[devicelab] add drawPoints benchmark#126728
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| canvas.drawPaint(Paint()..color = Colors.white); | ||
| for (int i = 0; i < 8; i++) { | ||
| final double x = ((size.width / i) + tick) % size.width; | ||
| for (int j = 0; j < 8000; j += 2) { |
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…etry computation with compute, fallback to specialized CPU. (#42060) Compute shader implementation of #41803 I found this to be generally more straightforward, and we can revisit the vertex shader approach with GLES. Benchmark is pending here: flutter/flutter#126728 Note: rendering behavior is identical even though this is now a single draw call. This is becuase strokes have overdraw prevention enabled by default, while this new contents does not 
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Add a benchmark that measures the improvements from flutter/engine#41803
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Add a benchmark that measures the improvements from flutter/engine#41803