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[Impeller] combine text shaders.#52392
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auto-submit[bot] merged 9 commits intoflutter:mainfrom Apr 25, 2024
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jonahwilliams
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Apr 25, 2024
| if (use_alpha_color_channel == 1.0) { | ||
| frag_color = value.aaaa * v_text_color; | ||
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| if (frag_info.is_color_glyph == 1.0) { |
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I looked at using mix(...) but malioc said it was more expensive.
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lol, that was my go-to trick for reducing branches. Glad to know thats obsolete.
jonahwilliams
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Apr 25, 2024
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| for (const Point& point : unit_points) { | ||
| vtx.unit_position = point; | ||
| std::memcpy(vtx_contents++, &vtx, sizeof(VS::PerVertexData)); |
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I don't know why I wrote this with memcpy
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I do it when I'm not sure about data alignment. But thats not a concern here.
chinmaygarde
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Apr 25, 2024
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I usually don't pay too much attention to uniform computation. Its the register spills.
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| for (const Point& point : unit_points) { | ||
| vtx.unit_position = point; | ||
| std::memcpy(vtx_contents++, &vtx, sizeof(VS::PerVertexData)); |
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I do it when I'm not sure about data alignment. But thats not a concern here.
engine-flutter-autoroll
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jmagman
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Apr 25, 2024
flutter/engine@3768ca0...a09295f 2024-04-25 [email protected] [Impeller] combine text shaders. (flutter/engine#52392) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/flutter-engine-flutter-autoroll Please CC [email protected],[email protected],[email protected] on the revert to ensure that a human is aware of the problem. To file a bug in Flutter: https://github.com/flutter/flutter/issues/new/choose To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
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Combine both text shaders into one. One more down!
flutter/flutter#143540