[flutter_tools] ensure setAssetDirectory uses windows path#109021
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I was sort of right, except it was a URI conversion. Without this change, when the tool calls setAssetDirectory, we would send a path like:
/C:/Users/Tester/AppData/Local/Temp/hello_worldb42a6da5/hello_world/build/flutter_assets. While the forward slashes are OK, the leading slash causes the file path to be invalid according to the engine asset manager.Background:
The purpose of calling
setAssetDirectoryis to provide a location where the application should load assets from ahead of the bundled assets. This goes through https://github.com/flutter/engine/blob/main/shell/common/shell.cc#L1760 which ultimately attempts to create a new asset resolver from the provided path here: https://github.com/flutter/engine/blob/main/shell/common/shell.cc#L1776-L1779Unfortunately the behavior of PushFront/PushBack on the asset manager is to silently fail if the provided path is invalid. Thus we would continue using the old resolver. An entirely different code path re-sets the asset directory once we've done a hot restart, and that path is valid.
As a follow up, we should consider having the AssetManager return a signal as to whether adding the resolver was successful, and then plumb that data back into the response of setAssetDirectory to make any future breakages here easier to track down.
Fixes #108492