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Gomoku (5 in row) game AI

The AI agent based on Minimax with Alpha-Beta pruning, local moves pre-sort and quiescence deepening on the leaves to mitigate the horizon problem of Minimax.

The agent is implemented in Zig 0.15+ (console and WASM/JS).

WASM version runs online from GitHub pages.

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Gomoku AI agent in Zig/WASM

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