Add maxStorageBufferBindingSize limit#1163
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kvark merged 2 commits intogpuweb:mainfrom Oct 23, 2020
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LGTM except that the commit message mentions uniform instead of storage
kainino0x
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Co-authored-by: Kai Ninomiya <[email protected]>
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1241: Update Extent3d::depth and Limits to latest upstream r=grovesNL a=kvark **Connections** - gpuweb/gpuweb#1390 - gpuweb/gpuweb#1328 - gpuweb/gpuweb#1163 - gpuweb/gpuweb#1274 **Description** Just an API update up to spec. **Testing** Tested on wgpu-rs examples Co-authored-by: Dzmitry Malyshau <[email protected]>
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Sep 6, 2022
…eb#1163) The shader execution zero init tests produce large nested loops on constant indices that are very tempting for drivers to unroll. This commit prevents unrolling by adding zero to the loop bound using a zero coming from a uniform buffer. This is not known to the shader compiler which then can't optimize as much.
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See Vulkan stats in https://vulkan.gpuinfo.org/displaydevicelimit.php?name=maxStorageBufferRange&platform=windows
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