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P2Important issues not at the top of the work listImportant issues not at the top of the work listc: new featureNothing broken; request for a new capabilityNothing broken; request for a new capabilityc: performanceRelates to speed or footprint issues (see "perf:" labels)Relates to speed or footprint issues (see "perf:" labels)engineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.frameworkflutter/packages/flutter repository. See also f: labels.flutter/packages/flutter repository. See also f: labels.team-engineOwned by Engine teamOwned by Engine teamtriaged-engineTriaged by Engine teamTriaged by Engine team
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After finishing our first milestone of retained rendering (#21756), let's explore what more we can achieve with retained rendering. Here are some examples:
- Explore
PhysicalShapeLayerin Fuchsia: Retained rendering in Fuchsia PhysicalShapeLayer engine#6558 - Explore if we can add an option to
RepaintBoundaryand improve performance significantly by using snapshot of a layer subtree that's not a child of anOpacityLayer. See Add RasterCache option to RepaintBoundary widget #32662.
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P2Important issues not at the top of the work listImportant issues not at the top of the work listc: new featureNothing broken; request for a new capabilityNothing broken; request for a new capabilityc: performanceRelates to speed or footprint issues (see "perf:" labels)Relates to speed or footprint issues (see "perf:" labels)engineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.frameworkflutter/packages/flutter repository. See also f: labels.flutter/packages/flutter repository. See also f: labels.team-engineOwned by Engine teamOwned by Engine teamtriaged-engineTriaged by Engine teamTriaged by Engine team