I’m a software developer with a hybrid background across backend engineering, applied ML, and immersive XR experiences.
I enjoy building software that combines real-world data, interaction design, and AI to create meaningful tools and experiences — whether that’s clinical XR, computer vision pipelines, or lightweight local-LLM apps.
I studied international business, started my career in marketing, and then turned to software development and product, though I've been writing code since I was a kid. I’ve worked across many different functions, served on the board of a non-profit, and founded a VC-backed company, all of which makes me a well-rounded developer with broader skills than just dev.
Languages:
C#, Python, HTML/CSS/JS, SQL
Frameworks / Tools:
Unity, Foundry, Yolo, OpenSplat, Bootstrap, ThreeJS
Domains:
XR, Applied ML, Computer Vision, LLM Tooling, Web Development
Other:
Git, Linux, CI/CD, Cloud basics (AWS/GCP), Data Engineering Fundamentals
- 2022 MIT Reality Hack — Finalist & Category Winner (Lifelines AR)
- Mentor at:
- 2023 MIT Reality Hack
- 2024 MIT Reality Hack
- 2024 Stanford XR Hack
- 2025 SensAI Hackathon with Meta
Role: Lead Developer
Tech: Unity (C#), XR Interaction Toolkit, Custom UX & Systems
Summary:
Built the entire XR experience used in clinical trials for autistic children learning about nutrition and healthy eating habits. Designed interaction systems, progression mechanics, custom tools, and contributed to research deployment. Managed an additional developer on the accompanying Android tablet viewer.
Role: Lead ML/Backend Engineer
Tech: Python, YoloV8, Data Pipelines, Model Training
Summary:
Developing the computer vision system that processes real-world driving footage. Built analysis pipelines, data tooling, early modeling experiments, and architecture for processing and labeling dash-cam video streams.
Role: Sr Unity Developer
Tech: Unity C#, VR Interactions, Custom Tooling, XRoam, FinalIK
Summary:
Created novel hand-based interactions and contributed features across the XR experience. Designed reusable interaction scripts later used in other XR projects.
Role: Developer
Tech: Python, Flask, LLMs (OpenAI & Ollama), Local Inference
Summary:
A simple, fast way to generate local document summaries with no cloud dependency. Focused on minimal interfaces, reproducible workflows, and local usage.
Role: Engineering Manager, Product Lead & Engineer
Tech: Unity C#, Rust
Summary:
Led engineering and product for development of the Foundry Unity multiplayer SDK and a demo showcasing Foundry’s capabilities. Worked with clients adopting Foundry for their use cases and coordinated system design, debugging, and prototyping across teams.
- Pong Clone — 2D game — sole developer — Play on CodeSkulptor
- Get to Orbit — Unity 2D game — sole developer — Play on Itch
- Trash Runner — Unity VR game jam submission — developer — View on Itch
GitHub: https://github.com/sissond
LinkedIn: https://www.linkedin.com/in/danielsisson/
Email: daniel.sisson (at) hey.com

