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stefanpartheym/zigray

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zigray

An amateur 2D platformer game engine using zig, raylib and an ECS.

Note

This is not a professional (not even a semi-professional) game engine. The main goal of this project is for me to learn game development and make a simple 2D platformer with it.

Roadmap

  • AABB collision detection
  • Jump movement
  • Side scrolling
  • Shooting/projectiles
  • Sprites/textures/animations
  • Enemies/AI
  • Sound/music

TODO

  • Implement sprite sheet data loader

Bugs

  • Collision detection/response:
    • When the player moves upwards into an object, that is falling downwards (due to gravity), the collision is tunnelled and the player can move upwards through the object.
    • Sliding against a wall of multiple collider objects will result in the player being stuck to the wall and not moving once the edge of a collider object is reached.
  • Gravity is too strong on higher frame rates.

Assets

Assets used the test game.

File Description Source License
./assets/background.png Industrial background sprite from Eragoth's tiny 2D platform shooter assets Eragoth's tiny 2D platform shooter assets unknown
./assets/character.atlas.png A slightly modified version of the original sprite sheet from Dylan Falconer Falconerd/games-from-scratch unknown

Resources

Resources, links and respositories I used and learned from during development.

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An amateur 2D platformer game engine

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