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sissond/README.md

Daniel Sisson - Software Developer - ML + XR Engineer

About Me

I’m a software developer with a hybrid background across backend engineering, applied ML, and immersive XR experiences.

I enjoy building software that combines real-world data, interaction design, and AI to create meaningful tools and experiences — whether that’s clinical XR, computer vision pipelines, or lightweight local-LLM apps.

I studied international business, started my career in marketing, and then turned to software development and product, though I've been writing code since I was a kid. I’ve worked across many different functions, served on the board of a non-profit, and founded a VC-backed company, all of which makes me a well-rounded developer with broader skills than just dev.


Core Skills

Languages:
C#, Python, HTML/CSS/JS, SQL

Frameworks / Tools:
Unity, Foundry, Yolo, OpenSplat, Bootstrap, ThreeJS

Domains:
XR, Applied ML, Computer Vision, LLM Tooling, Web Development

Other:
Git, Linux, CI/CD, Cloud basics (AWS/GCP), Data Engineering Fundamentals


Awards

  • 2022 MIT Reality Hack — Finalist & Category Winner (Lifelines AR)
  • Mentor at:
    • 2023 MIT Reality Hack
    • 2024 MIT Reality Hack
    • 2024 Stanford XR Hack
    • 2025 SensAI Hackathon with Meta

Highlighted Projects

1. NutriVR — Clinical Educational XR Experience

Role: Lead Developer
Tech: Unity (C#), XR Interaction Toolkit, Custom UX & Systems

Summary:
Built the entire XR experience used in clinical trials for autistic children learning about nutrition and healthy eating habits. Designed interaction systems, progression mechanics, custom tools, and contributed to research deployment. Managed an additional developer on the accompanying Android tablet viewer.


2. Phyll — Computer Vision + ML Pipeline for Dash-Cam Safety

Role: Lead ML/Backend Engineer
Tech: Python, YoloV8, Data Pipelines, Model Training

Summary:
Developing the computer vision system that processes real-world driving footage. Built analysis pipelines, data tooling, early modeling experiments, and architecture for processing and labeling dash-cam video streams.


3. Mutua Terrassa — Interactive Medical XR Installations

Role: Sr Unity Developer
Tech: Unity C#, VR Interactions, Custom Tooling, XRoam, FinalIK

Summary:
Created novel hand-based interactions and contributed features across the XR experience. Designed reusable interaction scripts later used in other XR projects.


4. AI-TLDR — Local LLM Summarizer

Role: Developer
Tech: Python, Flask, LLMs (OpenAI & Ollama), Local Inference

Summary:
A simple, fast way to generate local document summaries with no cloud dependency. Focused on minimal interfaces, reproducible workflows, and local usage.


5. Foundry / The CyberHub — Multiplayer Unity SDK

Role: Engineering Manager, Product Lead & Engineer
Tech: Unity C#, Rust

Summary:
Led engineering and product for development of the Foundry Unity multiplayer SDK and a demo showcasing Foundry’s capabilities. Worked with clients adopting Foundry for their use cases and coordinated system design, debugging, and prototyping across teams.


Other Small Projects / Early Work / Misc


Contact

GitHub: https://github.com/sissond
LinkedIn: https://www.linkedin.com/in/danielsisson/
Email: daniel.sisson (at) hey.com

Popular repositories Loading

  1. sissond sissond Public

    Config files for my GitHub profile.

  2. vr-beach-scene vr-beach-scene Public

    ShaderLab

  3. EliSpaceVR EliSpaceVR Public

    Forked from WireWhiz/RealityHack2025-Unity

    SPACE (but unity)

    C#

  4. danielsisson-site danielsisson-site Public

    personal site

    CSS