Our own flavor of DDRace, a Teeworlds mod. See the website for more information.
Development discussions happen on #ddnet on Quakenet (Webchat) or on Discord in the developer channel.
You can get binary releases on the DDNet website, find it on Steam or install from repository.
- Code Browser
- Source Code Documentation (very incomplete, only a few items are documented)
- Building Guide
- Debugging Guide
- Contributing Guide
If you want to learn about the source code, you can check the Development article on the wiki.
To clone this repository with external libraries and no history (~700 MiB):
git clone --depth 1 --recursive --shallow-submodules https://github.com/ddnet/ddnetTo clone this repository when you have the necessary libraries on your system already with no history (~150 MiB):
git clone --depth 1 https://github.com/ddnet/ddnetTo clone this repository with external libraries and full history (~1 GiB):
git clone --recursive https://github.com/ddnet/ddnetTo clone this repository when you have the necessary libraries on your system already with full history (~450 MiB):
git clone https://github.com/ddnet/ddnetTo clone this repository since we moved the libraries to https://github.com/ddnet/ddnet-libs with history (~250 MiB):
git clone --shallow-exclude=included-libs https://github.com/ddnet/ddnetTo clone the libraries if you have previously cloned DDNet without them, or if you require the ddnet-libs history instead of a shallow clone:
git submodule update --init --recursiveYou can install the required libraries on your system, touch CMakeLists.txt and CMake will use the system-wide libraries by default. You can install all required dependencies and CMake on Debian or Ubuntu like this:
sudo apt install build-essential cargo cmake git glslang-tools google-mock libavcodec-extra libavdevice-dev libavfilter-dev libavformat-dev libavutil-dev libcurl4-openssl-dev libfreetype6-dev libglew-dev libnotify-dev libogg-dev libopus-dev libopusfile-dev libpng-dev libsdl2-dev libsqlite3-dev libssl-dev libvulkan-dev libwavpack-dev libx264-dev ninja-build python3 rustc spirv-toolsOn older distributions like Ubuntu 18.04 don't install google-mock, but instead set -DDOWNLOAD_GTEST=ON when building to get a more recent gtest/gmock version.
On older distributions rustc version might be too old, to get an up-to-date Rust compiler you can use rustup with stable channel instead or try the rustc-mozilla package.
Or on CentOS, RedHat and AlmaLinux like this:
sudo yum install cargo cmake ffmpeg-devel freetype-devel gcc gcc-c++ git glew-devel glslang gmock-devel gtest-devel libcurl-devel libnotify-devel libogg-devel libpng-devel libx264-devel ninja-build openssl-devel opus-devel opusfile-devel python3 rust SDL2-devel spirv-tools sqlite-devel vulkan-devel wavpack-develOr on Fedora like this:
sudo dnf install cargo cmake ffmpeg-devel freetype-devel gcc gcc-c++ git glew-devel glslang gmock-devel gtest-devel libcurl-devel libnotify-devel libogg-devel libpng-devel make ninja-build openssl-devel opus-devel opusfile-devel python SDL2-devel spirv-tools sqlite-devel vulkan-devel wavpack-devel x264-develOr on Arch Linux like this:
sudo pacman -S --needed base-devel cmake curl ffmpeg freetype2 git glew glslang gmock libnotify libpng ninja opusfile python rust sdl2 spirv-tools sqlite vulkan-headers vulkan-icd-loader wavpack x264Or on Gentoo like this:
emerge --ask dev-build/ninja dev-db/sqlite dev-lang/rust-bin dev-libs/glib dev-libs/openssl dev-util/glslang dev-util/spirv-headers dev-util/spirv-tools media-libs/freetype media-libs/glew media-libs/libglvnd media-libs/libogg media-libs/libpng media-libs/libsdl2 media-libs/libsdl2[vulkan] media-libs/opus media-libs/opusfile media-libs/pnglite media-libs/vulkan-loader[layers] media-sound/wavpack media-video/ffmpeg net-misc/curl x11-libs/gdk-pixbuf x11-libs/libnotifyOr on Void Linux like this:
sudo xbps-install -S base-devel cargo cmake ffmpeg6-devel freetype-devel git glew-devel glslang gtest-devel libcurl-devel libnotify-devel libogg-devel libpng-devel ninja openssl-devel opus-devel opusfile-devel sqlite-devel SPIRV-Tools-devel vulkan-loader wavpack-devel x264-devel SDL2-develOn macOS you can use homebrew to install build dependencies like this:
brew install cmake ffmpeg freetype glew glslang googletest libpng molten-vk ninja opusfile rust SDL2 spirv-tools vulkan-headers wavpack x264If you don't want to use the system libraries, you can pass the -DPREFER_BUNDLED_LIBS=ON parameter to cmake.
DDNet requires additional libraries, some of which are bundled for the most common platforms (Windows, Mac, Linux, all x86 and x86_64) for convenience and the official builds. The bundled libraries for official builds are now in the ddnet-libs submodule. Note that when you build and develop locally, you should ideally use your system's package manager to install the dependencies, instead of relying on ddnet-libs submodule, which does not contain all dependencies anyway (e.g. openssl, vulkan). See the previous section for how to get the dependencies. Alternatively see our Building Guide for how to disable some features and their dependencies (for example, -DVULKAN=OFF won't require Vulkan).
To compile DDNet yourself, execute the following commands in the source root:
cmake -Bbuild -GNinja
cmake --build buildDownload and install some version of Microsoft Visual Studio (At the time of writing, MSVS Community 2022) with C++ support.
You'll have to install both Python 3 and Rust as well.
Make sure the MSVC build tools, C++ CMake-Tools and the latest Windows SDK version appropriate to your windows version are selected in the installer.
Now open up your Project folder, Visual Studio should automatically detect and configure your project using CMake.
On your tools hotbar next to the triangular "Run" Button, you can now select what you want to start (e.g game-client or game-server) and build it.
First off you will need to install the following dependencies:
To compile with the Vulkan graphics backend (disabled by default), you also need to install the Vulkan SDK.
To compile and build DDNet on Windows, use your IDE of choice either with a CMake integration (e.g Visual Studio Code), or by deprecated using the CMake GUI.
Configure CMake to use the MSVC Build Tools appropriate to your System by your IDE's instructions.
If you're using Visual Studio Code, you can use the CMake Tools extension to configure and build the project.
You can then open the project folder in Visual Studio Code and press Ctrl+Shift+P to open the command palette, then search for CMake: Configure.
This will open up a prompt for you to select a kit, select your Visual Studio version and save it. You can now use the GUI (bottom left) to compile and build your project.
Debian/Ubuntu
sudo apt-get install ddnetMacOS
brew install --cask ddnetFedora
sudo dnf install ddnetArch Linux
yay -S ddnetFreeBSD
sudo pkg install DDNetWindows (Scoop)
scoop bucket add games
scoop install games/ddnetDetailed instructions can be found in docs/BUILDING-emscripten.md.
Detailed instructions can be found in docs/DATABASE.md.
Detailed instructions can be found in docs/DEBUGGING.md.
First, use a better tool than git blame itself, e.g. tig. There's probably a good UI for Windows, too. Alternatively, use the GitHub UI, click "Blame" in any file view.
For tig, use tig blame path/to/file.cpp to open the blame view, you can navigate with arrow keys or kj, press comma to go to the previous revision of the current line, q to quit.
Only then you could also set up git to ignore specific formatting revisions:
git config blame.ignoreRevsFile formatting-revs.txtCopy the file detection and syntax files to your vim config folder:
# vim
cp -R other/vim/* ~/.vim/
# neovim
cp -R other/vim/* ~/.config/nvim/