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@jonahwilliams : let's forget about iOS Metal for now until developers ask for it. This should unblock us on iOS32 and Android. The Metal iOS would still load those SkSLs but they probably won't eliminate the compilation jank for now. |
chinmaygarde
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Apr 22, 2020
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Some minor nits. Otherwise lgtm.
shell/common/persistent_cache.cc
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| #include "flutter/shell/common/persistent_cache.h" | ||
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| #include <rapidjson/document.h> |
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Nit: Square brackets for system headers and quotes for others. This goes at the bottom with the others.
| SkBase64 decoder; | ||
| auto error = decoder.decode(input.c_str(), input.length()); | ||
| if (error != SkBase64::Error::kNoError) { | ||
| FML_LOG(ERROR) << "Base64 can't decode: " << input; |
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Nit: Also dump the error maybe?
shell/common/persistent_cache.h
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| static void MarkStrategySet() { strategy_set_ = true; } | ||
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| static constexpr char kSkSLSubdirName[] = "sksl"; | ||
| static constexpr char kAssetFileName[] = "shaders.json"; |
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This seems like an all too common name and may collide with other assets. How about io.flutter.shaders.json or something more indicative of its purpose?
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Fixes flutter/flutter#55219