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[Impeller] Try replacing *desc with value/is_valid checks.#48194
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matanlurey merged 2 commits intoflutter:mainfrom Nov 21, 2023
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[Impeller] Try replacing *desc with value/is_valid checks.#48194matanlurey merged 2 commits intoflutter:mainfrom
*desc with value/is_valid checks.#48194matanlurey merged 2 commits intoflutter:mainfrom
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It looks like this pull request may not have tests. Please make sure to add tests before merging. If you need an exemption to this rule, contact Hixie or stuartmorgan on the #hackers channel in Chat (don't just cc them here, they won't see it! Use Discord!). If you are not sure if you need tests, consider this rule of thumb: the purpose of a test is to make sure someone doesn't accidentally revert the fix. Ask yourself, is there anything in your PR that you feel it is important we not accidentally revert back to how it was before your fix? Reviewers: Read the Tree Hygiene page and make sure this patch meets those guidelines before LGTMing. |
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I moved [`scene_context.h` to another PR](#48194), and here are the boring remains.
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@bdero @jonahwilliams Friendly ping :) |
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test-exempt: fixing a disabled lint so that we can enable it |
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flutter/engine@f3e9b38...3348fb0 2023-11-21 [email protected] [Impeller] Try replacing `*desc` with value/is_valid checks. (flutter/engine#48194) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/flutter-engine-flutter-autoroll Please CC [email protected],[email protected],[email protected] on the revert to ensure that a human is aware of the problem. To file a bug in Flutter: https://github.com/flutter/flutter/issues/new/choose To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
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Some discussion here: https://discord.com/channels/608014603317936148/1175215129135153202.
In short,
*<std::optional>is undefined behavior. After talking to @bdero we are considering that this should never happen.I thought of a few different approaches here, none of them are great. However given that this class is used quite minimally, this seems to jive with similar patterns we're using in scene/scene_context.
Feel free to push back or suggest alternatives, mostly proposing this to get brain juices flowing.