A procedural Maze Generator the uses the Hunt and Kill Algorithm
- Can generate upto a 45 * 45 maze (more than that casues a stack overflow error because the algorithm uses recurssion)
_cells[x, z]: is a 2 dimensional maxtrix representing all the cells of the mazesize: is an Integer Vecotr2 (IntVector2) representing the x and z size of the mazecellUnitSize: is how wide a single cell is (a cell must be a square)cellPrefab: is a prefab of a singular cell with all 4 walls
coordinate: an Integer Vector2 that is the location of the cell in cell unitswalls: a list of theWallstruct that contains theDirectionenum a wall is facing and transform of a wall
