X_ITE X3D Browser
X_ITE is a comprehensive 3D library entirely written in JavaScript and uses WebGL for 3D rendering. Authors can publish X3D, VRML, glTF and other 3D file formats online within an HTML5 page with X_ITE that works with web browsers without prior plug-in installation. Since X3D is backwardly compatible, X_ITE can also be used as a VRML viewer.
🚀 For more information and a live preview, please visit our home page.
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- Getting Started
- Supported Nodes
- Accessing the External Browser
- DOM Integration
- Custom Shaders
- glTF Sample Viewer
Using a CDN improves website performance, reliability, and security by caching content closer to users, distributing traffic loads, and providing protection against attacks.
If you are going to use X_ITE in a production environment, you should use a fixed version of X_ITE. You can get a list of all available versions here on npm.
jsDelivr is an open-source content delivery network (CDN) renowned for its no-cost access, swift performance, and reliable service.
<script defer src="https://cdn.jsdelivr.net/npm/[email protected]/dist/x_ite.min.js"></script>
<!-- or as ES module for use in scripts -->
<script type="module">
import X3D from "https://cdn.jsdelivr.net/npm/[email protected]/dist/x_ite.min.mjs";
</script>Info: It is no longer necessary to include the CSS file.
To install, use the following command:
$ npm install x_iteMaybe you are curious now how to use X_ITE with Electron?
Also try x_ite-node, a pure Node.js version, without any dependencies on Electron or any browser. Suitable for just reading 3D files, analyzing, processing and generating X3D.
$ npm install x_ite-nodeThis script initializes an X3D canvas within an HTML page, configuring it to contain a scene, a camera and a geometric cube with default material properties. It then animates the rotation of the cube within the scene, ensuring that the camera captures the dynamic action.
You can include an external file:
<script defer src="https://cdn.jsdelivr.net/npm/[email protected]/dist/x_ite.min.js"></script>
<x3d-canvas
src="box.x3d"
contentScale="auto"
update="auto"></x3d-canvas>However, you can also include and manipulate the XML directly:
<script defer src="https://cdn.jsdelivr.net/npm/[email protected]/dist/x_ite.min.js"></script>
<x3d-canvas contentScale="auto" update="auto">
<X3D profile='Interchange' version='4.1'>
<head>
<unit category='angle' name='degree' conversionFactor='0.017453292519943295'></unit>
</head>
<Scene>
<Viewpoint
description='Initial View'
position='2.869677 3.854335 8.769781'
orientation='-0.7765887 0.6177187 0.1238285 28.9476440862198'></Viewpoint>
<Transform DEF='Box'
rotation='0 1 0 0'>
<Shape>
<Appearance>
<Material></Material>
</Appearance>
<Box></Box>
</Shape>
</Transform>
<TimeSensor DEF='Timer'
cycleInterval='10'
loop='true'></TimeSensor>
<OrientationInterpolator DEF='Rotor'
key='0, 0.25, 0.5, 0.75, 1'
keyValue='0 1 0 0, 0 1 0 90, 0 1 0 180, 0 1 0 270, 0 1 0 0'></OrientationInterpolator>
<ROUTE fromNode='Timer' fromField='fraction_changed' toNode='Rotor' toField='set_fraction'></ROUTE>
<ROUTE fromNode='Rotor' fromField='value_changed' toNode='Box' toField='set_rotation'></ROUTE>
</Scene>
</X3D>
</x3d-canvas>The same scene can also be created using pure JavaScript:
<script type="module">
import X3D from "https://cdn.jsdelivr.net/npm/[email protected]/dist/x_ite.min.mjs";
const
canvas = document .createElement ("x3d-canvas"), // Or get an already inserted <x3d-canvas> element.
browser = canvas .browser, // Get X3DBrowser reference.
scene = await browser .createScene (browser .getProfile ("Interchange"), browser .getComponent ("Interpolation", 1));
// Append <x3d-canvas> element to body:
document .body .appendChild (canvas);
// Change Browser Options (this could also be done by setting the attributes of the canvas):
browser .setBrowserOption ("AutoUpdate", true); // Disable animations if <x3d-canvas> is not visible.
browser .setBrowserOption ("ContentScale", -1); // Increase resolution for HiDPI displays.
// Create Viewpoint:
const viewpointNode = scene .createNode ("Viewpoint");
viewpointNode .set_bind = true; // Bind the viewpoint.
viewpointNode .description = "Initial View"; // Appears now in the context menu.
viewpointNode .position = new X3D .SFVec3f (2.869677, 3.854335, 8.769781);
viewpointNode .orientation = new X3D .SFRotation (-0.7765887, 0.6177187, 0.1238285, 0.5052317);
scene .rootNodes .push (viewpointNode);
// Create Box:
const
transformNode = scene .createNode ("Transform"),
shapeNode = scene .createNode ("Shape"),
appearanceNode = scene .createNode ("Appearance"),
materialNode = scene .createNode ("Material"),
boxNode = scene .createNode ("Box");
appearanceNode .material = materialNode;
shapeNode .appearance = appearanceNode;
shapeNode .geometry = boxNode;
transformNode .children .push (shapeNode);
scene .rootNodes .push (transformNode);
// Give the node a name if you like.
scene .addNamedNode ("Box", transformNode);
// Create animation:
const
timeSensorNode = scene .createNode ("TimeSensor"),
interpolatorNode = scene .createNode ("OrientationInterpolator");
timeSensorNode .cycleInterval = 10;
timeSensorNode .loop = true;
for (let i = 0; i < 5; ++ i)
{
interpolatorNode .key [i] = i / 4;
interpolatorNode .keyValue [i] = new X3D .SFRotation (0, 1, 0, Math .PI / 2 * i);
}
scene .rootNodes .push (timeSensorNode, interpolatorNode);
// Add routes:
scene .addRoute (timeSensorNode, "fraction_changed", interpolatorNode, "set_fraction");
scene .addRoute (interpolatorNode, "value_changed", transformNode, "set_rotation");
// Show scene.
await browser .replaceWorld (scene);
</script>Read more in Accessing the External Browser.
Contributions are always welcome. There is no special form to do this. A good idea is to fork the X_ITE repository and create a separate branch from the development branch, make your changes and then make a pull request.
For more information see CONTRIBUTING.
X_ITE is free software and licensed under the MIT License.
- x_ite-node — Pure Node.js Version of X_ITE
- x3d-tidy — X3D Converter, Beautifier and Minimizer
- x3d-image — Render Image Files from X3D
- sunrize — A Multi-Platform X3D Editor