Enterprise-Grade GUI Toolkit for Go
Modern widgets, reactive state, GPU-accelerated rendering — zero CGO
Join the Discussion: Help shape the future of Go GUI! Share your ideas, report issues, and discuss features at our GitHub Discussions.
gogpu/ui is an enterprise-grade GUI toolkit for Go, designed for building:
- IDEs (GoLand, VS Code class)
- Design Tools (Photoshop, Figma class)
- CAD Applications
- Professional Dashboards
- Chrome/Electron Replacement Apps
| Feature | gogpu/ui | Fyne | Gio |
|---|---|---|---|
| CGO-free | Yes | No | Yes |
| WebGPU rendering | Yes | OpenGL | Direct GPU |
| Reactive state | Signals | Binding | Events |
| Layout engine | Flexbox + Grid | Custom | Flex |
| Accessibility | Day 1 (ARIA roles) | Limited | Limited |
| Plugin system | Yes | No | No |
examples/hello — Checkboxes, Radio Buttons, ListView (1000 items), Material Design 3
Important: The gogpu ecosystem is pure Go with zero CGO. You must set
CGO_ENABLED=0(the Go default) — do not enable CGO.
The fastest way to get started is to clone and run one of the included examples:
git clone https://github.com/gogpu/ui.git
cd ui/examples/hello
go run .Here is a minimal example showing the widget toolkit:
package main
import (
"log"
"github.com/gogpu/gg"
_ "github.com/gogpu/gg/gpu"
"github.com/gogpu/gg/integration/ggcanvas"
"github.com/gogpu/gogpu"
"github.com/gogpu/ui/app"
"github.com/gogpu/ui/primitives"
"github.com/gogpu/ui/render"
"github.com/gogpu/ui/widget"
)
func main() {
gogpuApp := gogpu.NewApp(gogpu.DefaultConfig().
WithTitle("My App").
WithSize(800, 600).
WithContinuousRender(false)) // Event-driven: 0% CPU when idle
uiApp := app.New(
app.WithWindowProvider(gogpuApp),
app.WithPlatformProvider(gogpuApp),
app.WithEventSource(gogpuApp.EventSource()),
)
uiApp.SetRoot(
primitives.Box(
primitives.Text("Hello gogpu/ui!").
FontSize(24).Bold().
Color(widget.RGBA8(33, 33, 33, 255)),
primitives.Text("Enterprise-grade GUI for Go").
FontSize(16).
Color(widget.RGBA8(100, 100, 100, 255)),
).Padding(24).Gap(12).Background(widget.RGBA8(255, 255, 255, 255)),
)
var canvas *ggcanvas.Canvas
gogpuApp.OnDraw(func(dc *gogpu.Context) {
w, h := dc.Width(), dc.Height()
if canvas == nil {
var err error
canvas, err = ggcanvas.New(gogpuApp.GPUContextProvider(), w, h)
if err != nil {
log.Fatal(err)
}
}
uiApp.Frame()
sv := dc.SurfaceView()
sw, sh := dc.SurfaceSize()
gg.SetAcceleratorSurfaceTarget(sv, sw, sh)
canvas.Draw(func(cc *gg.Context) {
cc.SetRGBA(0.94, 0.94, 0.94, 1)
cc.DrawRectangle(0, 0, float64(w), float64(h))
cc.Fill()
uiApp.Window().DrawTo(render.NewCanvas(cc, w, h))
})
_ = canvas.RenderDirect(sv, sw, sh)
})
gogpuApp.OnClose(func() { gg.CloseAccelerator() })
if err := gogpuApp.Run(); err != nil {
log.Fatal(err)
}
}| Package | Description | Coverage |
|---|---|---|
geometry |
Point, Size, Rect, Constraints, Insets | 98.8% |
event |
MouseEvent, KeyEvent, WheelEvent, FocusEvent, Modifiers | 100% |
widget |
Widget, WidgetBase, Context, Canvas, Lifecycle (mount/unmount), SchedulerRef | 100% |
internal/render |
Canvas, SceneCanvas (tile-parallel), Renderer using gogpu/gg | 96.5% |
internal/layout |
Flex, Stack, Grid layout engines | 89.9% |
| Package | Description | Coverage |
|---|---|---|
a11y |
Accessibility: 35+ ARIA roles, Accessible interface, Tree, Announcer | 99.1% |
state |
Reactive signals, Binding, Scheduler with push-based invalidation | 100% |
primitives |
Box, Text, Image widgets with fluent builder API | 94.4% |
app |
Window integration via gpucontext interfaces (dependency inversion) | 98.6% |
| Package | Description | Coverage |
|---|---|---|
layout |
Public layout API with custom algorithms | 89.5% |
registry |
Widget factory registration for third-party widgets | 100% |
theme |
Theme system with Extensions and Registry | 100% |
plugin |
Plugin bundling with dependency resolution | 99.4% |
| Package | Description | Coverage |
|---|---|---|
cdk |
Component Development Kit — Content[C] polymorphic pattern | 100% |
core/button |
Generic button with pluggable Painter, 4 variants, 3 sizes, signal bindings | 96%+ |
core/checkbox |
Toggleable checkbox with checked/unchecked/indeterminate states, signal bindings | 96%+ |
core/radio |
Mutually exclusive radio group with vertical/horizontal layout, signal bindings | 96%+ |
core/textfield |
Text input with cursor, selection, clipboard, validation, signal bindings | 96%+ |
core/slider |
Slider: continuous/discrete, horizontal/vertical, drag+keyboard, signal bindings | 94.6% |
core/dialog |
Modal dialog: backdrop overlay, action buttons, focus trapping, Alert/Confirm | 96.9% |
core/dropdown |
Dropdown/select with overlay menu, keyboard navigation, signal bindings | 96%+ |
overlay |
Overlay/popup stack, container, position helper | 95%+ |
primitives |
Box, Text, Image, RepaintBoundary (pixel caching + tile-parallel scene.Scene) | 94.4% |
theme/material3 |
Material Design 3 — theme (HCT color science) + 21 component painters | 97%+ |
focus |
Keyboard focus management with Tab/Shift+Tab navigation | 95.2% |
internal/focus |
Internal focus manager implementation | 15.2% |
| Package | Description | Coverage |
|---|---|---|
animation |
Animation engine: tween, spring, M3 presets, orchestration (Stagger/Chain/Repeat/Reverse) | 92.3% |
transition |
Widget enter/exit animations: Fade, Slide, Scale effects, Show/Hide wrapper | 98.7% |
core/scrollview |
Scrollable container: vertical/horizontal/both, wheel+keyboard+drag, PushClip/PushTransform, signal bindings | 96.5% |
core/tabview |
Tabbed navigation: lazy content switching, closeable tabs, keyboard nav, Top/Bottom position, signal bindings | 92.1% |
core/listview |
Virtualized list: fixed-height items, recycling, single/multi selection, keyboard nav, M3 painter | 96%+ |
core/gridview |
Virtualized 2D grid: fixed cell size, auto-fit columns, cell recycling, selection, keyboard nav | 92.1% |
core/linechart |
Real-time line chart: multiple series, rolling window, grid, Y-axis labels, thread-safe PushValue | 98.8% |
core/progressbar |
Linear progress bar: 0-100%, rounded corners, label, signal binding, PushClipRoundRect | 99.3% |
core/collapsible |
Expandable section: animated expand/collapse, keyboard focus, arrow indicator, Tween animation | 98.2% |
primitives |
Box (HBox/VBox direction), Text, Image, ThemeScope, RepaintBoundary | 94%+ |
| Package | Description | Coverage |
|---|---|---|
core/progress |
Circular progress: determinate arc + indeterminate spinner, polyline approximation | 97.4% |
core/popover |
Popover (click) + Tooltip (hover): 12 placements, auto-flip, overlay integration | 97.1% |
core/splitview |
Resizable split panels: draggable divider, min constraints, collapse, handle dots | 96.8% |
core/treeview |
Hierarchical tree: expand/collapse, virtualized rendering, connector lines, keyboard nav | 96%+ |
core/datatable |
Sortable column table: fixed header, virtualized rows, zebra striping, sort indicators | 96%+ |
core/toolbar |
Horizontal action bar: icon buttons, separators, spacers, custom widget items | 96%+ |
core/menu |
MenuBar + ContextMenu: submenus, separators, disabled items, shortcut display | 96%+ |
core/docking |
IDE-style dockable panels: border layout, tabbed groups, Dock/Undock API | 95.3% |
theme/material3 |
21 component painters (all widgets covered) | 97%+ |
theme/fluent |
Microsoft Fluent Design: 9 painters, accent colors, inner focus ring, light/dark | 96%+ |
theme/cupertino |
Apple HIG: 9 painters, iOS toggle switch, segmented control, pill buttons | 96%+ |
theme/font |
Font Registry: CSS weight matching (W3C spec), Weight 100-900, Style, Family/Face | 97.7% |
icon |
Vector path icons: 10 built-in Material icons, De Casteljau cubic Bezier, IconWidget | 97.6% |
i18n |
Internationalization: Locale, Bundle, Translator, CLDR plural rules, RTL, LocaleSignal | 97.9% |
dnd |
Drag and drop: DragSource/DropTarget interfaces, Manager, 5px threshold, Escape cancel | 99.3% |
uitest |
Testing utilities: MockCanvas, MockContext, event factories, widget helpers, assertions | 93.1% |
internal/dirty |
Dirty region tracking: Collector, Tracker, merge algorithm, partial repaints | 100% |
Total: ~150,000 lines of code | 55+ packages | ~6,000 tests | ~97% average coverage
┌─────────────────────────────────────────────────────────────┐
│ User Application │
├─────────────────────────────────────────────────────────────┤
│ theme/material3/ │ theme/fluent/ │ theme/cupertino/ │
│ 21 Painters ✅ │ 9 Painters ✅ │ 9 Painters ✅ │
├─────────────────────────────────────────────────────────────┤
│ 22 Interactive Widgets (core/) │
│ button, checkbox, radio, textfield, dropdown, slider, │
│ dialog, scrollview, tabview, listview, gridview, linechart,│
│ progressbar, progress, collapsible, popover, splitview, │
│ treeview, datatable, toolbar, menu, docking │
├──────────────┬──────────────────────────────────────────────┤
│ cdk/ │ Content[C] polymorphic pattern │
├──────────────┴──────────────────────────────────────────────┤
│ primitives/ │ animation/ │ transition/ │
│ Box (HBox/VBox), │ Tween, Spring │ Fade, Slide, Scale │
│ Text, Image, │ M3 Presets, │ Enter/Exit │
│ RepaintBoundary │ Orchestration │ │
├─────────────────────────────────────────────────────────────┤
│ icon/ │ i18n/ │ dnd/ │ uitest/ │ theme/font/ │
├─────────────────────────────────────────────────────────────┤
│ app/ + FocusManager │ focus/ │ overlay/ │ render/ │
├─────────────────────────────────────────────────────────────┤
│ layout/ │ state/ │ a11y/ │
│ Flex, Stack, Grid │ Signals, Bind │ ARIA Roles, Tree │
├─────────────────────────────────────────────────────────────┤
│ registry/ │ plugin/ │ theme/ │
├─────────────────────────────────────────────────────────────┤
│ widget/ │ event/ │ geometry/ │
│ Widget, Context │ Mouse, Key │ Point, Rect │
│ Canvas, Lifecycle │ Wheel, Focus │ Constraints │
├─────────────────────────────────────────────────────────────┤
│ internal/render │ internal/layout│ internal/focus │
│ Canvas, Scene │ Flex, Grid │ Manager, Ring │
│ internal/dirty │ │ │
├─────────────────────────────────────────────────────────────┤
│ gogpu/gg │ gpucontext │ coregx/signals │
│ 2D Graphics │ Shared Ifaces │ State Management │
└─────────────────────────────────────────────────────────────┘
ui → gpucontext (interfaces) ← dependency inversion
ui → gg (2D rendering)
ui → coregx/signals (reactive)
gogpu → gpucontext (implements) ← concrete implementation
gg → wgpu → naga ← internal to gg
ui never imports gogpu, wgpu, or naga directly.
| Example | Description |
|---|---|
examples/hello |
Widget demo: checkbox, radio, ListView (1000 items), M3 theme, event-driven GPU rendering |
examples/signals |
Reactive signals: TextSignal, ContentSignal, CheckedSignal, SelectedSignal, DisabledSignal |
examples/taskmanager |
Full task manager: charts, tables, animations, real-time data |
examples/gallery |
Widget gallery: all 22 widgets, 3 design systems (M3/Fluent/Cupertino), theme switching |
Run any example:
cd examples/gallery
go run .// Box — universal container
primitives.Box(children...).
Padding(16).
PaddingXY(24, 8).
Background(theme.Surface).
Rounded(8).
BorderStyle(1, theme.Outline).
ShadowLevel(2).
Gap(8)
// Text — static
primitives.Text("Hello World").
FontSize(24).
Bold().
Color(theme.OnSurface).
Align(primitives.TextAlignCenter).
MaxLines(2).
Ellipsis()
// Text — reactive (auto-updates when signal changes)
primitives.TextFn(func() string {
return fmt.Sprintf("Count: %d", count.Get())
}).FontSize(18)
// Text — signal binding (auto-updates when signal changes)
title := state.NewSignal("Hello World")
primitives.NewText("").ContentSignal(title).FontSize(24)
// Image
primitives.Image(mySource).
Size(48, 48).
Cover().
Rounded(24).
Alt("User avatar")// Basic slider
s := slider.New(
slider.Min(0),
slider.Max(100),
slider.Value(50),
slider.OnChange(func(v float32) { fmt.Println("Value:", v) }),
)
// Discrete slider with step snapping and marks
s := slider.New(
slider.Min(0), slider.Max(100), slider.Step(10),
slider.Marks([]slider.Mark{{Value: 0}, {Value: 50}, {Value: 100}}),
slider.PainterOpt(material3.SliderPainter{Theme: m3}),
)
// Two-way signal binding
volume := state.NewSignal[float32](75)
s := slider.New(
slider.Min(0), slider.Max(100),
slider.ValueSignal(volume), // reads AND writes back on drag
)// Simple alert dialog
d := dialog.Alert("Error", "File not found.", func() { log.Println("dismissed") })
d.Show(ctx)
// Confirmation dialog
d := dialog.Confirm("Delete?", "This cannot be undone.",
func() { log.Println("canceled") },
func() { deleteItem() },
)
d.Show(ctx)
// Custom dialog with M3 painter
d := dialog.New(
dialog.Title("Settings"),
dialog.Content(settingsWidget),
dialog.Actions(
dialog.Action{Label: "Cancel", Variant: dialog.VariantTextOnly},
dialog.Action{Label: "Save", Variant: dialog.VariantFilled, Default: true,
OnClick: func() { saveSettings() }},
),
dialog.PainterOpt(material3.DialogPainter{Theme: m3}),
)
d.Show(ctx)// Tween animation with M3 easing
ctrl := animation.NewController()
opacity := state.NewSignal[float32](0)
animation.To(opacity, 1.0).
Duration(animation.DurationMedium2).
Ease(animation.M3Standard).
Start(ctrl)
// Spring physics (critically damped)
position := state.NewSignal[float32](0)
animation.SpringTo(position, 200).
Stiffness(animation.StiffnessMedium).
DampingRatio(animation.DampingNoBouncy).
Start(ctrl)
// Color tween (Flutter pattern: float32 engine + Tween[T])
progress := state.NewSignal[float32](0)
animation.To(progress, 1.0).Duration(300*time.Millisecond).Start(ctrl)
colorTween := animation.NewColorTween(startColor, endColor)
// in Draw: canvas.DrawRect(bounds, colorTween.At(progress.Get()))
// Parallel composition
animation.Parallel(
animation.To(opacity, 1.0).Duration(200*time.Millisecond),
animation.To(translateY, 0).Duration(300*time.Millisecond),
).Start(ctrl)// Basic vertical scrollview
sv := scrollview.New(longContentWidget,
scrollview.DirectionOpt(scrollview.Vertical),
scrollview.ScrollbarOpt(scrollview.ScrollbarAuto),
scrollview.OnScroll(func(x, y float32) { fmt.Printf("scroll: %.0f\n", y) }),
)
// 2D scrollview with signal binding
scrollY := state.NewSignal[float32](0)
sv := scrollview.New(largeCanvas,
scrollview.DirectionOpt(scrollview.Both),
scrollview.ScrollYSignal(scrollY), // two-way binding
scrollview.PainterOpt(material3.ScrollbarPainter{Theme: m3}),
)// Basic tab view
tv := tabview.New([]tabview.Tab{
{Label: "Profile", Content: profileWidget},
{Label: "Settings", Content: settingsWidget},
{Label: "About", Content: aboutWidget},
}, tabview.OnSelect(func(idx int) { fmt.Println("Tab:", idx) }))
// Closeable tabs with M3 painter and signal binding
selected := state.NewSignal[int](0)
tv := tabview.New(tabs,
tabview.Closeable(true),
tabview.SelectedSignalOpt(selected),
tabview.PainterOpt(material3.TabViewPainter{Theme: m3}),
tabview.OnClose(func(idx int) { removeDynamicTab(idx) }),
)// Create a signal
name := state.NewSignal("World")
// Computed value (auto-updates)
greeting := state.NewComputed(func() string {
return "Hello, " + name.Get() + "!"
})
// Bind signal to widget invalidation
binding := state.Bind(name, ctx)
defer binding.Unbind()
// Batch multiple changes (single re-render)
scheduler.Batch(func() {
firstName.Set("Alice")
lastName.Set("Smith")
age.Set(30)
})// Bind signals directly to widget properties
label := state.NewSignal("Submit")
disabled := state.NewSignal(false)
btn := button.New(
button.TextSignal(label),
button.DisabledSignal(disabled),
button.OnClick(func() {
label.Set("Processing...")
disabled.Set(true)
}),
)
// Two-way binding: checkbox state synced with signal
agreed := state.NewSignal(false)
cb := checkbox.New(
checkbox.CheckedSignal(agreed),
checkbox.LabelOpt("I agree to terms"),
)// Every widget implements a11y.Accessible
func (b *MyButton) AccessibilityRole() a11y.Role { return a11y.RoleButton }
func (b *MyButton) AccessibilityLabel() string { return b.text }
func (b *MyButton) AccessibilityActions() []a11y.Action {
return []a11y.Action{a11y.ActionClick}
}
// Accessibility tree with stable node IDs
root := a11y.NewNode(a11y.RoleWindow, "My Application")
tree := a11y.NewMemoryTree(root)
button := a11y.NewNode(a11y.RoleButton, "Save") // stable uint64 ID
tree.Insert(root, button)// ui connects to windowing via interfaces (not concrete types)
uiApp := app.New(
app.WithWindowProvider(gogpuApp), // gpucontext.WindowProvider
app.WithPlatformProvider(gogpuApp), // gpucontext.PlatformProvider
app.WithTheme(myTheme),
)
uiApp.SetRoot(rootWidget)
// Headless mode for testing (no window needed)
testApp := app.New() // works without any providers
testApp.SetRoot(rootWidget)
testApp.Window().Frame() // processes layout + draw- Geometry types (Point, Size, Rect, Constraints, Insets)
- Event system (Mouse, Keyboard, Wheel, Focus, Modifiers)
- Widget interface, WidgetBase, Context, Canvas
- Layout engines (Flexbox, Stack, Grid)
- Canvas implementation (gogpu/gg)
- Accessibility foundation (35+ ARIA roles, Accessible interface, Tree)
- Reactive signals integration (coregx/signals, Binding, Scheduler)
- Basic primitives (Box, Text, Image with fluent API)
- Window integration (app package via gpucontext interfaces)
- Widget Registry (third-party registration)
- Public Layout API (custom algorithms)
- Theme System + Extensions + Registry
- Plugin System (bundling, dependency resolution)
- Button widget (4 variants, 3 sizes, keyboard activation)
- Checkbox widget (checked/unchecked/indeterminate, pluggable Painter)
- Radio group widget (vertical/horizontal, arrow key navigation)
- TextField widget (cursor, selection, clipboard, validation)
- Dropdown/Select widget (overlay menu, keyboard nav, scroll)
- Overlay infrastructure (stack, container, position)
- Material Design 3 theme (HCT color science, 21 painters)
- Keyboard navigation (focus management, Tab/Shift+Tab, shortcuts)
- ThemeScope (theme override for widget subtrees)
- Event-driven rendering (0% CPU when idle)
- Reactive signal bindings for all widgets (TextSignal, CheckedSignal, SelectedSignal, DisabledSignal, ContentSignal)
- Retained-mode rendering: dirty tracking, DrawTree, DrawStats (SP1)
- RepaintBoundary: per-widget pixel caching (SP2)
- scene.Scene integration: tile-parallel rendering via SceneCanvas (SP3)
- Slider widget (continuous/discrete, horizontal/vertical, M3 painter)
- Dialog/Modal widget (backdrop, actions, focus trapping, M3 painter)
- Animation engine (Tween, Spring, CubicBezier, M3 motion tokens)
- Animation presets (M3 motion tokens) + orchestration (Stagger, Chain, Repeat)
- Transitions: enter/exit animations (Fade, Slide, Scale)
- ScrollView widget (vertical/horizontal/both, wheel+keyboard+drag)
- TabView widget (lazy content, closeable tabs, keyboard nav)
- ListView widget (virtualized list, recycling, single/multi selection, M3 painter)
- GridView widget (virtualized 2D grid, auto-fit columns, cell recycling)
- LineChart widget (real-time, multiple series, rolling window)
- ProgressBar widget (linear, rounded corners, signal binding)
- Collapsible section widget (animated expand/collapse)
- Box HBox/VBox direction support
- Dirty region tracking (internal/dirty)
- Performance benchmarks (36 across 5 packages)
- Circular progress indicator (determinate arc + indeterminate spinner)
- SplitView (resizable split panels, draggable divider)
- Popover/Tooltip (12 placements, auto-flip, overlay)
- TreeView (hierarchical, expand/collapse, virtualized)
- DataTable (sortable columns, fixed header, virtualized rows)
- Toolbar (icon buttons, separators, spacers)
- Menu system (MenuBar + ContextMenu, submenus, shortcuts)
- IDE-style docking system (border layout, tabbed groups)
- Drag & drop foundation (DragSource, DropTarget, Manager)
- Fluent Design theme (9 painters, accent colors)
- Cupertino theme (9 painters, iOS-style)
- i18n (CLDR plural rules, RTL detection, LocaleSignal)
- Icon system (vector paths, 10 Material icons, De Casteljau)
- Font registry (CSS weight matching, W3C spec)
- Testing utilities (MockCanvas, MockContext, assertions)
- Dirty region tracking (merge algorithm, partial repaints)
- Performance benchmarks (36 across 5 packages)
- Hover tracking (W3C PointerEventSource, HoverTracker, cursor management)
- ScreenBounds coordinate system (overlay positioning, hit-testing)
- Event coordinate transforms (ScrollView content-space dispatch)
- Inter font full Unicode (Cyrillic, Greek, Vietnamese)
- MeasureText on Canvas (layout calculations without drawing)
- FocusManager integration in Window (Tab/Shift+Tab navigation)
- OnTextInput handler (platform character input API)
- Task Manager example (charts, tables, animations)
- Widget Gallery example (all widgets, 3 design systems, theme switching)
- Platform accessibility adapters (UIA, AT-SPI2, NSAccessibility)
- Performance optimization pass
| Dependency | Purpose | Status |
|---|---|---|
| Go 1.25+ | Language runtime | Required |
| CGO_ENABLED=0 | Pure Go (no C compiler needed) | Default |
| gogpu/gogpu | Windowing, input, GPU surface | For examples |
| gogpu/gg | 2D graphics rendering | Integrated |
| gogpu/gpucontext | Shared interfaces | Integrated |
| coregx/signals | Reactive state management | Integrated |
Note: The entire ecosystem is pure Go. Do not set
CGO_ENABLED=1— this will cause build errors from thegoffipackage which requires CGO to be disabled.
# UI toolkit (library)
go get github.com/gogpu/ui@latest
# For runnable applications you also need gogpu (windowing) and gg (rendering):
go get github.com/gogpu/gogpu@latest
go get github.com/gogpu/gg@latest| Project | Description |
|---|---|
| gogpu/gogpu | Graphics framework — GPU abstraction, windowing, input |
| gogpu/gg | 2D graphics — Canvas API, GPU text |
| gogpu/wgpu | Pure Go WebGPU — Vulkan, Metal, GLES, Software |
| gogpu/naga | Shader compiler — WGSL to SPIR-V, MSL, GLSL |
Total ecosystem: 300K+ lines of Pure Go — no CGO, no Rust, no C.
Contributions are welcome! Please read CONTRIBUTING.md for guidelines.
Ways to contribute:
- Test the packages, report bugs
- API feedback and suggestions
- Documentation improvements
- Spread the word (Reddit, Hacker News, Dev.to)
- Code contributions (see open issues)
MIT License — see LICENSE for details.
gogpu/ui — Enterprise-grade GUI for Go
Part of the GoGPU ecosystem

