Adding UVs to extrude along curve#42
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HungryProton merged 1 commit intoprotongraph:developfrom May 17, 2020
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That's great! Now I guess I have a reason to make a "Make vector2" and "Break Vector2" node as well. Absolute mode would be great too. Merging in develop for now |
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Initial implementation.
Right now it just stretches the y axis to the length of the pipe, and the x axis around the pipe.
There is also two scalar inputs for x/y UV scale.
We may also want an absolute mode, that uses world units for the scale rather than stretching, which would make for easier texel densities.