[Impeller] Fix GLES SurfaceTexture rendering.#160634
[Impeller] Fix GLES SurfaceTexture rendering.#160634jonahwilliams merged 3 commits intoflutter:masterfrom
Conversation
|
It looks like this pull request may not have tests. Please make sure to add tests before merging. If you need an exemption, contact "@test-exemption-reviewer" in the #hackers channel in Discord (don't just cc them here, they won't see it!). If you are not sure if you need tests, consider this rule of thumb: the purpose of a test is to make sure someone doesn't accidentally revert the fix. Ask yourself, is there anything in your PR that you feel it is important we not accidentally revert back to how it was before your fix? Reviewers: Read the Tree Hygiene page and make sure this patch meets those guidelines before LGTMing. The test exemption team is a small volunteer group, so all reviewers should feel empowered to ask for tests, without delegating that responsibility entirely to the test exemption group. |
|
I believe this will also fix #159851 |
Pull Request is not mergeable
Pull Request is not mergeable
Pull Request is not mergeable
Pull Request is not mergeable
Pull Request is not mergeable
Pull Request is not mergeable
Pull Request is not mergeable
Pull Request is not mergeable
Pull Request is not mergeable
Pull Request is not mergeable
Pull Request is not mergeable
Pull Request is not mergeable
Pull Request is not mergeable
Pull Request is not mergeable
Pull Request is not mergeable
Pull Request is not mergeable
Pull Request is not mergeable
Pull Request is not mergeable
Pull Request is not mergeable
Pull Request is not mergeable
Pull Request is not mergeable
Pull Request is not mergeable
Fixes #160480
Both The Impeller and Skia variant of the OES texture rendering use the same shared code path, so the Impeller code must match the weird 1x1 texture behavior of Skia. In addition, we have to add back the TiledTextureContents support, since we need to render a texture with a transform. I had previously tested this but neglected to force the SurfaceTexture path, so I only tested the ImageReader path which does not use a transform.