[WPE] Implement damage propagation in non-composited mode#55697
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webkit-commit-queue merged 1 commit intoWebKit:mainfrom Jan 13, 2026
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spenap
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Source/WebKit/WebProcess/WebPage/CoordinatedGraphics/NonCompositedFrameRenderer.cpp
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Source/WebKit/WebProcess/WebPage/CoordinatedGraphics/DrawingAreaCoordinatedGraphics.cpp
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Source/WebKit/WebProcess/WebPage/CoordinatedGraphics/NonCompositedFrameRenderer.cpp
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carlosgcampos
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https://bugs.webkit.org/show_bug.cgi?id=304482 Reviewed by Carlos Garcia Campos. This change implements damage propagation in the non-composited page rendering mode. With this change, depending on the run time preferences, the damage information is: - not propagated at all, - propagated to the platform only, - propagated and used to reduce the amount of painting done to render target. This change also adds a test case for the above and does a small rename (frameDamageSinceLastUse() -> renderTargetDamage()) in the accelerated surface to better reflect the reality. Canonical link: https://commits.webkit.org/305510@main
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Committed 305510@main (816db04): https://commits.webkit.org/305510@main Reviewed commits have been landed. Closing PR #55697 and removing active labels. |
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