Apple just announced mesh shader support for the upcoming metal 3.0 release and Khronos is working on adding it to Vulkan (taking their sweet time). Directx12 has supported it for a while now. With the three big players and general industry consensus moving towards a mesh shader future, can we get mesh shader support in webgpu?
From what I have gathered, mesh shading is a pretty big paradigm shift, comparable to opengl 2.0 -> opengl 3.3. I think webgpu needs needs to keep up these shifts otherwise it ends up going the way of webgl. This is not a bad thing per say as webgl has seen heaps of use, but people revert back to native API's when they want to do anything serious.