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[native assets] Split debug info into .dsym files#181533

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code-assets-dsym
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[native assets] Split debug info into .dsym files#181533
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@dcharkes
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This PR splits the debug info from code assets into separate dsym files for MacOS and iOS.

The splitting only happens if the build mode is not debug. This aligns with whether the debug symbols are separated out for the Flutter framework and the app Framework.

Closes: #181377

Testing: Added some tests to the integration test

@dcharkes dcharkes requested a review from a team as a code owner January 27, 2026 09:59
@github-actions github-actions bot added tool Affects the "flutter" command-line tool. See also t: labels. a: desktop Running on desktop team-ios Owned by iOS platform team labels Jan 27, 2026
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This pull request introduces functionality to split debug information from native code assets into separate .dsym files for macOS and iOS, and to strip the dylibs for non-debug builds. This aligns with standard release build practices to reduce binary size while retaining debuggability via dSYM files. New utility functions dsymutilDylib and stripDylib have been added to handle these operations, along with corresponding integration tests to verify the behavior. The changes are well-documented and logically applied.

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LGTM!

@vashworth
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I tried this out, and it does not put the dsym in the right place and will lead to App Store failure:

Screenshot 2026-01-28 at 8 22 26 PM

The dSYM needs to be copied to the BUILT_PRODUCTS_DIR. It should not be within framework itself

'dsymutil',
dylibFile.path,
'-o',
dsymPath,
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See comment: #181533 (comment)

This likely needs to be changed to output to somewhere outside of the framework, and then copied into the BUILT_PRODUCTS_DIR, likely in xcode_backend.dart

@dcharkes
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Okay, a separate dsym framework for the DWARF file, and output to the BUILT_PRODUCTS_DIR instead of inside the .app. It looks like now it's the same as the Flutter framework:

image

@vashworth
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test/general.shard/xcode_backend_test.dart needs to be updated

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Also, the stripping does not change correctly when switching between build modes. If you do

flutter build ios --debug
otool -l /path/to/my_app/build/native_assets/ios/my_ffi_plugin.framework/my_ffi_plugin -> LC_DYSYMTAB nlocalsym > 1 as expected

then do

flutter build ios --release
otool -l /path/to/my_app/build/native_assets/ios/my_ffi_plugin.framework/my_ffi_plugin -> LC_DYSYMTAB nlocalsym == 1 as expected

then do

flutter build ios --debug
otool -l /path/to/my_app/build/native_assets/ios/my_ffi_plugin.framework/my_ffi_plugin -> LC_DYSYMTAB nlocalsym is NOT > 1 as expected ❌

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Also, the stripping does not change correctly when switching between build modes. If you do

flutter build ios --debug otool -l /path/to/my_app/build/native_assets/ios/my_ffi_plugin.framework/my_ffi_plugin -> LC_DYSYMTAB nlocalsym > 1 as expected

then do

flutter build ios --release otool -l /path/to/my_app/build/native_assets/ios/my_ffi_plugin.framework/my_ffi_plugin -> LC_DYSYMTAB nlocalsym == 1 as expected

then do

flutter build ios --debug otool -l /path/to/my_app/build/native_assets/ios/my_ffi_plugin.framework/my_ffi_plugin -> LC_DYSYMTAB nlocalsym is NOT > 1 as expected ❌

Oh nice catch!

This is a separate issue (and is already an issue before this PR), let's address it in a separate PR. The root cause is a Target writing to a directory outside .dart_tool/flutter_build/<hash>/, while the Targets assume that if their inputs don't change their outputs don't have to change. This is most likely also an issue for code assets for Android.

@dcharkes dcharkes added the autosubmit Merge PR when tree becomes green via auto submit App label Jan 30, 2026
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@auto-submit auto-submit bot deleted the code-assets-dsym branch January 30, 2026 18:57
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2026-01-30 [email protected] [ Tool ] Cleanup `ResidentCompiler` initialization logic (flutter/flutter#181421)
2026-01-30 [email protected] [native assets] Split debug info into `.dsym` files (flutter/flutter#181533)
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LongCatIsLooong pushed a commit to LongCatIsLooong/flutter that referenced this pull request Feb 6, 2026
This PR splits the debug info from code assets into separate dsym files
for MacOS and iOS.

The splitting only happens if the build mode is not debug. This aligns
with whether the debug symbols are separated out for the Flutter
framework and the app Framework.

Closes: flutter#181377

Testing: Added some tests to the integration test
flutter-zl pushed a commit to flutter-zl/flutter that referenced this pull request Feb 10, 2026
This PR splits the debug info from code assets into separate dsym files
for MacOS and iOS.

The splitting only happens if the build mode is not debug. This aligns
with whether the debug symbols are separated out for the Flutter
framework and the app Framework.

Closes: flutter#181377

Testing: Added some tests to the integration test
@odedsolutions
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odedsolutions commented Feb 18, 2026

Still happening on Flutter 3.41.1.

Saw the issue above was merged, when can it be expected to be included in an update? Is there a workaround until then?

thanks for all your relentless efforts!

rickhohler pushed a commit to rickhohler/flutter that referenced this pull request Feb 19, 2026
This PR splits the debug info from code assets into separate dsym files
for MacOS and iOS.

The splitting only happens if the build mode is not debug. This aligns
with whether the debug symbols are separated out for the Flutter
framework and the app Framework.

Closes: flutter#181377

Testing: Added some tests to the integration test
@dcharkes
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Saw the issue above was merged, when can it be expected to be included in an update? Is there a workaround until then?

https://github.com/flutter/flutter/blob/master/docs/releases/Flutter-build-release-channels.md explains how fixes reach stable for Flutter.

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[native assets] Bundle code assets debug symbols in separate dsym file

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