Reland composite physical layers on all platforms#29532
Merged
dnfield merged 2 commits intoflutter:masterfrom Mar 18, 2019
Merged
Reland composite physical layers on all platforms#29532dnfield merged 2 commits intoflutter:masterfrom
dnfield merged 2 commits intoflutter:masterfrom
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I recommend making a test case where it's harder to mistake the change for a positive change. For example, maybe a test where the test itself verifies that the antialiasing is happening (not a golden file test, but one where the image is actually examined by the code to verify that there's more than two colours on the boundary or some such). |
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I think our migration to Skia gold should help this - we'll have a better UI for evaluating golden changes and seeing exactly what has changed without manual steps involved in generating a new image. Are you suggesting that matches golden shoul dhave this logic though? It should be able to detect anti-aliasing regressions? |
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Description
This relands #28919, which had to be reverted because the engine side was misisng anti-aliasing bits on the paint for physical layer drawing on non-Fuchsia platforms. That was fixed in flutter/engine#8157 and has since rolled through to the framework.
This PR also undoes some of the golden changes from the original PR, where I mistakenly believed there were subtle acceptable differences - I completely missed that I was turning off anti-aliasing (which was caught later in the google3 roll).
As noted on the original PR, this is expected to improve frame build times, but make "rasterization" time in the engine worse (we're shifting work from the framework to the engine).
/cc @HansMuller @jason-simmons @willlarche @liyuqian @goderbauer @mklim who were involved in the original landing and/or rolling back of this.
Related Issues
Fixes #27891
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