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Desktop platforms should support local engine development #31367

@jonahwilliams

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@jonahwilliams

This requires updating the framework copying logic for the macOS build to point to the provided local engine directory. For Linux and Windows we'll need to decide on a config format that can be easily written by the flutter tool and read by the build scripts.

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    a: desktopRunning on desktoptoolAffects the "flutter" command-line tool. See also t: labels.

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