Make ink_sparkle use FragmentShader#110552
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Shouldn't this be rgba? accidental transposition of green and blue maybe.
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| _fragmentShader | ||
| // uColor | ||
| ..setFloat(0, _color.red / 255.0) | ||
| ..setFloat(1, _color.green / 255.0) |
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Fixed the order here.
This is not fixed in 3.3.10(latest stable channel).
So when will this be fixed?
Framework side of flutter/engine#35253
Fixes #104312