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johnmanardiii/README.md

John Manard III

Featured Projects

  • Voxel Raytracing - Global illumination through voxel raymarching in OpenGL
  • Advanced Graphics - Implementing modern rendering techniques and optimizations
  • FABRIK Solver - Forward and backward inverse kinematics solver implementation
  • Spline Animation - Character animation framework built on spline interpolation

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  1. FABRIKSolver FABRIKSolver Public

    Forwards and backwards inverse kinematics solver arm.

    C++ 1

  2. AdvancedGraphics AdvancedGraphics Public

    Projects completed for credit in Cal Poly's graduate graphics class.

    C++

  3. BlendShapes BlendShapes Public

    A short project of a singing model that uses blend shapes

    C++

  4. SplineAnimation SplineAnimation Public

    A project for computer animation created by interpolating along splines.

    C++

  5. Starfall Starfall Public

    Forked from Bob-Loth/Starfall

    C

  6. Voxel-Raytracing-OpenGL Voxel-Raytracing-OpenGL Public

    Global illumination by raymarching voxels. C++ and OpenGL.

    C++