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[Impeller] Replace existing shaders when a new RuntimeStage arrives through the dispatcher#37304
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* 49acbfb Make iOS PlatformView to reuse VisualEffectView when possible. (flutter/engine#37263) * 48f31a5 Roll Skia from 8e48bb8ea52e to 10acfb0efbc9 (2 revisions) (flutter/engine#37300) * af61d40 [Impeller] Add non-rrect polygon to shadow test (flutter/engine#37296) * 97fb982 [web] Improve CPU usage when building wasm_release (flutter/engine#37294) * ca0755a Roll Skia from 10acfb0efbc9 to b8209dce9a48 (1 revision) (flutter/engine#37303) * 44398cc Make hot reload work (flutter/engine#37304) * 69a2753 Roll Fuchsia Mac SDK from mOXbRSWGSdWRXIefR... to JKfnEvEVIL_Cg3_9f... (flutter/engine#37305)
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…4667) * 49acbfb Make iOS PlatformView to reuse VisualEffectView when possible. (flutter/engine#37263) * 48f31a5 Roll Skia from 8e48bb8ea52e to 10acfb0efbc9 (2 revisions) (flutter/engine#37300) * af61d40 [Impeller] Add non-rrect polygon to shadow test (flutter/engine#37296) * 97fb982 [web] Improve CPU usage when building wasm_release (flutter/engine#37294) * ca0755a Roll Skia from 10acfb0efbc9 to b8209dce9a48 (1 revision) (flutter/engine#37303) * 44398cc Make hot reload work (flutter/engine#37304) * 69a2753 Roll Fuchsia Mac SDK from mOXbRSWGSdWRXIefR... to JKfnEvEVIL_Cg3_9f... (flutter/engine#37305)
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This is a quick and dirty way to get hot reloading working for runtime stage shaders in Impeller.
I'm still trying to work out how we should manage accessing the Impeller context held by the surface for flutter/flutter#113719, so this is a simple/low risk stopgap to get hot reload working in the meantime.
Making hot reload actually work with
flutter run/attachis blocked on flutter/flutter#114654.