Skip to content

rho2/nykus_tools

Folders and files

NameName
Last commit message
Last commit date

Latest commit

Β 

History

2 Commits
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 

Repository files navigation

Nykus tools

A set of tools to create virtual worlds using open geospatial data. Used to generate the world for the game Nykus as part of the "Open Real Time Games Workshop" at TUM.

More information in the TUM wiki; poster shown on the Nationales Forum fΓΌr Fernerkundung und Copernicus

Pipeline

Optimized mesh

Data preparation

  1. Download the data (e.g. dgm1, dop rgb, 3d lod2) and unpack them like this:
πŸ“‚ example_folder
┣ πŸ“‚ dgm1_{id}_xyz
┃ β”— πŸ“„ dgm1_{id}.xyz
┃ β”— πŸ“„ dgm1_{id}_akt.csv
┣ πŸ“‚ dop20rgb_{id}_tiff
┃ β”— πŸ“„ dop20rgb_{id}.tif
┃ β”— πŸ“„ dop20rgb_{id}_akt.csv
┣ πŸ“‚ lod2_{id}_citygml
┃ β”— πŸ“„ lod2_{id}.gml
┃ β”— πŸ“„ lod2_{id}_akt.csv
  1. Convert the citygml files into city-json using citygml-tools
  2. Run the scripts.

Example

ingame example showing a model of the city grimma ingame example showing a model of the city grimma

Contributors

Languages