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Only install iOS simulator runtimes on builders that use them#32416
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fluttergithubbot merged 1 commit intoflutter:mainfrom Apr 8, 2022
Merged
Only install iOS simulator runtimes on builders that use them#32416fluttergithubbot merged 1 commit intoflutter:mainfrom
fluttergithubbot merged 1 commit intoflutter:mainfrom
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jmagman
commented
Apr 5, 2022
| [ | ||
| {"name":"flutter_cocoapods","path":"cocoapods"}, | ||
| {"name":"osx_sdk_13a233_13_15","path":"osx_sdk"}, | ||
| {"name":"osx_sdk_13a233","path":"osx_sdk"}, |
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@godofredoc do you think this is the right thing to do here to avoid the caches from colliding? Hopefully we don't have that problem once you are done the symlinking fixes.
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If I understand mac_toolchain correctly we don't need to differentiate between xcode and runtimes because they use different caches. In other words once the symlink changes land we will be able to keep a single cache per xcode version and single caches per runtime.
zanderso
approved these changes
Apr 8, 2022
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Holding off on this until @godofredoc is done his simulator symlink investigation. |
godofredoc
approved these changes
Apr 8, 2022
engine-flutter-autoroll
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iOS 13 and 15 runtime simulators are only needed for
Mac Unoptat the moment. Removeruntime_versionsas default on Mac builders and only set the property where needed. This should reduce the build time by ~4 minutes per builder.Pre-launch Checklist
writing and running engine tests.
///).If you need help, consider asking for advice on the #hackers-new channel on Discord.