tag:github.com,2008:https://github.com/protospatial/NodeToCode/releasesRelease notes from NodeToCode2025-04-08T08:10:38Ztag:github.com,2008:Repository/935776868/v1.2.32025-05-24T09:18:47Zv1.2.3<h1>Version 1.2.3</h1>
<h2><a href="https://github.com/protospatial/NodeToCode/wiki/Latest-Updates">Release Notes</a></h2>
<h2>Installation for Launcher versions of UE 5.3+</h2>
<ul>
<li>Download the version of the plugin for your engine version (eg. NodeToCode_5.3.zip for UE 5.3)</li>
</ul>
<h3>Project</h3>
<ul>
<li>Extract the provided .zip into your Project's Plugins directory:</li>
<li>%project_root%/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]</li>
</ul>
<h3>Engine</h3>
<ul>
<li>Extract the provided .zip into your Unreal Engine installation's Engine/Plugins/Marketplace directory:</li>
<li>%engine_installation_root%/Engine/Marketplace/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]</li>
</ul>
<h2>Installation for Source versions of UE 5.3+</h2>
<ul>
<li>Download the non-versioned .zip of the plugin (NodeToCode.zip).</li>
<li>Install in the same paths as detailed above for the Launcher builds of the plugin for your Project/Engine</li>
<li>Compile the plugin for your engine
<ul>
<li>If you've already got a source version of UE up and running, you are likely familiar with this process</li>
</ul>
</li>
</ul>
<h2>Other Info</h2>
<h3>Supported UE Versions:</h3>
<ul>
<li>5.3</li>
<li>5.4</li>
<li>5.5</li>
</ul>
<h3>Supported Editor Platforms:</h3>
<ul>
<li>Windows</li>
<li>MacOS</li>
</ul>NCMcCluretag:github.com,2008:Repository/935776868/v1.2.22025-04-08T08:14:09Zv1.2.2<h1>Version 1.2.2</h1>
<h2><a href="https://github.com/protospatial/NodeToCode/wiki/Latest-Updates">Release Notes</a></h2>
<h2>Installation for Launcher versions of UE 5.3+</h2>
<ul>
<li>Download the version of the plugin for your engine version (eg. NodeToCode_5.3.zip for UE 5.3)</li>
</ul>
<h3>Project</h3>
<ul>
<li>Extract the provided .zip into your Project's Plugins directory:</li>
<li>%project_root%/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]</li>
</ul>
<h3>Engine</h3>
<ul>
<li>Extract the provided .zip into your Unreal Engine installation's Engine/Plugins/Marketplace directory:</li>
<li>%engine_installation_root%/Engine/Marketplace/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]</li>
</ul>
<h2>Installation for Source versions of UE 5.3+</h2>
<ul>
<li>Download the non-versioned .zip of the plugin (NodeToCode.zip).</li>
<li>Install in the same paths as detailed above for the Launcher builds of the plugin for your Project/Engine</li>
<li>Compile the plugin for your engine
<ul>
<li>If you've already got a source version of UE up and running, you are likely familiar with this process</li>
</ul>
</li>
</ul>
<h2>Other Info</h2>
<h3>Supported UE Versions:</h3>
<ul>
<li>5.3</li>
<li>5.4</li>
<li>5.5</li>
</ul>
<h3>Supported Editor Platforms:</h3>
<ul>
<li>Windows</li>
<li>MacOS</li>
</ul>NCMcCluretag:github.com,2008:Repository/935776868/v1.2.12025-03-29T18:58:28Zv1.2.1<h1>Version 1.2.1</h1>
<h2><a href="https://github.com/protospatial/NodeToCode/wiki/Latest-Updates">Release Notes</a></h2>
<h2>Installation for Launcher versions of UE 5.3+</h2>
<ul>
<li>Download the version of the plugin for your engine version (eg. NodeToCode_5.3.zip for UE 5.3)</li>
</ul>
<h3>Project</h3>
<ul>
<li>Extract the provided .zip into your Project's Plugins directory:</li>
<li>%project_root%/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]</li>
</ul>
<h3>Engine</h3>
<ul>
<li>Extract the provided .zip into your Unreal Engine installation's Engine/Plugins/Marketplace directory:</li>
<li>%engine_installation_root%/Engine/Marketplace/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]</li>
</ul>
<h2>Installation for Source versions of UE 5.3+</h2>
<ul>
<li>Download the non-versioned .zip of the plugin (NodeToCode.zip).</li>
<li>Install in the same paths as detailed above for the Launcher builds of the plugin for your Project/Engine</li>
<li>Compile the plugin for your engine
<ul>
<li>If you've already got a source version of UE up and running, you are likely familiar with this process</li>
</ul>
</li>
</ul>
<h2>Other Info</h2>
<h3>Supported UE Versions:</h3>
<ul>
<li>5.3</li>
<li>5.4</li>
<li>5.5</li>
</ul>
<h3>Supported Editor Platforms:</h3>
<ul>
<li>Windows</li>
<li>MacOS</li>
</ul>NCMcCluretag:github.com,2008:Repository/935776868/v1.2.02025-03-08T01:47:04Zv1.2.0<h1>Version 1.2.0</h1>
<h2><a href="https://github.com/protospatial/NodeToCode/wiki/Latest-Updates">Release Notes</a></h2>
<h2>Installation for Launcher versions of UE 5.3+</h2>
<ul>
<li>Download the version of the plugin for your engine version (eg. NodeToCode_5.3.zip for UE 5.3)</li>
</ul>
<h3>Project</h3>
<ul>
<li>Extract the provided .zip into your Project's Plugins directory:</li>
<li>%project_root%/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]</li>
</ul>
<h3>Engine</h3>
<ul>
<li>Extract the provided .zip into your Unreal Engine installation's Engine/Plugins/Marketplace directory:</li>
<li>%engine_installation_root%/Engine/Marketplace/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]</li>
</ul>
<h2>Installation for Source versions of UE 5.3+</h2>
<ul>
<li>Download the non-versioned .zip of the plugin (NodeToCode.zip).</li>
<li>Install in the same paths as detailed above for the Launcher builds of the plugin for your Project/Engine</li>
<li>Compile the plugin for your engine
<ul>
<li>If you've already got a source version of UE up and running, you are likely familiar with this process</li>
</ul>
</li>
</ul>
<h2>Other Info</h2>
<h3>Supported UE Versions:</h3>
<ul>
<li>5.3</li>
<li>5.4</li>
<li>5.5</li>
</ul>
<h3>Supported Editor Platforms:</h3>
<ul>
<li>Windows</li>
<li>MacOS</li>
</ul>NCMcCluretag:github.com,2008:Repository/935776868/v1.1.12025-03-03T20:39:38Zv1.1.1<h1>Version 1.1.1</h1>
<h2><a href="https://github.com/protospatial/NodeToCode/wiki/Latest-Updates">Release Notes</a></h2>
<h2>Installation for Launcher versions of UE 5.3+</h2>
<ul>
<li>Download the version of the plugin for your engine version (eg. NodeToCode_5.3.zip for UE 5.3)</li>
</ul>
<h3>Project</h3>
<ul>
<li>Extract the provided .zip into your Project's Plugins directory:</li>
<li>%project_root%/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]</li>
</ul>
<h3>Engine</h3>
<ul>
<li>Extract the provided .zip into your Unreal Engine installation's Engine/Plugins/Marketplace directory:</li>
<li>%engine_installation_root%/Engine/Marketplace/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]</li>
</ul>
<h2>Installation for Source versions of UE 5.3+</h2>
<ul>
<li>Download the non-versioned .zip of the plugin (NodeToCode.zip).</li>
<li>Install in the same paths as detailed above for the Launcher builds of the plugin for your Project/Engine</li>
<li>Compile the plugin for your engine
<ul>
<li>If you've already got a source version of UE up and running, you are likely familiar with this process</li>
</ul>
</li>
</ul>
<h2>Other Info</h2>
<h3>Supported UE Versions:</h3>
<ul>
<li>5.3</li>
<li>5.4</li>
<li>5.5</li>
</ul>
<h3>Supported Editor Platforms:</h3>
<ul>
<li>Windows</li>
<li>MacOS</li>
</ul>NCMcCluretag:github.com,2008:Repository/935776868/v1.1.02025-03-04T01:31:35Zv1.1.0<h1>Version 1.1.0</h1>
<h2><a href="https://github.com/protospatial/NodeToCode/wiki/Latest-Updates">Release Notes</a></h2>
<h2>Installation for Launcher versions of UE 5.3+</h2>
<ul>
<li>Download the version of the plugin for your engine version.</li>
</ul>
<h3>Project</h3>
<ul>
<li>Extract the provided .zip into your Project's Plugins directory:</li>
<li>%project_root%/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]</li>
</ul>
<h3>Engine</h3>
<ul>
<li>Extract the provided .zip into your Unreal Engine installation's Engine/Plugins/Marketplace directory:</li>
<li>%engine_installation_root%/Engine/Marketplace/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]</li>
</ul>
<h2>Installation for Source versions of UE 5.3+</h2>
<ul>
<li>Download the non-versioned .zip of the plugin (NodeToCode.zip).</li>
<li>Install using in the same paths as detailed above for the Launcher versions of the plugin</li>
<li>Compile the plugin for your engine
<ul>
<li>If you've already got a source version of UE up and running, I imagine you are already familiar with this process</li>
</ul>
</li>
</ul>
<h2>Other Info</h2>
<h3>Supported UE Versions:</h3>
<ul>
<li>5.3</li>
<li>5.4</li>
<li>5.5</li>
</ul>
<h3>Supported Editor Platforms:</h3>
<ul>
<li>Windows</li>
<li>MacOS</li>
</ul>NCMcCluretag:github.com,2008:Repository/935776868/v1.0.02025-03-01T01:40:20Zv1.0.0<p>The first GitHub release of the NodeToCode plugin! 🎉</p>
<h2>Installation for Launcher versions of UE 5.3+</h2>
<ul>
<li>Download the _Binaries version of the plugin for your engine version.</li>
</ul>
<h3>Project</h3>
<ul>
<li>Extract the provided .zip into your Project's Plugins directory:</li>
<li>%project_root%/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]</li>
</ul>
<h3>Engine</h3>
<ul>
<li>Extract the provided .zip into your Unreal Engine installation's Engine/Plugins/Marketplace directory:</li>
<li>%engine_installation_root%/Engine/Marketplace/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]</li>
</ul>
<h2>Installation for Source versions of UE 5.3+</h2>
<ul>
<li>Download the non-versioned .zip of the plugin (NodeToCode.zip).</li>
<li>Install using in the same paths as detailed above for the Launcher versions of the plugin</li>
<li>Compile the plugin for your engine
<ul>
<li>If you've already got a source version of UE up and running, I imagine you are already familiar with this process</li>
</ul>
</li>
</ul>
<h2>Other Info</h2>
<h3>Supported UE Versions:</h3>
<ul>
<li>5.3</li>
<li>5.4</li>
<li>5.5</li>
</ul>
<h3>Supported Editor Platforms:</h3>
<ul>
<li>Windows</li>
<li>MacOS</li>
</ul>NCMcClure