Build Flutter iOS plugins with all valid architectures#95293
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fluttergithubbot merged 2 commits intoflutter:masterfrom Dec 15, 2021
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Build Flutter iOS plugins with all valid architectures#95293fluttergithubbot merged 2 commits intoflutter:masterfrom
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* Build Flutter iOS plugins with all valid architectures (#95293) * 'add branch flutter-2.8-candidate.3 to enabled_branches in .ci.yaml' * 'Update Engine revision to 890a5fca2e34db413be624fc83aeea8e61d42ce6 for stable release 2.8.1' Co-authored-by: Jenn Magder <[email protected]>
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Always build Flutter plugins and their dependencies with all valid iOS architectures so that, if a single plugin does not support arm64 simulators, the app and all frameworks can fall back to x86_64.
Regressed in #90915. That change started telling Xcode which device the binaries would run on, and so Xcode only built arm64 binaries on M1 Macs simulators. However
google_sign_indoesn't support arm64 simulators, so when the tool correctly dropped the executable build to x86_64, the other dependencies do not containx86_64and linking fails.Fixes #94914
Pre-launch Checklist
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