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[Impeller] started taking into account integer gaps in blur sigma, turned on linear filter#48651
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…rned on linear filter
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…igma, turned on linear filter (flutter/engine#48651)
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flutter/engine@7133378...cfdaecc 2023-12-05 [email protected] A11y enabled state (flutter/engine#48653) 2023-12-05 [email protected] Roll Skia from bf1db1c75704 to c0ad3e9bdec0 (1 revision) (flutter/engine#48685) 2023-12-05 [email protected] [Impeller] started taking into account integer gaps in blur sigma, turned on linear filter (flutter/engine#48651) 2023-12-05 [email protected] Roll Dart SDK from 21574eae3a69 to 8bfec2c7ed43 (2 revisions) (flutter/engine#48683) 2023-12-05 [email protected] Update labeler to 5.0.0, fix yaml format for labeler 5.0.0 (flutter/engine#48682) 2023-12-05 [email protected] [Impeller] Make Entity move only, simplify construction of geometry/filter contents. (flutter/engine#48596) 2023-12-05 [email protected] [Impeller] Delete tessellation control/eval shader support. (flutter/engine#48649) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/flutter-engine-flutter-autoroll Please CC [email protected],[email protected],[email protected] on the revert to ensure that a human is aware of the problem. To file a bug in Flutter: https://github.com/flutter/flutter/issues/new/choose To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
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A tiny tweak that should be better math since the sigma will scale based on the actual scale amount considering we have to scale down to discrete boundaries for the downsampled texture. I also turned on linear sampling while I was at it to try to calm down the jitters. I think it looks better at small sigmas.
test: This is covered by existing golden tests (when we turn this on).
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