tag:github.com,2008:https://github.com/protospatial/NodeToCode/releases Release notes from NodeToCode 2025-04-08T08:10:38Z tag:github.com,2008:Repository/935776868/v1.2.3 2025-05-24T09:18:47Z v1.2.3 <h1>Version 1.2.3</h1> <h2><a href="https://github.com/protospatial/NodeToCode/wiki/Latest-Updates">Release Notes</a></h2> <h2>Installation for Launcher versions of UE 5.3+</h2> <ul> <li>Download the version of the plugin for your engine version (eg. NodeToCode_5.3.zip for UE 5.3)</li> </ul> <h3>Project</h3> <ul> <li>Extract the provided .zip into your Project's Plugins directory:</li> <li>%project_root%/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]</li> </ul> <h3>Engine</h3> <ul> <li>Extract the provided .zip into your Unreal Engine installation's Engine/Plugins/Marketplace directory:</li> <li>%engine_installation_root%/Engine/Marketplace/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]</li> </ul> <h2>Installation for Source versions of UE 5.3+</h2> <ul> <li>Download the non-versioned .zip of the plugin (NodeToCode.zip).</li> <li>Install in the same paths as detailed above for the Launcher builds of the plugin for your Project/Engine</li> <li>Compile the plugin for your engine <ul> <li>If you've already got a source version of UE up and running, you are likely familiar with this process</li> </ul> </li> </ul> <h2>Other Info</h2> <h3>Supported UE Versions:</h3> <ul> <li>5.3</li> <li>5.4</li> <li>5.5</li> </ul> <h3>Supported Editor Platforms:</h3> <ul> <li>Windows</li> <li>MacOS</li> </ul> NCMcClure tag:github.com,2008:Repository/935776868/v1.2.2 2025-04-08T08:14:09Z v1.2.2 <h1>Version 1.2.2</h1> <h2><a href="https://github.com/protospatial/NodeToCode/wiki/Latest-Updates">Release Notes</a></h2> <h2>Installation for Launcher versions of UE 5.3+</h2> <ul> <li>Download the version of the plugin for your engine version (eg. NodeToCode_5.3.zip for UE 5.3)</li> </ul> <h3>Project</h3> <ul> <li>Extract the provided .zip into your Project's Plugins directory:</li> <li>%project_root%/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]</li> </ul> <h3>Engine</h3> <ul> <li>Extract the provided .zip into your Unreal Engine installation's Engine/Plugins/Marketplace directory:</li> <li>%engine_installation_root%/Engine/Marketplace/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]</li> </ul> <h2>Installation for Source versions of UE 5.3+</h2> <ul> <li>Download the non-versioned .zip of the plugin (NodeToCode.zip).</li> <li>Install in the same paths as detailed above for the Launcher builds of the plugin for your Project/Engine</li> <li>Compile the plugin for your engine <ul> <li>If you've already got a source version of UE up and running, you are likely familiar with this process</li> </ul> </li> </ul> <h2>Other Info</h2> <h3>Supported UE Versions:</h3> <ul> <li>5.3</li> <li>5.4</li> <li>5.5</li> </ul> <h3>Supported Editor Platforms:</h3> <ul> <li>Windows</li> <li>MacOS</li> </ul> NCMcClure tag:github.com,2008:Repository/935776868/v1.2.1 2025-03-29T18:58:28Z v1.2.1 <h1>Version 1.2.1</h1> <h2><a href="https://github.com/protospatial/NodeToCode/wiki/Latest-Updates">Release Notes</a></h2> <h2>Installation for Launcher versions of UE 5.3+</h2> <ul> <li>Download the version of the plugin for your engine version (eg. NodeToCode_5.3.zip for UE 5.3)</li> </ul> <h3>Project</h3> <ul> <li>Extract the provided .zip into your Project's Plugins directory:</li> <li>%project_root%/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]</li> </ul> <h3>Engine</h3> <ul> <li>Extract the provided .zip into your Unreal Engine installation's Engine/Plugins/Marketplace directory:</li> <li>%engine_installation_root%/Engine/Marketplace/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]</li> </ul> <h2>Installation for Source versions of UE 5.3+</h2> <ul> <li>Download the non-versioned .zip of the plugin (NodeToCode.zip).</li> <li>Install in the same paths as detailed above for the Launcher builds of the plugin for your Project/Engine</li> <li>Compile the plugin for your engine <ul> <li>If you've already got a source version of UE up and running, you are likely familiar with this process</li> </ul> </li> </ul> <h2>Other Info</h2> <h3>Supported UE Versions:</h3> <ul> <li>5.3</li> <li>5.4</li> <li>5.5</li> </ul> <h3>Supported Editor Platforms:</h3> <ul> <li>Windows</li> <li>MacOS</li> </ul> NCMcClure tag:github.com,2008:Repository/935776868/v1.2.0 2025-03-08T01:47:04Z v1.2.0 <h1>Version 1.2.0</h1> <h2><a href="https://github.com/protospatial/NodeToCode/wiki/Latest-Updates">Release Notes</a></h2> <h2>Installation for Launcher versions of UE 5.3+</h2> <ul> <li>Download the version of the plugin for your engine version (eg. NodeToCode_5.3.zip for UE 5.3)</li> </ul> <h3>Project</h3> <ul> <li>Extract the provided .zip into your Project's Plugins directory:</li> <li>%project_root%/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]</li> </ul> <h3>Engine</h3> <ul> <li>Extract the provided .zip into your Unreal Engine installation's Engine/Plugins/Marketplace directory:</li> <li>%engine_installation_root%/Engine/Marketplace/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]</li> </ul> <h2>Installation for Source versions of UE 5.3+</h2> <ul> <li>Download the non-versioned .zip of the plugin (NodeToCode.zip).</li> <li>Install in the same paths as detailed above for the Launcher builds of the plugin for your Project/Engine</li> <li>Compile the plugin for your engine <ul> <li>If you've already got a source version of UE up and running, you are likely familiar with this process</li> </ul> </li> </ul> <h2>Other Info</h2> <h3>Supported UE Versions:</h3> <ul> <li>5.3</li> <li>5.4</li> <li>5.5</li> </ul> <h3>Supported Editor Platforms:</h3> <ul> <li>Windows</li> <li>MacOS</li> </ul> NCMcClure tag:github.com,2008:Repository/935776868/v1.1.1 2025-03-03T20:39:38Z v1.1.1 <h1>Version 1.1.1</h1> <h2><a href="https://github.com/protospatial/NodeToCode/wiki/Latest-Updates">Release Notes</a></h2> <h2>Installation for Launcher versions of UE 5.3+</h2> <ul> <li>Download the version of the plugin for your engine version (eg. NodeToCode_5.3.zip for UE 5.3)</li> </ul> <h3>Project</h3> <ul> <li>Extract the provided .zip into your Project's Plugins directory:</li> <li>%project_root%/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]</li> </ul> <h3>Engine</h3> <ul> <li>Extract the provided .zip into your Unreal Engine installation's Engine/Plugins/Marketplace directory:</li> <li>%engine_installation_root%/Engine/Marketplace/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]</li> </ul> <h2>Installation for Source versions of UE 5.3+</h2> <ul> <li>Download the non-versioned .zip of the plugin (NodeToCode.zip).</li> <li>Install in the same paths as detailed above for the Launcher builds of the plugin for your Project/Engine</li> <li>Compile the plugin for your engine <ul> <li>If you've already got a source version of UE up and running, you are likely familiar with this process</li> </ul> </li> </ul> <h2>Other Info</h2> <h3>Supported UE Versions:</h3> <ul> <li>5.3</li> <li>5.4</li> <li>5.5</li> </ul> <h3>Supported Editor Platforms:</h3> <ul> <li>Windows</li> <li>MacOS</li> </ul> NCMcClure tag:github.com,2008:Repository/935776868/v1.1.0 2025-03-04T01:31:35Z v1.1.0 <h1>Version 1.1.0</h1> <h2><a href="https://github.com/protospatial/NodeToCode/wiki/Latest-Updates">Release Notes</a></h2> <h2>Installation for Launcher versions of UE 5.3+</h2> <ul> <li>Download the version of the plugin for your engine version.</li> </ul> <h3>Project</h3> <ul> <li>Extract the provided .zip into your Project's Plugins directory:</li> <li>%project_root%/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]</li> </ul> <h3>Engine</h3> <ul> <li>Extract the provided .zip into your Unreal Engine installation's Engine/Plugins/Marketplace directory:</li> <li>%engine_installation_root%/Engine/Marketplace/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]</li> </ul> <h2>Installation for Source versions of UE 5.3+</h2> <ul> <li>Download the non-versioned .zip of the plugin (NodeToCode.zip).</li> <li>Install using in the same paths as detailed above for the Launcher versions of the plugin</li> <li>Compile the plugin for your engine <ul> <li>If you've already got a source version of UE up and running, I imagine you are already familiar with this process</li> </ul> </li> </ul> <h2>Other Info</h2> <h3>Supported UE Versions:</h3> <ul> <li>5.3</li> <li>5.4</li> <li>5.5</li> </ul> <h3>Supported Editor Platforms:</h3> <ul> <li>Windows</li> <li>MacOS</li> </ul> NCMcClure tag:github.com,2008:Repository/935776868/v1.0.0 2025-03-01T01:40:20Z v1.0.0 <p>The first GitHub release of the NodeToCode plugin! 🎉</p> <h2>Installation for Launcher versions of UE 5.3+</h2> <ul> <li>Download the _Binaries version of the plugin for your engine version.</li> </ul> <h3>Project</h3> <ul> <li>Extract the provided .zip into your Project's Plugins directory:</li> <li>%project_root%/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]</li> </ul> <h3>Engine</h3> <ul> <li>Extract the provided .zip into your Unreal Engine installation's Engine/Plugins/Marketplace directory:</li> <li>%engine_installation_root%/Engine/Marketplace/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]</li> </ul> <h2>Installation for Source versions of UE 5.3+</h2> <ul> <li>Download the non-versioned .zip of the plugin (NodeToCode.zip).</li> <li>Install using in the same paths as detailed above for the Launcher versions of the plugin</li> <li>Compile the plugin for your engine <ul> <li>If you've already got a source version of UE up and running, I imagine you are already familiar with this process</li> </ul> </li> </ul> <h2>Other Info</h2> <h3>Supported UE Versions:</h3> <ul> <li>5.3</li> <li>5.4</li> <li>5.5</li> </ul> <h3>Supported Editor Platforms:</h3> <ul> <li>Windows</li> <li>MacOS</li> </ul> NCMcClure