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Dec 27, 2024
added Context::set_default_atlas_size
added AtlasFrame to distinguish between image frames in the atlas and texture addressing
added Atlas::add_images and Atlas::resize, removed ...
added UiImage to renderling-ui to hold frames and textures
added Ui::set_background_color and Ui::with_background_color
published loading-bytes
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This provides support to use a texture array as the underlying texture for
Atlas. This greatly improvesrenderlings texturing capabilities, multiplying it bynlayers.tl;dr
We can now store and use many more textures.
Context::set_default_atlas_sizeAtlasFrameto distinguish between image frames in the atlas and texture addressingAtlas::add_imagesandAtlas::resize, removed ...UiImagetorenderling-uito hold frames and texturesUi::set_background_colorandUi::with_background_colorloading-bytes