Hackathon entry for UChicagos Uncommon Hacks where we built a react app utilizing three.js/react three fiber and glsl shaders to make an interactive shaded sphere for the browser.
We translated this shader from shadertoy: [Awesome Star] (https://www.shadertoy.com/view/4lfSzS) by =by Panteleymonov Aleksandr Konstantinovich. To see how this is done, compare the WaveShaderMaterial class in src/components/earth/materials.jsx to the code in shader toy, its mostly about renaming some global input variables, and providing default values for others.
To see how the variables for the shader from the page are passed along, check out the src\components\earth\index.jsx file as well.
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