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flutter/engine
#53764Labels
P2Important issues not at the top of the work listImportant issues not at the top of the work liste: impellerImpeller rendering backend issues and features requestsImpeller rendering backend issues and features requestse: openglteam-engineOwned by Engine teamOwned by Engine teamtriaged-engineTriaged by Engine teamTriaged by Engine team
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Today, if we ask PipelineLibraryGLES for a pipeline variant with anything other than the descriptors shader stages being different, an entirely new program object is linked. However, all the other descriptor fields can be set dynamically. So, it the pipeline library contains an existing program with identical staged, it can be reused immediately. This should make variant construction essentially free in OpenGL ES.
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P2Important issues not at the top of the work listImportant issues not at the top of the work liste: impellerImpeller rendering backend issues and features requestsImpeller rendering backend issues and features requestse: openglteam-engineOwned by Engine teamOwned by Engine teamtriaged-engineTriaged by Engine teamTriaged by Engine team