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P1High-priority issues at the top of the work listHigh-priority issues at the top of the work listc: performanceRelates to speed or footprint issues (see "perf:" labels)Relates to speed or footprint issues (see "perf:" labels)engineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.perf: speedPerformance issues related to (mostly rendering) speedPerformance issues related to (mostly rendering) speedteam-engineOwned by Engine teamOwned by Engine team
Description
The current rasterizer pipeline implementation limits the throughput of UI thread. We have a fixed pipeline depth and UI thread stops producing frames when we have reached the said depth. This results in increased lag.
More information at go/flutter-pipeline-improvements
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P1High-priority issues at the top of the work listHigh-priority issues at the top of the work listc: performanceRelates to speed or footprint issues (see "perf:" labels)Relates to speed or footprint issues (see "perf:" labels)engineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.perf: speedPerformance issues related to (mostly rendering) speedPerformance issues related to (mostly rendering) speedteam-engineOwned by Engine teamOwned by Engine team