encoding/attaching audio.
<br />- Users can now select **codec and bitrate** before muxing:
<br /> - `aac` (default) and `libmp3lame` supported.
<br /> - Configurable bitrate (e.g. 128k, 192k, 320k).
<br />- **Offset slider** added for real-time sync adjustment when attaching audio.
<br />- Audio attachment now clearly distinguishes between **copy vs. re-encode**:
<br /> - If codec/bitrate unchanged → fast copy (`-c copy`).
<br /> - If codec/bitrate changed → re-encode.
<br />- UI fields now properly populate when files are chosen.
<br />- Safe handling of long videos (2+ hours) with progress feedback.</p>
<p>## 3) Color Grading – GPU Accelerated & Fully Integrated
<br />- Introduced **GPU-accelerated color grading pipeline** (`apply_color_grade`) with:
<br /> - **Saturation**
<br /> - **Contrast**
<br /> - **Brightness**
<br />- Color grading now applies **after stereo warp & DOF, before packing/formatting**.
<br />- Added **Preview GUI sync**:
<br /> - Sliders update live in the preview with **debounced re-rendering**.
<br /> - Two-way binding with main UI — values set in Preview transfer to main UI controls and vice versa.
<br />- Preset/save/load support extended to include color grading.
<br />- Tooltips and i18n refreshed for new controls.
<br />- **Result:** creators can now fine-tune the image directly inside VD3D without round-tripping into external grading tools.</p>
<p>## 4) Stereo Separation (IPD Adjustment) – New 3D Control
<br />- Added **Interpupillary Distance (IPD) adjustment slider** for fine-tuning stereo separation.
<br />- Works as a **global scale factor** on pixel shifts (foreground, midground, background).
<br />- Allows creators to:
<br /> - Increase IPD for stronger 3D “pop” on large screens / VR headsets.
<br /> - Reduce IPD for comfortable viewing on smaller displays.
<br />- Fully integrated into:
<br /> - **Preset system** (save/load).
<br /> - **Preview GUI** with real-time feedback.
<br /> - **Tooltip and i18n system** for clarity.
<br />- **Result:** users can now match stereo depth strength to their **display environment and audience comfort**.</p>
<p>## 5) General Fixes & Stability
<br />- Fixed tensor size mismatch crash in DOF when depth/resolution didn’t match warp output.
<br />- Preview GUI sliders now wire correctly to main GUI sliders for seamless testing.
<br />- Minor UI consistency fixes across tools.
<br />- **Language Files Clean-Up:**
<br /> - Removed duplicate keys and aligned all translations with `en.json`.
<br /> - Verified **FR/DE/ES/JA** language packs — all tooltips and UI labels now update correctly when switching languages.
<br /> - Added missing entries (`Apply Entries`, `Start Batch Render`, scene detection, etc.) to ensure full coverage.</p>
<p>## 6) New Session Additions – ONNX Pipeline & UI Enhancements
<br />- **ONNX Integration**
<br /> - Converted **Video Depth Anything (pth → onnx)** for faster inference.
<br /> - Optimized ONNX pipeline path to run converted models efficiently.
<br />- **UI Enhancements**
<br /> - New **start time / end time controls** inside Encoding Settings:
<br /> - Users can render **short clips or preview segments** without full video runs.
<br /> - Inputs section refactored into its own **dedicated frame** for clarity.
<br />- **Result:** streamlined workflow for experimenting with models, and flexible render ranges for testing.</p>
<p>---</p>
<p>**Summary:**
<br />v3.4 gave creators fine-grained depth & subject control.
<br />v3.5 brings **cinematic polish** with stabilized DOF, a **true audio tool** with sync + codec options, a **GPU color grading suite**, a **stereo separation (IPD) adjustment** for display comfort, and now **ONNX pipeline + clip rendering support** for faster experimentation.</p>
<p>* v3.5</p>
<p># VisionDepth3D v3.5 – Changelog</p>
<p>## 1) Depth of Field (DOF) – Rewritten & Stabilized
<br />- Fully rewritten as a **GPU-accelerated, multi-level Gaussian pipeline**.
<br />- Uses **per-pixel interpolation** between blur levels for smooth transitions.
<br />- Added **motion-adaptive focal tracking**:
<br /> - Exponential moving average (EMA) for stable focus.
<br /> - Deadband to ignore micro noise.
<br /> - Max-step limiter to prevent “focus pops.”
<br />- DOF now applies **after stereo warp** using warped per-eye depth.
<br />- DOF slider maps directly to `max blur`; setting it to `0` cleanly disables DOF.
<br />- **Result:** smoother bokeh, no ring artifacts, and much more natural focal transitions.</p>
<p>## 2) Audio Tool – Revamp & Codec Control
<br />- Added **progress bar** for encoding/attaching audio.
<br />- Users can now select **codec and bitrate** before muxing:
<br /> - `aac` (default) and `libmp3lame` supported.
<br /> - Configurable bitrate (e.g. 128k, 192k, 320k).
<br />- **Offset slider** added for real-time sync adjustment when attaching audio.
<br />- Audio attachment now clearly distinguishes between **copy vs. re-encode**:
<br /> - If codec/bitrate unchanged → fast copy (`-c copy`).
<br /> - If codec/bitrate changed → re-encode.
<br />- UI fields now properly populate when files are chosen.
<br />- Safe handling of long videos (2+ hours) with progress feedback.</p>
<p>## 3) Color Grading – GPU Accelerated & Fully Integrated
<br />- Introduced **GPU-accelerated color grading pipeline** (`apply_color_grade`) with:
<br /> - **Saturation**
<br /> - **Contrast**
<br /> - **Brightness**
<br />- Color grading now applies **after stereo warp & DOF, before packing/formatting**.
<br />- Added **Preview GUI sync**:
<br /> - Sliders update live in the preview with **debounced re-rendering**.
<br /> - Two-way binding with main UI — values set in Preview transfer to main UI controls and vice versa.
<br />- Preset/save/load support extended to include color grading.
<br />- Tooltips and i18n refreshed for new controls.
<br />- **Result:** creators can now fine-tune the image directly inside VD3D without round-tripping into external grading tools.</p>
<p>## 4) Stereo Separation (IPD Adjustment) – New 3D Control
<br />- Added **Interpupillary Distance (IPD) adjustment slider** for fine-tuning stereo separation.
<br />- Works as a **global scale factor** on pixel shifts (foreground, midground, background).
<br />- Allows creators to:
<br /> - Increase IPD for stronger 3D “pop” on large screens / VR headsets.
<br /> - Reduce IPD for comfortable viewing on smaller displays.
<br />- Fully integrated into:
<br /> - **Preset system** (save/load).
<br /> - **Preview GUI** with real-time feedback.
<br /> - **Tooltip and i18n system** for clarity.
<br />- **Result:** users can now match stereo depth strength to their **display environment and audience comfort**.</p>
<p>## 5) General Fixes & Stability
<br />- Fixed tensor size mismatch crash in DOF when depth/resolution didn’t match warp output.
<br />- Preview GUI sliders now wire correctly to main GUI sliders for seamless testing.
<br />- Minor UI consistency fixes across tools.
<br />- **Language Files Clean-Up:**
<br /> - Removed duplicate keys and aligned all translations with `en.json`.
<br /> - Verified **FR/DE/ES/JA** language packs — all tooltips and UI labels now update correctly when switching languages.
<br /> - Added missing entries (`Apply Entries`, `Start Batch Render`, scene detection, etc.) to ensure full coverage.</p>
<p>## 6) New Session Additions – ONNX Pipeline & UI Enhancements
<br />- **ONNX Integration**
<br /> - Converted **Video Depth Anything (pth → onnx)** for faster inference.
<br /> - Optimized ONNX pipeline path to run converted models efficiently.
<br />- **UI Enhancements**
<br /> - New **start time / end time controls** inside Encoding Settings:
<br /> - Users can render **short clips or preview segments** without full video runs.
<br /> - Inputs section refactored into its own **dedicated frame** for clarity.
<br />- **Result:** streamlined workflow for experimenting with models, and flexible render ranges for testing.</p>
<p>---</p>
<p>**Summary:**
<br />v3.4 gave creators fine-grained depth & subject control.
<br />v3.5 brings **cinematic polish** with stabilized DOF, a **true audio tool** with sync + codec options, a **GPU color grading suite**, a **stereo separation (IPD) adjustment** for display comfort, and now **ONNX pipeline + clip rendering support** for faster experimentation.</p>
<p>* v3.5 </p>
<p># VisionDepth3D v3.5 – Changelog</p>
<p>## 1) Depth of Field (DOF) – Rewritten & Stabilized
<br />- Fully rewritten as a **GPU-accelerated, multi-level Gaussian pipeline**.
<br />- Uses **per-pixel interpolation** between blur levels for smooth transitions.
<br />- Added **motion-adaptive focal tracking**:
<br /> - Exponential moving average (EMA) for stable focus.
<br /> - Deadband to ignore micro noise.
<br /> - Max-step limiter to prevent “focus pops.”
<br />- DOF now applies **after stereo warp** using warped per-eye depth.
<br />- DOF slider maps directly to `max blur`; setting it to `0` cleanly disables DOF.
<br />- **Result:** smoother bokeh, no ring artifacts, and much more natural focal transitions.</p>
<p>## 2) Audio Tool – Revamp & Codec Control
<br />- Added **progress bar** for encoding/attaching audio.
<br />- Users can now select **codec and bitrate** before muxing:
<br /> - `aac` (default) and `libmp3lame` supported.
<br /> - Configurable bitrate (e.g. 128k, 192k, 320k).
<br />- **Offset slider** added for real-time sync adjustment when attaching audio.
<br />- Audio attachment now clearly distinguishes between **copy vs. re-encode**:
<br /> - If codec/bitrate unchanged → fast copy (`-c copy`).
<br /> - If codec/bitrate changed → re-encode.
<br />- UI fields now properly populate when files are chosen.
<br />- Safe handling of long videos (2+ hours) with progress feedback.</p>
<p>## 3) Color Grading – GPU Accelerated & Fully Integrated
<br />- Introduced **GPU-accelerated color grading pipeline** (`apply_color_grade`) with:
<br /> - **Saturation**
<br /> - **Contrast**
<br /> - **Brightness**
<br />- Color grading now applies **after stereo warp & DOF, before packing/formatting**.
<br />- Added **Preview GUI sync**:
<br /> - Sliders update live in the preview with **debounced re-rendering**.
<br /> - Two-way binding with main UI — values set in Preview transfer to main UI controls and vice versa.
<br />- Preset/save/load support extended to include color grading.
<br />- Tooltips and i18n refreshed for new controls.
<br />- **Result:** creators can now fine-tune the image directly inside VD3D without round-tripping into external grading tools.</p>
<p>## 4) Stereo Separation (IPD Adjustment) – New 3D Control
<br />- Added **Interpupillary Distance (IPD) adjustment slider** for fine-tuning stereo separation.
<br />- Works as a **global scale factor** on pixel shifts (foreground, midground, background).
<br />- Allows creators to:
<br /> - Increase IPD for stronger 3D “pop” on large screens / VR headsets.
<br /> - Reduce IPD for comfortable viewing on smaller displays.
<br />- Fully integrated into:
<br /> - **Preset system** (save/load).
<br /> - **Preview GUI** with real-time feedback.
<br /> - **Tooltip and i18n system** for clarity.
<br />- **Result:** users can now match stereo depth strength to their **display environment and audience comfort**.</p>
<p>## 5) General Fixes & Stability
<br />- Fixed tensor size mismatch crash in DOF when depth/resolution didn’t match warp output.
<br />- Preview GUI sliders now wire correctly to main GUI sliders for seamless testing.
<br />- Minor UI consistency fixes across tools.
<br />- **Language Files Clean-Up:**
<br /> - Removed duplicate keys and aligned all translations with `en.json`.
<br /> - Verified **FR/DE/ES/JA** language packs — all tooltips and UI labels now update correctly when switching languages.
<br /> - Added missing entries (`Apply Entries`, `Start Batch Render`, scene detection, etc.) to ensure full coverage.</p>
<p>## 6) New Session Additions – ONNX Pipeline & UI Enhancements
<br />- **ONNX Integration**
<br /> - Converted **Video Depth Anything (pth → onnx)** for faster inference.
<br /> - Optimized ONNX pipeline path to run converted models efficiently.
<br />- **UI Enhancements**
<br /> - New **start time / end time controls** inside Encoding Settings:
<br /> - Users can render **short clips or preview segments** without full video runs.
<br /> - Inputs section refactored into its own **dedicated frame** for clarity.
<br />- **Result:** streamlined workflow for experimenting with models, and flexible render ranges for testing.</p>
<p>---</p>
<p>**Summary:**
<br />v3.4 gave creators fine-grained depth & subject control.
<br />v3.5 brings **cinematic polish** with stabilized DOF, a **true audio tool** with sync + codec options, a **GPU color grading suite**, a **stereo separation (IPD) adjustment** for display comfort, and now **ONNX pipeline + clip rendering support** for faster experimentation.</p>
<p>* v3.5 </p>
<p># VisionDepth3D v3.5 – Changelog</p>
<p>## 1) Depth of Field (DOF) – Rewritten & Stabilized
<br />- Fully rewritten as a **GPU-accelerated, multi-level Gaussian pipeline**.
<br />- Uses **per-pixel interpolation** between blur levels for smooth transitions.
<br />- Added **motion-adaptive focal tracking**:
<br /> - Exponential moving average (EMA) for stable focus.
<br /> - Deadband to ignore micro noise.
<br /> - Max-step limiter to prevent “focus pops.”
<br />- DOF now applies **after stereo warp** using warped per-eye depth.
<br />- DOF slider maps directly to `max blur`; setting it to `0` cleanly disables DOF.
<br />- **Result:** smoother bokeh, no ring artifacts, and much more natural focal transitions.</p>
<p>## 2) Audio Tool – Revamp & Codec Control
<br />- Added **progress bar** for encoding/attaching audio.
<br />- Users can now select **codec and bitrate** before muxing:
<br /> - `aac` (default) and `libmp3lame` supported.
<br /> - Configurable bitrate (e.g. 128k, 192k, 320k).
<br />- **Offset slider** added for real-time sync adjustment when attaching audio.
<br />- Audio attachment now clearly distinguishes between **copy vs. re-encode**:
<br /> - If codec/bitrate unchanged → fast copy (`-c copy`).
<br /> - If codec/bitrate changed → re-encode.
<br />- UI fields now properly populate when files are chosen.
<br />- Safe handling of long videos (2+ hours) with progress feedback.</p>
<p>## 3) Color Grading – GPU Accelerated & Fully Integrated
<br />- Introduced **GPU-accelerated color grading pipeline** (`apply_color_grade`) with:
<br /> - **Saturation**
<br /> - **Contrast**
<br /> - **Brightness**
<br />- Color grading now applies **after stereo warp & DOF, before packing/formatting**.
<br />- Added **Preview GUI sync**:
<br /> - Sliders update live in the preview with **debounced re-rendering**.
<br /> - Two-way binding with main UI — values set in Preview transfer to main UI controls and vice versa.
<br />- Preset/save/load support extended to include color grading.
<br />- Tooltips and i18n refreshed for new controls.
<br />- **Result:** creators can now fine-tune the image directly inside VD3D without round-tripping into external grading tools.</p>
<p>## 4) Stereo Separation (IPD Adjustment) – New 3D Control
<br />- Added **Interpupillary Distance (IPD) adjustment slider** for fine-tuning stereo separation.
<br />- Works as a **global scale factor** on pixel shifts (foreground, midground, background).
<br />- Allows creators to:
<br /> - Increase IPD for stronger 3D “pop” on large screens / VR headsets.
<br /> - Reduce IPD for comfortable viewing on smaller displays.
<br />- Fully integrated into:
<br /> - **Preset system** (save/load).
<br /> - **Preview GUI** with real-time feedback.
<br /> - **Tooltip and i18n system** for clarity.
<br />- **Result:** users can now match stereo depth strength to their **display environment and audience comfort**.</p>
<p>## 5) General Fixes & Stability
<br />- Fixed tensor size mismatch crash in DOF when depth/resolution didn’t match warp output.
<br />- Preview GUI sliders now wire correctly to main GUI sliders for seamless testing.
<br />- Minor UI consistency fixes across tools.
<br />- **Language Files Clean-Up:**
<br /> - Removed duplicate keys and aligned all translations with `en.json`.
<br /> - Verified **FR/DE/ES/JA** language packs — all tooltips and UI labels now update correctly when switching languages.
<br /> - Added missing entries (`Apply Entries`, `Start Batch Render`, scene detection, etc.) to ensure full coverage.</p>
<p>## 6) New Session Additions – ONNX Pipeline & UI Enhancements
<br />- **ONNX Integration**
<br /> - Converted **Video Depth Anything (pth → onnx)** for faster inference.
<br /> - Optimized ONNX pipeline path to run converted models efficiently.
<br />- **UI Enhancements**
<br /> - New **start time / end time controls** inside Encoding Settings:
<br /> - Users can render **short clips or preview segments** without full video runs.
<br /> - Inputs section refactored into its own **dedicated frame** for clarity.
<br />- **Result:** streamlined workflow for experimenting with models, and flexible render ranges for testing.</p>
<p>---</p>
<p>**Summary:**
<br />v3.4 gave creators fine-grained depth & subject control.
<br />v3.5 brings **cinematic polish** with stabilized DOF, a **true audio tool** with sync + codec options, a **GPU color grading suite**, a **stereo separation (IPD) adjustment** for display comfort, and now **ONNX pipeline + clip rendering support** for faster experimentation.</p>
<p>* v3.5</p>
<p># VisionDepth3D v3.5 – Changelog</p>
<p>## 1) Depth of Field (DOF) – Rewritten & Stabilized
<br />- Fully rewritten as a **GPU-accelerated, multi-level Gaussian pipeline**.
<br />- Uses **per-pixel interpolation** between blur levels for smooth transitions.
<br />- Added **motion-adaptive focal tracking**:
<br /> - Exponential moving average (EMA) for stable focus.
<br /> - Deadband to ignore micro noise.
<br /> - Max-step limiter to prevent “focus pops.”
<br />- DOF now applies **after stereo warp** using warped per-eye depth.
<br />- DOF slider maps directly to `max blur`; setting it to `0` cleanly disables DOF.
<br />- **Result:** smoother bokeh, no ring artifacts, and much more natural focal transitions.</p>
<p>## 2) Audio Tool – Revamp & Codec Control
<br />- Added **progress bar** for encoding/attaching audio.
<br />- Users can now select **codec and bitrate** before muxing:
<br /> - `aac` (default) and `libmp3lame` supported.
<br /> - Configurable bitrate (e.g. 128k, 192k, 320k).
<br />- **Offset slider** added for real-time sync adjustment when attaching audio.
<br />- Audio attachment now clearly distinguishes between **copy vs. re-encode**:
<br /> - If codec/bitrate unchanged → fast copy (`-c copy`).
<br /> - If codec/bitrate changed → re-encode.
<br />- UI fields now properly populate when files are chosen.
<br />- Safe handling of long videos (2+ hours) with progress feedback.</p>
<p>## 3) Color Grading – GPU Accelerated & Fully Integrated
<br />- Introduced **GPU-accelerated color grading pipeline** (`apply_color_grade`) with:
<br /> - **Saturation**
<br /> - **Contrast**
<br /> - **Brightness**
<br />- Color grading now applies **after stereo warp & DOF, before packing/formatting**.
<br />- Added **Preview GUI sync**:
<br /> - Sliders update live in the preview with **debounced re-rendering**.
<br /> - Two-way binding with main UI — values set in Preview transfer to main UI controls and vice versa.
<br />- Preset/save/load support extended to include color grading.
<br />- Tooltips and i18n refreshed for new controls.
<br />- **Result:** creators can now fine-tune the image directly inside VD3D without round-tripping into external grading tools.</p>
<p>## 4) Stereo Separation (IPD Adjustment) – New 3D Control
<br />- Added **Interpupillary Distance (IPD) adjustment slider** for fine-tuning stereo separation.
<br />- Works as a **global scale factor** on pixel shifts (foreground, midground, background).
<br />- Allows creators to:
<br /> - Increase IPD for stronger 3D “pop” on large screens / VR headsets.
<br /> - Reduce IPD for comfortable viewing on smaller displays.
<br />- Fully integrated into:
<br /> - **Preset system** (save/load).
<br /> - **Preview GUI** with real-time feedback.
<br /> - **Tooltip and i18n system** for clarity.
<br />- **Result:** users can now match stereo depth strength to their **display environment and audience comfort**.</p>
<p>## 5) General Fixes & Stability
<br />- Fixed tensor size mismatch crash in DOF when depth/resolution didn’t match warp output.
<br />- Preview GUI sliders now wire correctly to main GUI sliders for seamless testing.
<br />- Minor UI consistency fixes across tools.
<br />- **Language Files Clean-Up:**
<br /> - Removed duplicate keys and aligned all translations with `en.json`.
<br /> - Verified **FR/DE/ES/JA** language packs — all tooltips and UI labels now update correctly when switching languages.
<br /> - Added missing entries (`Apply Entries`, `Start Batch Render`, scene detection, etc.) to ensure full coverage.</p>
<p>## 6) New Session Additions – ONNX Pipeline & UI Enhancements
<br />- **ONNX Integration**
<br /> - Converted **Video Depth Anything (pth → onnx)** for faster inference.
<br /> - Optimized ONNX pipeline path to run converted models efficiently.
<br />- **UI Enhancements**
<br /> - New **start time / end time controls** inside Encoding Settings:
<br /> - Users can render **short clips or preview segments** without full video runs.
<br /> - Inputs section refactored into its own **dedicated frame** for clarity.
<br />- **Result:** streamlined workflow for experimenting with models, and flexible render ranges for testing.</p>
<p>---</p>
<p>**Summary:**
<br />v3.4 gave creators fine-grained depth & subject control.
<br />v3.5 brings **cinematic polish** with stabilized DOF, a **true audio tool** with sync + codec options, a **GPU color grading suite**, a **stereo separation (IPD) adjustment** for display comfort, and now **ONNX pipeline + clip rendering support** for faster experimentation.</p>
<p>* v3.5 </p>
<p># VisionDepth3D v3.5 – Changelog</p>
<p>## 1) Depth of Field (DOF) – Rewritten & Stabilized
<br />- Fully rewritten as a **GPU-accelerated, multi-level Gaussian pipeline**.
<br />- Uses **per-pixel interpolation** between blur levels for smooth transitions.
<br />- Added **motion-adaptive focal tracking**:
<br /> - Exponential moving average (EMA) for stable focus.
<br /> - Deadband to ignore micro noise.
<br /> - Max-step limiter to prevent “focus pops.”
<br />- DOF now applies **after stereo warp** using warped per-eye depth.
<br />- DOF slider maps directly to `max blur`; setting it to `0` cleanly disables DOF.
<br />- **Result:** smoother bokeh, no ring artifacts, and much more natural focal transitions.</p>
<p>## 2) Audio Tool – Revamp & Codec Control
<br />- Added **progress bar** for encoding/attaching audio.
<br />- Users can now select **codec and bitrate** before muxing:
<br /> - `aac` (default) and `libmp3lame` supported.
<br /> - Configurable bitrate (e.g. 128k, 192k, 320k).
<br />- **Offset slider** added for real-time sync adjustment when attaching audio.
<br />- Audio attachment now clearly distinguishes between **copy vs. re-encode**:
<br /> - If codec/bitrate unchanged → fast copy (`-c copy`).
<br /> - If codec/bitrate changed → re-encode.
<br />- UI fields now properly populate when files are chosen.
<br />- Safe handling of long videos (2+ hours) with progress feedback.</p>
<p>## 3) Color Grading – GPU Accelerated & Fully Integrated
<br />- Introduced **GPU-accelerated color grading pipeline** (`apply_color_grade`) with:
<br /> - **Saturation**
<br /> - **Contrast**
<br /> - **Brightness**
<br />- Color grading now applies **after stereo warp & DOF, before packing/formatting**.
<br />- Added **Preview GUI sync**:
<br /> - Sliders update live in the preview with **debounced re-rendering**.
<br /> - Two-way binding with main UI — values set in Preview transfer to main UI controls and vice versa.
<br />- Preset/save/load support extended to include color grading.
<br />- Tooltips and i18n refreshed for new controls.
<br />- **Result:** creators can now fine-tune the image directly inside VD3D without round-tripping into external grading tools.</p>
<p>## 4) Stereo Separation (IPD Adjustment) – New 3D Control
<br />- Added **Interpupillary Distance (IPD) adjustment slider** for fine-tuning stereo separation.
<br />- Works as a **global scale factor** on pixel shifts (foreground, midground, background).
<br />- Allows creators to:
<br /> - Increase IPD for stronger 3D “pop” on large screens / VR headsets.
<br /> - Reduce IPD for comfortable viewing on smaller displays.
<br />- Fully integrated into:
<br /> - **Preset system** (save/load).
<br /> - **Preview GUI** with real-time feedback.
<br /> - **Tooltip and i18n system** for clarity.
<br />- **Result:** users can now match stereo depth strength to their **display environment and audience comfort**.</p>
<p>## 5) General Fixes & Stability
<br />- Fixed tensor size mismatch crash in DOF when depth/resolution didn’t match warp output.
<br />- Preview GUI sliders now wire correctly to main GUI sliders for seamless testing.
<br />- Minor UI consistency fixes across tools.
<br />- **Language Files Clean-Up:**
<br /> - Removed duplicate keys and aligned all translations with `en.json`.
<br /> - Verified **FR/DE/ES/JA** language packs — all tooltips and UI labels now update correctly when switching languages.
<br /> - Added missing entries (`Apply Entries`, `Start Batch Render`, scene detection, etc.) to ensure full coverage.</p>
<p>## 6) New Session Additions – ONNX Pipeline & UI Enhancements
<br />- **ONNX Integration**
<br /> - Converted **Video Depth Anything (pth → onnx)** for faster inference.
<br /> - Optimized ONNX pipeline path to run converted models efficiently.
<br />- **UI Enhancements**
<br /> - New **start time / end time controls** inside Encoding Settings:
<br /> - Users can render **short clips or preview segments** without full video runs.
<br /> - Inputs section refactored into its own **dedicated frame** for clarity.
<br />- **Result:** streamlined workflow for experimenting with models, and flexible render ranges for testing.</p>
<p>---</p>
<p>**Summary:**
<br />v3.4 gave creators fine-grained depth & subject control.
<br />v3.5 brings **cinematic polish** with stabilized DOF, a **true audio tool** with sync + codec options, a **GPU color grading suite**, a **stereo separation (IPD) adjustment** for display comfort, and now **ONNX pipeline + clip rendering support** for faster experimentation.</p>
<p>* v3.5 </p>
<p># VisionDepth3D v3.5 – Changelog</p>
<p>## 1) Depth of Field (DOF) – Rewritten & Stabilized
<br />- Fully rewritten as a **GPU-accelerated, multi-level Gaussian pipeline**.
<br />- Uses **per-pixel interpolation** between blur levels for smooth transitions.
<br />- Added **motion-adaptive focal tracking**:
<br /> - Exponential moving average (EMA) for stable focus.
<br /> - Deadband to ignore micro noise.
<br /> - Max-step limiter to prevent “focus pops.”
<br />- DOF now applies **after stereo warp** using warped per-eye depth.
<br />- DOF slider maps directly to `max blur`; setting it to `0` cleanly disables DOF.
<br />- **Result:** smoother bokeh, no ring artifacts, and much more natural focal transitions.</p>
<p>## 2) Audio Tool – Revamp & Codec Control
<br />- Added **progress bar** for encoding/attaching audio.
<br />- Users can now select **codec and bitrate** before muxing:
<br /> - `aac` (default) and `libmp3lame` supported.
<br /> - Configurable bitrate (e.g. 128k, 192k, 320k).
<br />- **Offset slider** added for real-time sync adjustment when attaching audio.
<br />- Audio attachment now clearly distinguishes between **copy vs. re-encode**:
<br /> - If codec/bitrate unchanged → fast copy (`-c copy`).
<br /> - If codec/bitrate changed → re-encode.
<br />- UI fields now properly populate when files are chosen.
<br />- Safe handling of long videos (2+ hours) with progress feedback.</p>
<p>## 3) Color Grading – GPU Accelerated & Fully Integrated
<br />- Introduced **GPU-accelerated color grading pipeline** (`apply_color_grade`) with:
<br /> - **Saturation**
<br /> - **Contrast**
<br /> - **Brightness**
<br />- Color grading now applies **after stereo warp & DOF, before packing/formatting**.
<br />- Added **Preview GUI sync**:
<br /> - Sliders update live in the preview with **debounced re-rendering**.
<br /> - Two-way binding with main UI — values set in Preview transfer to main UI controls and vice versa.
<br />- Preset/save/load support extended to include color grading.
<br />- Tooltips and i18n refreshed for new controls.
<br />- **Result:** creators can now fine-tune the image directly inside VD3D without round-tripping into external grading tools.</p>
<p>## 4) Stereo Separation (IPD Adjustment) – New 3D Control
<br />- Added **Interpupillary Distance (IPD) adjustment slider** for fine-tuning stereo separation.
<br />- Works as a **global scale factor** on pixel shifts (foreground, midground, background).
<br />- Allows creators to:
<br /> - Increase IPD for stronger 3D “pop” on large screens / VR headsets.
<br /> - Reduce IPD for comfortable viewing on smaller displays.
<br />- Fully integrated into:
<br /> - **Preset system** (save/load).
<br /> - **Preview GUI** with real-time feedback.
<br /> - **Tooltip and i18n system** for clarity.
<br />- **Result:** users can now match stereo depth strength to their **display environment and audience comfort**.</p>
<p>## 5) General Fixes & Stability
<br />- Fixed tensor size mismatch crash in DOF when depth/resolution didn’t match warp output.
<br />- Preview GUI sliders now wire correctly to main GUI sliders for seamless testing.
<br />- Minor UI consistency fixes across tools.
<br />- **Language Files Clean-Up:**
<br /> - Removed duplicate keys and aligned all translations with `en.json`.
<br /> - Verified **FR/DE/ES/JA** language packs — all tooltips and UI labels now update correctly when switching languages.
<br /> - Added missing entries (`Apply Entries`, `Start Batch Render`, scene detection, etc.) to ensure full coverage.</p>
<p>## 6) New Session Additions – ONNX Pipeline & UI Enhancements
<br />- **ONNX Integration**
<br /> - Converted **Video Depth Anything (pth → onnx)** for faster inference.
<br /> - Optimized ONNX pipeline path to run converted models efficiently.
<br />- **UI Enhancements**
<br /> - New **start time / end time controls** inside Encoding Settings:
<br /> - Users can render **short clips or preview segments** without full video runs.
<br /> - Inputs section refactored into its own **dedicated frame** for clarity.
<br />- **Result:** streamlined workflow for experimenting with models, and flexible render ranges for testing.</p>
<p>---</p>
<p>**Summary:**
<br />v3.4 gave creators fine-grained depth & subject control.
<br />v3.5 brings **cinematic polish** with stabilized DOF, a **true audio tool** with sync + codec options, a **GPU color grading suite**, a **stereo separation (IPD) adjustment** for display comfort, and now **ONNX pipeline + clip rendering support** for faster experimentation.</p>VisionDepthtag:github.com,2008:Repository/918467518/Release-v3.32025-08-12T13:42:14ZVisionDepth3D v3.3 - Release<p>Update README.md</p>
<p>Updated install guide</p>VisionDepthtag:github.com,2008:Repository/918467518/Release-v3.2.42025-06-04T02:07:05ZVisionDepth3Dv3.2.4 - Release <p>Update de.json</p>
<p>removed trailing comma</p>VisionDepth