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[Impeller] all vertex UBOs now named FrameInfo, all fragment ubos now named FragInfo#39869
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chinmaygarde
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I had imagined we'd have multiple calls (or at least stages) sharing the same uniform blocks. But we never ended up doing any of that and uniform data size is towards the bottom of list of things we care about. So much for that idea.
| vec2 half_texel; | ||
| } | ||
| gradient_info; | ||
| frag_info; |
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I don't know why clang-format puts this on a new line like this. Oh well.
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we can always change it later on if we get to it. |
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…bos now named FragInfo (flutter/engine#39869)
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…bos now named FragInfo (flutter/engine#39869)
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…named FragInfo (flutter#39869) [Impeller] all vertex UBOs now named FrameInfo, all fragment ubos now named FragInfo
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Makes all fragment shader UBOs and vertex shader UBOs consistent.