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Alter iOS template project to be CocoaPods enabled #4893
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| #include "Generated.xcconfig" | ||
| #include "Pods/Target Support Files/Pods-Runner/Pods-Runner.debug.xcconfig" | ||
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| #include "Generated.xcconfig" | ||
| #include "Pods/Target Support Files/Pods-Runner/Pods-Runner.release.xcconfig" |
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| # Uncomment this line to define a global platform for your project | ||
| # platform :ios, '9.0' | ||
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| target 'Runner' do | ||
| # Uncomment this line if you're using Swift or would like to use dynamic frameworks | ||
| # use_frameworks! | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I am not sure I understand what exactly this does but the Flutter engine is itself a framework.
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Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This comment is in the default Podfile you get if you say "pod init" so I've left it. If we ever turn Flutter into a Pod we'll want to revisit |
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| # Pods for Runner | ||
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| end | ||
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| PODFILE CHECKSUM: fe68fbd35e5bc75c5acdec41319edc0cdaebd038 | ||
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| COCOAPODS: 1.0.1 |
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Should these Debug.xcconfig and Release.xcconfig files be in the Flutter directory? Where are they in a normal cocoapods project?
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These files are normally in the Pods directory, which I need to check in anyway since we don't want to require people to install CocoaPods to use flutter create. I've added it to this pull request.